Nien Numb up close and personal.

By daddyguy99, in X-Wing

I came up with this build for Nien Numb using the Pattern Analyzer.

Nien Numb T-70 X-wing 29, Stay on Target 2, Targeting Astromech 2, Vectored Thrusters 2, Pattern Analyzer 2.

Nien Numb can dial in a red maneuver when he wants with SoT getting a target lock with the astromech. Then, with pattern analyzer, he can boost or barrel roll to range 1 of the enemy if he didn't land it, get his stress from the red maneuver and then discard it with his ability. Best if he can land out of the enemy's arc.

So with bmst around I can kinda see a wee problem with your idea laddie..

So with bmst around I can kinda see a wee problem with your idea laddie..

And if things start going south, stop doing red maneuvers.

Edited by SabineKey

So with bmst around I can kinda see a wee problem with your idea laddie..

How so if Nien is getting rid of the stress as soon as he gets it?

Pair him with "Snap" PTL, R2 Astro, PA and autos. Dial in any 2 speed get a free boost then your 2 PTL actions and pattern analyzer gets rid of your stress. He always has full mod attacks. Both builds are very action efficient and I can't wait to try them out.

Well what if your just out of range one or your arcs just a fraction out? Even the best of us misjudge things and if that happens you don't have a way to regen that damage on your highly expensive ship.

Well what if your just out of range one or your arcs just a fraction out? Even the best of us misjudge things and if that happens you don't have a way to regen that damage on your highly expensive ship.

Well what if your just out of range one or your arcs just a fraction out? Even the best of us misjudge things and if that happens you don't have a way to regen that damage on your highly expensive ship.

Then comes the 50-50 shot at damage, which can't be regenerated anyway.

R5 D8 disagrees. We don't hear him locked away in storage crying over his action and die roll based hull regen effect.

Edited by GeneticDrift

Well what if your just out of range one or your arcs just a fraction out? Even the best of us misjudge things and if that happens you don't have a way to regen that damage on your highly expensive ship.

Then comes the 50-50 shot at damage, which can't be regenerated anyway.

R5 D8 disagrees. We don't hear him locked away in storage crying over his action and die roll based hull regen effect.

Well what if your just out of range one or your arcs just a fraction out? Even the best of us misjudge things and if that happens you don't have a way to regen that damage on your highly expensive ship.

This is just an suggested optimal build for Nien Numb. It's meant to give him a strong chance at triggering his ability with a target lock thrown in. I know it has some shortcomings and it probably won't be meta changing.

I feel the mid-PS T70 aces are still too overpriced and inefficient compared to similarly costed Defenders with X7.

All the repositioning shenanigans are still inferior to a the elegance of a white k-turn and a free evade token.

I feel the mid-PS T70 aces are still too overpriced and inefficient compared to similarly costed Defenders with X7.

All the repositioning shenanigans are still inferior to a the elegance of a white k-turn and a free evade token.

more the free evade than anything

I've ran a lot of proxy games with the Hotr T-70s, and ultimately it comes down to the simple fact that full mods on a 3-dice primary just don't cut it anymore. You bounce off of x7s, but x7s and their dice will stick onto your 2-agi and nothing else ass

35 point Nien (SoT, Targeting, Pattern; integrated -- don't bother with anything else you need integrated to not die) comes right across 35 point Juke x7 Vess

and while Vess' ability only works while he's not the last ship alive (the horror), it's very easy to see the rather extreme numerical advantages he has in the extra agility, evade and especially Juke

almost every game with proxied T-70s ended the same way: the not-Poe T-70 failed to live up to its point cost while Pattern Analyzer Poe (Ps 8) was pretty badass with shoulders as wide as Atlas from all the goddamn carrying he did

disclaimer: havn't tested Pava (not my style); her ability could overcome the T-70's natural inefficiency

Edited by ficklegreendice

I've ran a lot of proxy games with the Hotr T-70s, and ultimately it comes down to the simple fact that full mods on a 3-dice primary just don't cut it anymore. You bounce off of x7s, but x7s and their dice will stick onto your 2-agi and nothing else ass

[...] T-70's natural inefficiency

Maybe you should see the problem the other way : x7 is too much efficient for its cost.

I've ran a lot of proxy games with the Hotr T-70s, and ultimately it comes down to the simple fact that full mods on a 3-dice primary just don't cut it anymore. You bounce off of x7s, but x7s and their dice will stick onto your 2-agi and nothing else ass

[...] T-70's natural inefficiency

Maybe you should see the problem the other way : x7 is too much efficient for its cost.

problem there is the T-70 was incredibly inefficient long before the x7 could even have been imagined to exist, to the point where only regen Poe saw (and will continue to see) play

so thinking of it that way doesn't solve diddly

not to mention plenty of ships can smash through x7 defenders, VCXs and ARCs especially and bomber Ks as well

the T-70 (apart from Poe) ain't one of them

Edited by ficklegreendice

I've ran a lot of proxy games with the Hotr T-70s, and ultimately it comes down to the simple fact that full mods on a 3-dice primary just don't cut it anymore. You bounce off of x7s, but x7s and their dice will stick onto your 2-agi and nothing else ass

[...] T-70's natural inefficiency

Maybe you should see the problem the other way : x7 is too much efficient for its cost.

problem there is the T-70 was incredibly inefficient long before the x7 could even have been imagined to exist, to the point where only regen Poe saw (and will continue to see) play

so thinking of it that way doesn't solve diddly

not to mention plenty of ships can smash through x7 defenders, VCXs and ARCs especially and bomber Ks as well

the T-70 (apart from Poe) ain't one of them

My take on the x7 is the thing ignores too much game rules. Stressed? Doesn't matter, gets an Evade. Blocked? No problem either.

But yeah, basically, T70s loose to x7s. But not only them, all of the classic Rebels weapons (X/Y/A/Bs) actually fail to compete with them.

classic rebel weapons can't compete with palp aces or TLTs either (unless they were TLTs themselves), so that's hardly unique to the x7