Arvel Crynyd the Ace Killer

By YwingAce, in X-Wing


Arvel Crynyd (23)

Proton Rockets (3)

Snap Shot (2)

A-Wing Test Pilot (0)


Airen Cracken (19)

Adaptability (0)


Green Squadron Pilot (19)

Push the Limit (3)

Proton Rockets (3)

Adaptability (0)

Guidance Chips (0)

A-Wing Test Pilot (0)


Jake Farrell (24)

Adaptability (0)

Proton Rockets (3)

Crack Shot (1)

A-Wing Test Pilot (0)


Total: 100





More boom less biggs. more splat

Edited by Wiredin

I'm gonna try that tomorrow night Wiredin; cool.

I know this is a post about the "Ace Killer Arvel Crynyd" but, for a fun A-Wing flying time (as there is a slow moving hellofapunch flying behind, or better yet, beside you.....with another little flying punch too. Please excuse the rabbit trail guys!

A-Wing: Green Squadron Pilot (19)

Adaptability (Increase) (0)

Autothrusters (2)

A-Wing Test Pilot (0)

Crack Shot (1)

Z-95 Headhunter: ยท Lieutenant Blount (17)

Assault Missiles (5)

Guidance Chips (0)

Y-Wing: Grey Squadron Pilot (20)

Twin Laser Turret (6)

R2 Astromech (1)

Y-Wing: Grey Squadron Pilot (20)

Twin Laser Turret (6)

R2 Astromech (1)

That wouldn't be too bad either.

I'm actually wondering if a squad of A'wings with Snapshot and Opportunist would be effective...

I think you've misread Snap Shot, but it's still effective.

He gets in position to block, focuses probably.

They bump: he gets off a Snap Shot.

During combat, he gets off a focused shot vs their lack of tokens. If that was a Procket shot, that ace is in a lot of trouble. Probably worth the 5 points.

Yup I misread snapshot, but it still kind of works. It actually works better, because he gets a modified shot vs. unmodified greens. Not sure how you're fitting the procket shot in though? He can't attack again that round?

Snap shot fires during activation. During activation you do not get a second shot, so no gunner with snapshot combos. You still get your normal combat shot and that shot can be a proton rocket. btw, snapshot can not be modified by the attacker.

Arvel Crynyd (23)

Proton Rockets (3)

Snap Shot (2)

Vectored Thrusters (2)

A-Wing Test Pilot (0)

Total: 30

Could become a Soontir killer. Even has a chance against X7s since they will only have an evade token against 2 attacks.

Um, yes, I do love flying A-Wings as they are my #2 Rebel Squad.....but, um....Soontir Killer? Well, I wouldn't go so far my friend. And X7s and A-wings are not a good match up for the Rebs; least in my attempts. However, there are quite a few opposing ships that this will be a good hammer to use. And yes, Prockets when up close and personal and when you must resort to the primary attack; try your best to swarm a few together to get some damage through.

X7s?? really?

That was assuming with squad support. Not just by himself. Though in a 1v1, Arvel still has a chance. Assuming he effectively blocks, he gets off a 2 dice attack vs. a 3 dice defense, both naked. Not much expected damage there, but then he gets a PRocket 5 dice shot, vs 3 naked greens again. The PRocket shot has a focus. Soontir isn't exactly the most durable ship in the world. And this is just Arvel, we're not even talking about the rest of the possible list. A tokenless Soontir, is a dead Soontir. x7s is more assuming a whole squad effort to alpha one down.

@ObiWonka: I don't want to get into a big discussion here, but it's my understanding that M9-G8 says, "When a ship you (the M9-G8 carrier) has locked is attacking, you (the M9-G8 ship) may choose 1 attack die. The attacker (the locked ship that is using Snap Shot) must reroll that die." In this case, the ship with Snap Shot is rerolling, which is strictly forbidden by Snap Shot. Does that sound right? That's my interpretation.

Not ObiWonka, but: so far it seems like what we care about is which ship has the card that's causing the modification, not who's actually rerolling the die, but I fully expect this to get a Frankmail if not a full-blown FAQ.

