CC SQUADRONS!

By Drasnighta, in Star Wars: Armada

Ten Numb can be flown along side Nym for the Holy Grail of "Pray & Destroy" die rolls:

  • Ten Numb activation
  • Adar Tallon un-activates Ten's slider
  • Yavaris double taps Ten!
The luckiest of lucky Ten Numb rolls results in 3 damage to every enemy squad around him, destroying all 3-hull squads!! Whoohoo! Run Toryn farr next to Ten Numb to increase your chances!!
Actually, using that build you can deal 6 AOE damage. He says you spend 1 blue die with a crit. So if you roll 2 crits x3.... You can kill all Imp squads in a two activations, not including Yavaris AA.

Alas, a "while attacking" action can only happen once during the attack....

It is a spend action, not a while attacking action. While attacking describes the window for it. You can spend multiple dice per attack so long as you have a source for it. Like spending multiple Acc and spending a die with Screed.

"While Attacking, you may Spend..."

Which translates to:

While doing an attack, you can do this once, but not again for this attack: Spend for This.

Because the argument "its a spend action" is exactly the same as me saying "Leading Shots is just a Spend action"... or "Darth Vader (Commander)" is just a spend action...

And we know they're bupkiss.

Ten Numb can be flown along side Nym for the Holy Grail of "Pray & Destroy" die rolls:

  • Ten Numb activation
  • Adar Tallon un-activates Ten's slider
  • Yavaris double taps Ten!
The luckiest of lucky Ten Numb rolls results in 3 damage to every enemy squad around him, destroying all 3-hull squads!! Whoohoo! Run Toryn farr next to Ten Numb to increase your chances!!
Actually, using that build you can deal 6 AOE damage. He says you spend 1 blue die with a crit. So if you roll 2 crits x3.... You can kill all Imp squads in a two activations, not including Yavaris AA.

Alas, a "while attacking" action can only happen once during the attack....

It is a spend action, not a while attacking action. While attacking describes the window for it. You can spend multiple dice per attack so long as you have a source for it. Like spending multiple Acc and spending a die with Screed.

"While Attacking, you may Spend..."

Which translates to:

While doing an attack, you can do this once, but not again for this attack: Spend for This.

Because the argument "its a spend action" is exactly the same as me saying "Leading Shots is just a Spend action"... or "Darth Vader (Commander)" is just a spend action...

And we know they're bupkiss.

Oh I see the fault in my logic now. Yea that makes sense.

Love this article, way to go to shake up the squadron metas!

I agree.

All in all we have a nice little taste of the "Veterans" mechanic in CC.

Also we spice things up with unique squadrons. They will have an impact due to their abilities, but it is nice that there won't be any spam (OMG if there was I'd buy 4 CC just for a Saber Squadron spam)

Seriously. You two just look like you're tittering like giddy Schoolgirls together.

(tee hee) Captain Jonus (Tee Hee)
And Gamma Squadron can screen....Imperials have all the nice squad combos.

So far I think Imperials are winning out with these squadrons. Major Jonus, Ciena Ree, and Saber Squadron are all very strong. Biggs and Rogue Squadron are decent if uninteresting. Ten Numb is good but has some weird anti-synergy going on with the lost blue die and the fact that you're paying for an anti squadron ability on a squad that would rather be shooting ships. Hopefully rebels get some more exciting stuff.

Not to turn this is a NO YOU! argument, but rebels can't really complain (like, ever! you have x wings and every new expansion is buffing the hell out of them, like they needed it in the first place). To be honest, my first reaction to the spoiler was disappointment because of how much rebels get and how little imps get in return. Admittedly, that was before spotting the new cool combo possibilities that were pointed out in this thread, but I think the additions to rebel squadron compartment are crazy good, especially Biggs and Shara.

