Return to Echo Base Mission

By Lone24Wolf, in Imperial Assault Campaign

This is my first play through as the Imperial player in our Return to Hoth campaign. The rebels are Diala, Verena, Jyn, and Murne and I am playing the Armor Onslaught class. I am looking for any suggestions, input, anything to crush the hopes and dreams of the Rebel players.

-----IMPERIAL EYES ONLY-----

I am thinking of the following open groups, AT-ST, SC2-M Repulsor Tank, Nexu, Elite Nexu. I presume losing the terminal by the opening troopers and attempting to make a strong hold at the northern terminal.

A massive figure cannot enter interior spaces. If I remember the mission, there are no exterior spaces, so the AT-ST and the Tank are useless. I would use droids and troopers.

First a caveat. I have a need to play thematically.

With that in mind, I would have to swap out the nexu and elite nexu for wampas and elite wampas. HKs and/or Trandos should work well here.

GRAN_ORCO - Thank you, i believe though the northern terminal on the board is outside along with where the wampa's begin and where the rebel's deploy. Am I wrong though and should those be considered internal tiles?

HERSH - Thank you as well, however both Wampa's are part of my starting deployment group and since the rebel figures have 1 boon I'll be getting the HK's as an optional deployment when the first terminal activates.

Also something I am trying to determine, for the tunnels is a figure able to attack through the tunnel. In the rule book it says, "Imperial mission tokens represent tunnels. Walls between 2 spaces containing tunnels do not block movement, line of sight, adjacency, or counting spaces." It says nothing about attacking. So technically if the rebels went to the north terminal first, I could deploy the tank and move it over to the blue tunnel and make attacks inside protecting the final red terminal.

Ok, sorry. I only visit the forums at work, (better stuff to do at home like PLAY IMPERIAL ASSAULT), so, I don't have any books with me.

First a caveat. I have a need to play thematically.

With that in mind, I would have to swap out the nexu and elite nexu for wampas and elite wampas. HKs and/or Trandos should work well here.

Trandos are ectothermic. So they could not fight on a snow planet.

First a caveat. I have a need to play thematically.

With that in mind, I would have to swap out the nexu and elite nexu for wampas and elite wampas. HKs and/or Trandos should work well here.

Trandos are ectothermic. So they could not fight on a snow planet.

Heavy sweaters

Glad I'm not the only one who has to play thematically.

First a caveat. I have a need to play thematically.

With that in mind, I would have to swap out the nexu and elite nexu for wampas and elite wampas. HKs and/or Trandos should work well here.

Trandos are ectothermic. So they could not fight on a snow planet.

Tandos might not be able to fight, but humans would die in that cold. Except they wear cloths. Trandos can wear cloths too. The more you know!

Thanks guys for the thematic input. Any other input that actually pertains to the actual mission?

To my knowledge, scientists have yet to bring lizards with sweaters to the antarctic. Ectothermia works very differently than Endothermia. So I don't think that would work.

To my knowledge, scientists have yet to bring lizards with sweaters to the antarctic. Ectothermia works very differently than Endothermia. So I don't think that would work.

I guess you can never play Trandoshans then because space is even colder so they'll never be able to even leave their home planet.

This is my first play through as the Imperial player in our Return to Hoth campaign. The rebels are Diala, Verena, Jyn, and Murne and I am playing the Armor Onslaught class. I am looking for any suggestions, input, anything to crush the hopes and dreams of the Rebel players.

-----IMPERIAL EYES ONLY-----

I am thinking of the following open groups, AT-ST, SC2-M Repulsor Tank, Nexu, Elite Nexu. I presume losing the terminal by the opening troopers and attempting to make a strong hold at the northern terminal.