@ObiWonka: I don't want to get into a big discussion here, but it's my understanding that M9-G8 says, "When a ship you (the M9-G8 carrier) has locked is attacking, you (the M9-G8 ship) may choose 1 attack die. The attacker (the locked ship that is using Snap Shot) must reroll that die." In this case, the ship with Snap Shot is rerolling, which is strictly forbidden by Snap Shot. Does that sound right? That's my interpretation.

Not ObiWonka, but: so far it seems like what we care about is which ship has the card that's causing the modification, not who's actually rerolling the die, but I fully expect this to get a Frankmail if not a full-blown FAQ.

1) Zuckuss and R7 force Omega Leader to reroll dice.

2) Zuckuss and R7 to the best of my knowledge have been ruled to not work against Omega Leader when OL has the ship they are on target locked.

3) That means the ship with Zuckuss or R7 is the one doing the modification.

4) M9-G8 also forces another ship to reroll dice.

5)Therefore, the ship M9-G8 is on is the one doing the modification.

The only way M9-G8 does NOT work with Snap Shot is IF they FAQ Zuckuss and R7 to work against Omega Leader. Additionally, R7 would NOT work on an enemy ship's Snap Shot attack.

Also, the interactions with the timing chart would have to be updated. Currently these effects take place in the "attacker modifies defense dice" and "defender modifies attack dice step". However, since Omega Leader would be the one doing the modification (according to this hypothetical ruling) they would take place in the opposing player's step.

Therefore, the simplest solution will be for M9-G8 to work with Snap Shot (if on another friendly ship).

It took me three times reading your description, WAC47, but I am finally beginning to see where you are coming from. I have been comparing it to Palpatine, where Palpatine (or the ship with Palpatine on it) changes another ships die (which would definitely work with Snap Shot). While M9-G8 forces the other ship to reroll, which looks like a no-go. But your example is a good one, and I will wait for an official ruling.

So far, the source of the modification has been the "you" doing the modification regardless of who is instructed to roll. Zuckuss is the best example. When shooting at OL (who has a TL on the Zuckuss ship), you cannot use Zuckuss to force OL to reroll his greens despite Zuckuss' wording that it would be OL actually doing the rolling.

These things can always change with a FAQ, but that is the interpretation consistent with all the others up to this point.

Arvel is my little blocker that could. I have always had some fun with this list:

Keyan Farlander + Bwing/E2 + Kyle Katarn + PTL + FCS (38)

Ello Asty + R2 Astromech + Integrated Astromech + PTL (34)

Arvyl Crynyd + Cha. Refit + Shield Upgrade + A-Wing Test Pilot + PTL (28)

It's definitely due for an upgrade though.

Arvel Crynyd (23)

Proton Rockets (3)

Snap Shot (2)

Vectored Thrusters (2)

A-Wing Test Pilot (0)

Total: 30

Could become a Soontir killer. Even has a chance against X7s since they will only have an evade token against 2 attacks.

Um, yes, I do love flying A-Wings as they are my #2 Rebel Squad.....but, um....Soontir Killer? Well, I wouldn't go so far my friend. And X7s and A-wings are not a good match up for the Rebs; least in my attempts. However, there are quite a few opposing ships that this will be a good hammer to use. And yes, Prockets when up close and personal and when you must resort to the primary attack; try your best to swarm a few together to get some damage through.

X7s?? really?

That was assuming with squad support. Not just by himself. Though in a 1v1, Arvel still has a chance. Assuming he effectively blocks, he gets off a 2 dice attack vs. a 3 dice defense, both naked. Not much expected damage there, but then he gets a PRocket 5 dice shot, vs 3 naked greens again. The PRocket shot has a focus. Soontir isn't exactly the most durable ship in the world. And this is just Arvel, we're not even talking about the rest of the possible list. A tokenless Soontir, is a dead Soontir. x7s is more assuming a whole squad effort to alpha one down.