With his unique ability, Biggs will make Rieekan aces even nastier than before: just think assigning 1 damage for each squadron attack suffered to one of your squadrons... who's already dead! That means -1 effective damage per attack. Even when not playing Rieekan, still Biggs will be awesome, preventing wounded squadrons untimely death. The ability to move around the damage you suffer, much like a redirect for squadrons, has no direct counter and further strenghtens x wing spam builds, which were already the best multirole fighter bomber builds out there (IMO).

Shara, on the other hand, provides the second scatter token in all rebels squadron compartment and is a real monster in squadron to squadrons engagements. While it's true that there are counter to her counter (pun intended), only very dedicated builds will account for it, as snipe is limited to a single squadron for now. and IG 88 is not very used. One could make an argument for Rudor ignoring her counter, but the grin-bearer only shoots blacks.

I personally don't really like the named bwing (isn't it supposed to be the ultimate ship bomber?), but I'm sure you guys will come up with good uses for him that involve pain and rhymerballs.

So in the end, I think FFG did a good job at defining differences between rebs and imps and keeping them consistent throughout the various waves: once more, rebel squadrons are the jack of all trades, good at doing a little bit of everything, and imps have very focused builds full of combos and mean tricks. Hey, we're siths after all!

Don't get me wrong it is maddening that rebel bombers continually get bomber acres that are anti squadron, but numb is gonna wreck.

Also I think, as you admitted, your just not seeing the combos. Imps have plenty of ways around Biggs. But the rebs only answers to a number of imp squadrons is AA. that's all I'm saying.

(Geez I need to learn how to multiquote)...

Rebels have the cheapest AAA. Escort Nebulon-B's will be even more of a thing.

Does Captain Jonus make an argument for Quad Tubros? Automatic acuracy to trigger it?

Yep, he also loves Glad 2s..... Just watch demo explode those rebel transports, no need for stupid sensor teams, OEs come back. In fact he makes a perfect couple with Demo glad 2, you can drop out Intel officer ( Acuracy every time) and replace with Kallus for a ship that kills anything (particularly likes all the new unique defence tokenless squadrons).

I am really liking Biggs anchoring a few X-Wing squads (aces under Riekan, generics otherwise) as a handy jack of all trades fighter screen. Ten Numb is interesting, and could be some anti-Rhymer tech, but his ability will trigger what...slightly less than half the time? It's been a long long time since I've taken statistics, so I forget how to figure out the probability exactly, but in the hazy fog of half remembered math rolling a crit on 2 blues would be like a 40% chance? Anyway, it's just not consistent enough for me. Biggs leading some x-wings and maybe Tycho and Shara flying together to intercept the enemy fighters?

I really want to see the other rebel squadrons. I'm guessing Green Squadron for A-Wings, Gold/Gray Squadron and Horton for Y-Wings? The real question is what abilities do you think we will see? Re-Rolls vs ships seems applicable to Horton, maybe losing heavy for the 'generic' ace?

Good comments all around. I like the new imperial squadrons and these new releases just mean we will see more and more maxed out squadron fleets than we already do. I think the biggest fleet that got buffed is Rieeken aces. You now have several lower cost unique squadrons that won't die until the end of the round and Biggs is just meant for his ability. The Imperial bomber ace is nice but it's a costly ability for a 16 point heavy bomber compar d to just using another upgrade that gives you an accuracy.

I think the thing I may be most excited about is the repurposing of the "old" units for this new cardboard. It is so nice that we get a fresh set of squadrons without having to buy new models.

For $30, including the campaign, this is a really good purchase.

Edited by CaribbeanNinja

Although it can be annoying to see all the very powerful Imperial combos, I think it's very thematic. The Imperial fighters hit hard with lots of anti squadron dice, counter, combos, and scatters. On the other hand, Rebels are more defensive with abilities from Jan, Biggs, and generally more hull, just like the movies. After all, the Rebel fighters in the trench run were all about defense, while the Imperials attacked.

Biiiiiiiiiiiggs!

I think the thing I may be most excited about is the repurposing of the "old" units for this new cardboard. It is so nice that we get a fresh set of squadrons without having to buy new models.

For $30, including the campaign, this is a really good purchase.

