I have two questions one vague the other less so. What have Gamemasters found to be a good keel for a campaign, something that keeps a quite powerful group of individuals on the same path or same page so to speak? Obviously this is the job of the Game Master but what if any devices have worked that were not exactly a campaign or a goal, but a "40k widget that kept things going along a smooth line of privateering in a setting not particularly fond of pirates?
I have an idea for a keel, I feel it may be very good or very bad or both. The idea is for the Captain to know that in the fine print of his warrant of trade, dynasties old is a small agreement of large size. It was a pact that said Dynasty would deliver a bride to a groom, it was pages long and not that vague but written by an adept skilled enough to make hundreds of pages mean that this could mean many things, but was quickly forgotten. But as the game begins this favor is called in, and breaking the oath of this call would mean a war between a now much more powerful Dynasty and a much weaker one.
So the Captain can tell whom he wishes to tell and whom he does not, what is soon to be found out is that the bride is Xenos (possibly Eldar), it is also made clear that this bride is no rush to meet her new groom to be and has the power to call about said hell on the RT in question if they get her there to quickly. This would put the RT in an obvious sticky situation, but if made clear enough that all the RT has to do is from time to time take direction from this bride things will move along much more smoothly. Obviously there a lot of things that can go wrong with this clever little plan, but I would also give the RT the opportunity to get rid of this cargo as quickly as he likes, BUT it becomes clear that upon getting his bride to the groom he will be awarded and make it clear HE WILL BE AWARDED REALLY PINKY PIRATE SWEAR with much more than PF or even a new ship, but an Eldar like map of webways a carte blanche of sorts to his Navigation in the future. Of course that map would be the new keel with a whole new set of said problems.
Looking for input on both, like, "Yes that might work, but why not just make her human or seemingly human?". Please not, "Horrible, tried it was a nightmare." Point being even if you tried it and it failed in the most horrible way possible, dice were literally catching on fire, please if you can summon the power to retell it not only will I most likely laugh, I seem to learn so much from the mistakes of RT GM's who have braved the unknown than those who stuck with the tried and true proven module. Good day Sirs and Missus, blessed be your bolters and your warp just enough to get you to your destination....