I'm hesitant, yes; but hopeful. You are correct that a token-less Soontir can be a dead Soontir, but sadly I cannot find myself flying against a token-less one. Getting old Soontir in Arc is also a dilemma of mine even when I run A-Wings (which is the best ship to attempt blocking on him, save a TIE swarm with asteroids). In my X-Wing world, the only friends I know that have the balls to run him in a squad; really know how to fly him and seem to be in a defensive position constantly setting up him being in an attack on a ship at range one and I have no return fire what so ever. Those pilots seem to know blocks are coming, or wanted by me...they have espn or something, haha! Like I stated, I will set up these cards and ships and fly your squad (or a very close variant) tonight if I get tabled with Soontir staring at me....if so, let's hope this 'double tap' of sorts gets an opportunity to roll the dice.

Snap Shot helps with Soontir. It is easier to put Arvel in his best spot with his guns pointing at the other options (since it's basically just the 2 band) than trying to guess which of the 2s Soontir is taking. When he moves, take your Snap shot before he tokens up. If he runs into you? Gravy. Take your Snap Shot and your main attack against tokenless Soontir. There is a good chance Palpatine will be needed to keep Soontir's Stealth Device intact through the Snap (especially if you have M9G8 or Jan to help buff the Snap Shot), which makes it a lot easier to hit him regardless of tokens.

Arvel Crynyd (23)

Proton Rockets (3)

Snap Shot (2)

Vectored Thrusters (2)

A-Wing Test Pilot (0)

Total: 30

Could become a Soontir killer. Even has a chance against X7s since they will only have an evade token against 2 attacks.

Um, yes, I do love flying A-Wings as they are my #2 Rebel Squad.....but, um....Soontir Killer? Well, I wouldn't go so far my friend. And X7s and A-wings are not a good match up for the Rebs; least in my attempts. However, there are quite a few opposing ships that this will be a good hammer to use. And yes, Prockets when up close and personal and when you must resort to the primary attack; try your best to swarm a few together to get some damage through.

X7s?? really?

That was assuming with squad support. Not just by himself. Though in a 1v1, Arvel still has a chance. Assuming he effectively blocks, he gets off a 2 dice attack vs. a 3 dice defense, both naked. Not much expected damage there, but then he gets a PRocket 5 dice shot, vs 3 naked greens again. The PRocket shot has a focus. Soontir isn't exactly the most durable ship in the world. And this is just Arvel, we're not even talking about the rest of the possible list. A tokenless Soontir, is a dead Soontir. x7s is more assuming a whole squad effort to alpha one down.

I'm hesitant, yes; but hopeful. You are correct that a token-less Soontir can be a dead Soontir, but sadly I cannot find myself flying against a token-less one. Getting old Soontir in Arc is also a dilemma of mine even when I run A-Wings (which is the best ship to attempt blocking on him, save a TIE swarm with asteroids). In my X-Wing world, the only friends I know that have the balls to run him in a squad; really know how to fly him and seem to be in a defensive position constantly setting up him being in an attack on a ship at range one and I have no return fire what so ever. Those pilots seem to know blocks are coming, or wanted by me...they have espn or something, haha! Like I stated, I will set up these cards and ships and fly your squad (or a very close variant) tonight if I get tabled with Soontir staring at me....if so, let's hope this 'double tap' of sorts gets an opportunity to roll the dice.

Good luck! I eagerly wait to here the results!

Mine is:

Lothal Rebel-

TLT

Han Solo

FCS

Hera

Title

Ezra Shuttle-

Snap Shot

BoShek

Title

Arvel-

Snap Shot

Title

Prockets

AT

I've run this list with two PS1 A Wing blockers but 1 disgustingly good Ace Blocker might be much better. Every turn I don't have stress I take an Evade on VCX and just fly away from everyone. 3-4 damage per turn pretty much melts any low Agi ships. I imagine a pure swarm would eat it alive but since those don't see the table often I'm not too worry. I think this build would be great vs RAC + Ace.

.

Edited by baranidlo
1 hour ago, player346259 said:

There was recently a squad with Arvel, Chopper in Ghost and Zeb in Phantom doing well in one of the regionals.

Arvel had Prockets and Chopper had Ion turret and Ion projector for lots of control.

It seemed like a lot of fun, and it was wrecking faces on the stream (but don't remember which one from the top of my head).

I am fairly certain that was from the Toronto Regional. It is on the VTTV Live youtube channel.