Wexley + Bey + Biggs, help needed

By Arkalid, in X-Wing Squad Lists

Okay, so I just got my ass handed to me by some Defenders in one game, Ketsu + Bossk in another. I ran the following list:

Wexley with Opportunist, Kyle Katarn, R2 and Overhaul

Bey with Targeting Astromech, Weapons Engineer, Adaptibility and Overhaul

Wes Janson with Adaptibility, R4-D6 and Integrated Astromech

Now, that list was great against some lists, especially those with low-agility ships or ships that were mainly lower PS than me. That list suffered against alpha strike lists and anything with PTL. That version of Wexley just didn't work all the time and Targeting astromech was next to useless. Wes died super quick as well.

So I was considering something like this:

Norra Wexley (41) ARC-170 (29), R2-D2 (4), Push the Limit (3), Nien Nunb (1), Alliance Overhaul (0), Engine Upgrade (4)

Shara Bey (33) ARC-170 (28), R5-K6 (2), Adaptability (0), Weapons Engineer (3), Alliance Overhaul (0)

Biggs Darklighter (26) X-Wing (25), R4-D6 (1), Integrated Astromech (0)

100 points

Now then, I still wonder about the use of Biggs. Most of the time Wes Janson died too quickly, and I don't see a reason for Biggs to survive any longer. Should I drop engine upgrade, give Wexley R7-T1 and give Shara Draw their Fire and R2-D2 instead? That way Biggs might survive a bit longer and Wexley is really self-sufficient as well. So option 2:

Norra Wexley (36) ARC-170 (29), R7-T1 (3), Push the Limit (3), Nien Nunb (1), Alliance Overhaul (0)

Shara Bey (36) ARC-170 (28), R2-D2 (4), Draw Their Fire (1), Weapons Engineer (3), Alliance Overhaul (0)

Biggs Darklighter (26) X-Wing (25), R4-D6 (1), Integrated Astromech (0)

98 points

Which one would you choose? Are there any other good double-Arc lists around there?

100 points

I don't know which of those would perform better, but they both look like fun lists to try.

I'm running Biggs, Shara, and Norra in my league list at the moment and the one change I wish I had made before starting League is switching R4-D6 on Biggs with R2-D6 + Vet Instincts. It's 1 more point, but having Biggs, Shara, and Norra all at PS7 makes flying them in a tight formation much easier and helps keep the 2 ARCs in front and Biggs in the rear to take advantage of range benefits. You could also run him with Adaptability for the same point cost which would make it easier to keep him close to Shara with Draw Their Fire.

My current list

Norra Wexley + R2-D2 + Push the Limit + Tail Gunner + Alliance Overhaul + Vectored Thrusters

Shara Bey + BB-8 + Adaptability + Weapons Engineer + Alliance Overhaul

Biggs Darklighter + R4-D6 + Integrated Astromech

Norra Wexley + R5-P9 + Push the Limit + Kyle Katarn + Alliance Overhaul

Shara Bey + R2D2+ Draw Their Fire + Weapons Engineer + Alliance Overhaul

Biggs Darklighter + R4-D6 + Integrated Astromech

This list is really tanky, and hits like a horse. The only problem is low maneuverability. It should be good against other rebel lists, decimators and defenders, even TLT's, but it will struggle against super dash and super jumpmasters. Large ship barrel roll is so, good, you'll have hard time catching that ship. (I lost against Tel Trevura with Gonk, title, PTL, hull upgrade, if he didnt regen, I would win ;), the rest of his list died in two turns of shooting)

Norra Wexley + R5-P9 + Push the Limit + Kyle Katarn + Alliance Overhaul

Shara Bey + R2D2+ Draw Their Fire + Weapons Engineer + Alliance Overhaul

Biggs Darklighter + R4-D6 + Integrated Astromech

I'm running a very similar list to this at the moment, only with R5-P9 changed out for BB-8. The loss of regen is more than offset by the repositioning ability, and the being able to target lock prior to moving, allowing you to have full dice modification even after bumping.

As long as you keep formation, anything that flies into the cone(s) of shame gets eaten alive; the only things I've found it struggles against is tractorbeaming shadowcasters and bombing K-wings.

Norra Wexley + R5-P9 + Push the Limit + Kyle Katarn + Alliance Overhaul

Shara Bey + R2D2+ Draw Their Fire + Weapons Engineer + Alliance Overhaul

Biggs Darklighter + R4-D6 + Integrated Astromech

I'm running a very similar list to this at the moment, only with R5-P9 changed out for BB-8. The loss of regen is more than offset by the repositioning ability, and the being able to target lock prior to moving, allowing you to have full dice modification even after bumping.

As long as you keep formation, anything that flies into the cone(s) of shame gets eaten alive; the only things I've found it struggles against is tractorbeaming shadowcasters and bombing K-wings.

Do you really need re-positioning when flying in formation? :)

I am not flying with Rebels usually, but that list looks really durable. Getting the R4-D6 plus Draw their fire means that you will not do more than 2 damage to Biggs in one shot. That's nice, especially due to the fact that Shara will most probably regenerate her shield. Will be hard for any aces list, as putting that amount of damage through in few rounds is difficult and the rear arcs makes it a bit more difficult to arc dodge. It will be fun to fight against it, though probably frustrating :) On the other hand it is rather clear on what is the list of priorities for your opponents (Biggs, Shara and in the end Norra, though you would not mind that sequence I think...)

Norra is the priority and she goes down second. She deals too much damage to be ignored, and crits are not that common. (althou when I played against Chiraneu, Sharra sucked crits like crazy).

When I fought against Tel with gonk, I could only fire maximum twice (once in front, and once in rear arc) before he got away to regen. And he often was able to get on my flank, and eventually burn me down.

Edited by Amaimon

Do you really need re-positioning when flying in formation? :)

I've found it incredibly helpful for the turn where you pass through the initial joust and don't want to bump on the way out; or you want Norra to keep her front arc trained on something for an extra turn before passing.

Do you really need re-positioning when flying in formation? :)

I've found it incredibly helpful for the turn where you pass through the initial joust and don't want to bump on the way out; or you want Norra to keep her front arc trained on something for an extra turn before passing.

I started thinking about her as the last target, in which case it would be useful as well. Although, as Amaimon said, if you think she will be the most probable next target than it might be a bit better to get her regeneration and keep close to Shara (each crit passed on to Shara is a crit not going into Norra!).