OR PAINT NEW MODELS

Apologies Tycho.

I now just run a single Ten Numb, with Rieekan, Adar and Yav.

LOOOOOOOOOOLLLLLSSS. Not even Trollen Rudor can survive that.

Edit: Might take Keyan and Dagger along for the ride to get my full use out of Adar and Yav...

Edited by Ginkapo

Apologies Tycho.

I now just run a single Ten Numb, with Rieekan, Adar and Yav.

LOOOOOOOOOOLLLLLSSS. Not even Trollen Rudor can survive that.

Edit: Might take Keyan and Dagger along for the ride to get my full use out of Adar and Yav...

Has Dagger been spoiled at all? I tried to find it and I can't.

Apologies Tycho.

I now just run a single Ten Numb, with Rieekan, Adar and Yav.

LOOOOOOOOOOLLLLLSSS. Not even Trollen Rudor can survive that.

Edit: Might take Keyan and Dagger along for the ride to get my full use out of Adar and Yav...

Has Dagger been spoiled at all? I tried to find it and I can't.

Negative :/

Apologies Tycho.

I now just run a single Ten Numb, with Rieekan, Adar and Yav.

LOOOOOOOOOOLLLLLSSS. Not even Trollen Rudor can survive that.

Edit: Might take Keyan and Dagger along for the ride to get my full use out of Adar and Yav...

Has Dagger been spoiled at all? I tried to find it and I can't.

Not completely.

It was somewhat visible on Box Art.

We could see that it has the Swarm keyword, but the Armaments were either obscured in the case of Anti-Ship, and too difficult to make out for Anti Squadron.

Points costs were similarily obscured.

But....but..... its neither Wednesday not Friday!

But....but..... its neither Wednesday not Friday!

I don't want to get anyone's hopes up, but it's possible that FFG will be rushing Armada articles to us in time for their stated (and to my knowledge not updated) shipping target of November for Corellian Conflict and Wave 5.

Again, raised hopes result in sad dopes more often than not, but sometimes...

Here is what I got for dagger squadron from my bothan spy days ;p

http://imgur.com/a/7tX41

Edited by stev

Apologies Tycho. I now just run a single Ten Numb, with Rieekan, Adar and Yav. LOOOOOOOOOOLLLLLSSS. Not even Trollen Rudor can survive that. Edit: Might take Keyan and Dagger along for the ride to get my full use out of Adar and Yav...

Has Dagger been spoiled at all? I tried to find it and I can't.
Negative :/

Semi false there I'd a picture of the back of the box floating around. They have same anti squadron as ten numb, but has swarm and bomber.

Here is what I got for dagger squadron from my bothan spy days ;phttp://imgur.com/a/7tX41

Well, at least you got back to us. As for the rest of your squad, well...

2015-01-02-ROTJ-100_zpsqyunwmo8.jpg

Valen Rudon is I N S A N E!!!! 3 black dices?! Three?! For only 14 points? With one roll he can wipe out literally any squadrons... And if it has a wingmate you can't even attack him?Now the Imps have the Rhymerball AND this indestructible killing machine. Bringing squadrons against Imps has no point any more...

Apologies Tycho.

I now just run a single Ten Numb, with Rieekan, Adar and Yav.

LOOOOOOOOOOLLLLLSSS. Not even Trollen Rudor can survive that.

Edit: Might take Keyan and Dagger along for the ride to get my full use out of Adar and Yav...

Simple solution - spread your squadrons!

If I lose every game but my opponents learn to stop balling their squads then I will be a very happy player.

Valen Rudon is I N S A N E!!!! 3 black dices?! Three?! For only 14 points? With one roll he can wipe out literally any squadrons... And if it has a wingmate you can't even attack him?Now the Imps have the Rhymerball AND this indestructible killing machine. Bringing squadrons against Imps has no point any more...

Except, y'know, Criticals don't count (so he's only doing 3 damage at best)...

And you can still Scatter / brace it to your hearts delight, as there's no Accuracy involved...