Anybody ever try this? I'm reluctant to buy extra fighter sets just to see if it'll actually work.
H-6 swarm?
I have not tried this... but... h6 are heavy, +2 point b wings, and grit doesn't make up for it... 1 lead boy AA as well.... and now with fct/fc combo, b wings are better imo... if you can't take the fct/fc, the the scrug's extra speed will help out a lot...
Anybody ever try this? I'm reluctant to buy extra fighter sets just to see if it'll actually work.
I've run 6 before with a dual MC80 carrier list in wave 2. Think of it this way: I COULD get a yavaris double tap, or I could just have twice as many fighters.
You pretty much ignore enemy fighters and hope they don't have enough time to blow your bombers to bits. The speed 3 and no move restriction makes it a lot more flexible, IMO than the yavvy double, but it makes your list a one trick pony. It's also a lot tougher to adequately intel 6 H6's flying about than it is 3 b-wings that you know exactly where to go. However, it's also a lot less predictable than said b-wings. I actually appreciate the grit the H6's come with and that hull point- if I'm not planning on even attempting to win the squadron fight, it's great.
Agreed. They are a bigger investment and not as versatile, however, they do have more hull and work well in fleets where you want to save that support team/officer slot on your big ship for something other that FCT/FC. Additionally, grit gives them a lot of flexibility once they leave the main Intel ball to chase down multiple ships, meaning that your opponent's fighter screen won't be able to split up and lock down all of them (advisable only in scenarios with multiple slow ships/large bases).
They want heavy support firepower, and not necessarily with escort due to high hull, especially if Jan is involved. But given the significant investment and high speed, X wings are best. A wings can intercept the enemy before they make headway.
Though for the points, I have found the B wing combo to just be harder hitting and a lot harder for my opponent to counter. You can have more of them, and they don't really need escorts of their own. the only scenarios I can think of where scurrgs would be better is against fast ships, like a DeMSU. There are probably more.
Also: with the new squadron packs coming out, I believe one of those grants rogue to upnto 2 other squadrons? That is another prime example where they would be better than B wings. A lot better. You could fly them independent of commands and chase down enemy ships and cast a large net. That would be brutal. Not really a swarm, though.
I've had them work with A-Wings. Latest mix is Tycho, Shara Bey, Nym, 3 A-Wings, and 3 H6s. They work pretty well combined with the A-Wing speed.
H6's worked great for me at Regionals (Skycake took first, but I took second
*), personally I like it over B-wings which makes me in a minority. Grit is sometimes useful, and sometimes not. but it's tough, good bomber, nice speed. FC2T makes the B-wings good, but now we're really starting to tailor a lot of necessary factors to get them to do their job which makes them too predictable to me, the H6's speed and grit have gotten me out of jams that a B-wing group would have to waste time chewing through.
But as for a swarm, meh: more than 3 and it's starting to skimp on other things. What I've found in my honest, but less humble, opinion is that the H6 is a nice 'bishop' piece in our galactic chess match. It's one of those bombers that punches hard and isn't so easy to put into check, which means a wrong mood can have them cut their way through just when an opponent things they're safe. The problem is they have a big ol blindspot, and if you have more than that 2-4, it's easy enough to lock them down. Take them as part of a combined arms list and they pack quite a punch.
*For the record, I think a small strike force of 2-3 is more than adequate, along with some A-wings, X-wings, and a plain ol' HWK. More fighters and more ships running interference lets the H6's ghost around where a few stray AA shots won't hurt them too much and simply slip by aces and such which are tied down with A-wings. H6's are really more a part of a complete breakfast deal, not a meal replacement, savvy?
Garbage over priced squadron
Garbage over priced squadron
You shouldn't hold back your feelings.
They work well with X-Wings and Jan. With a source of Intel it's very difficult to actually pin the slippery bastards down (as if you try to get 2+ squadrons on them it's easy to cover with the Intel bubble once Jan moves but if you use only 1 squadron to pin them down, you can keep moving right along with Grit). Don't think of them as alternative B-Wings so much as elite Y-Wings and you've got a better idea on how they should work.
I find it difficult to value grit on them. If I want to play bomber-heavy with intention to ignore enemy squadrons then 1-2 Intel sources are the way to go, and grit hardly ever brings anything to the table. Grit is the weakest of the keywords added by R+V, and as you would have to intel both squadrons trying to engage your H6 to get it moving (and bombing) again I dont see much gain in combining intel and grit.
I often forget that squadrons have Grit but when I remember and play to it I find it to be useful. It's not going to keep you mobile g if the opponent has brought 130 points of AS fighters but it often allows you to slip away once a few key fighters have been popped and the opponent is spreading his forces thin. Trying to lock you down.
Ive seen them used but not a lot. And the guys that have used a lot of Scruggs never seem to stick with the list.
I'm planning a hybrid list at the moment. Have 5 H6s, but trying to find a comfortable balance of H6s, B-Wings and X-Wings so I have versatility.
I'm planning a hybrid list at the moment. Have 5 H6s, but trying to find a comfortable balance of H6s, B-Wings and X-Wings so I have versatility.
If you are using H6's and X-Wings, why not replace the B-Wings with Y-Wings. You get more hull for a cheaper price and they have the speed to match the rest of the formation.
Hera Syndula, 2 Scurrg (maybe Nym?), and Rogue Squadron/Dash to taste. Throw in an entirely separate fighter screen (Shara/Tycho) and run the rogue Bombers around your opponent's tied up screen/ball. Take with a Rieekan swarm list.
The Scurrgs will love Hera Syndula, and I believe that is how their greatest strength will be best played