This is my first play through as the Imperial player in our Return to Hoth campaign. The rebels are Diala, Verena, Jyn, and Murne and I am playing the Armor Onslaught class. I am looking for any suggestions, input, anything to crush the hopes and dreams of the Rebel players. -----IMPERIAL EYES ONLY----- I am thinking of the following open groups, AT-ST, SC2-M Repulsor Tank, Nexu, Elite Nexu. I presume losing the terminal by the opening troopers and attempting to make a strong hold at the northern terminal.

What XP cards do you have?

Explosive Munitions, Mortar (3xp), Heavy Firepower (2xp)

To my knowledge, scientists have yet to bring lizards with sweaters to the antarctic. Ectothermia works very differently than Endothermia. So I don't think that would work.

I guess you can never play Trandoshans then because space is even colder so they'll never be able to even leave their home planet.

I was sort of under the impression that space ships had heaters, but I could be wrong. :rolleyes:

To my knowledge, scientists have yet to bring lizards with sweaters to the antarctic. Ectothermia works very differently than Endothermia. So I don't think that would work.

I guess you can never play Trandoshans then because space is even colder so they'll never be able to even leave their home planet.

I was sort of under the impression that space ships had heaters, but I could be wrong. :rolleyes:

Calling it thematic to not play space lizards wearing space suits who are know to be the greatest hunters in the galaxy on a planet because the temperature is a little cold is hysterical. But you keep thinking that.

So ectothermic bounty hunters wearing light clothing on Hoth, is so much more logical than endothermic stormtroopers in body suits and armor on the same planet? Clothing would have absolutely no effect on Trandos because they do not produce body heat!

So ectothermic bounty hunters wearing light clothing on Hoth, is so much more logical than endothermic stormtroopers in body suits and armor on the same planet? Clothing would have absolutely no effect on Trandos because they do not produce body heat!

Not quite. ALL living things produce heat. if nothing else, the current running through their bodies generates heat. Just minimal heat. And WHY IN GHU'S NAME ARE WE DISCUSSING BIOLOGY OF A FICTIONAL SPECIES IN A FAKE UNIVERSE FROM A TIME PERIOD THAT NEVER EXISTED WITH TECHNOLOGY WE DON"T UNDERSTAND?

HERSH & FELSWRATH if you guys want to continue having this ridiculous conversation feel free to. But please have it some where else, I was looking for advise and you two have completely hijacked this thread. Get the hell out of here.

Sorry Lonewolf. I had no clue there would be do much arguing on the topic.

Tanks die too easily and cost too much, especially with the heroes being at the xp they are. Pack cheap units, like lots of stormtroopers and trandoshans, and keep focus firing. However, don't make the mistake I did, spending too much on reinforcement...

Spoiler: keep threat saved for the end of the mission stuff.

I had almost wounded all of them, had only Verena left, and in my excitement, I deployed one more group than I needed to the last round. She got a really lucky roll on the attribute test, mission over, cause I didn't have threat left to counter it.

Sorry, life got in the way. (hate that it interferes with game playing) Your two green deployment zones are interior, so no massive. With the XP cards you've got, Heavy Troops and E-Web Engineers are good. Sending both Wampas to one terminal to slow the Rebs down could work, maybe the lower one? Nexus are always scary but droids work with Sorin. As neosmagus said save threat to counter attribute tests. Played this once and ran out of threat at the end also. Luck

Tanks die too easily and cost too much, especially with the heroes being at the xp they are.

Yeah, I haven't had a ton of luck with the tank. The only time I've ever really used it well is during Leia's mission in a lethal choke point.

Your two green deployment zones are interior, so no massive.

Does that actually prevent you from deploying Massive figures, or would it just require you to deploy to the nearest valid exterior space?

Your two green deployment zones are interior, so no massive.

Does that actually prevent you from deploying Massive figures, or would it just require you to deploy to the nearest valid exterior space?

By rules as written no. You choose an active deployment point, then place the figures from that group as close as possible to that deployment point.

For Massive figures as close as possible would be the closest exterior space. You just have to have at least one exterior tile large enough, and not all maps have exterior tiles.