CC SQUADRONS!

By Drasnighta, in Star Wars: Armada

swm25-ciena-ree_zps8gtrddtp.png swm25-black-squadron_zpsjurm2zxz.png swm25-valen-rudor_zpsdgthhsr4.png

Get used to seeing this on the table...eventually...

Biggs is when you suffer damage from an attack, Ten Numbs ability is an effect, so Biggs doesn't work.

Point of Clarification.

Biggs is not "from an attack". If it were "suffer damage from an attack", i'd be WITH YOU.

But, its "during" an attack.

Here we go again ...

Let's just hope the FAQ is more prompt this time.

Not disagreeing, but check my full edit, I added more :D

I saw it. And after all my time on this forum I am disinclined to disagree with you. But my group prefers a solid FAQ over "some guy on a forum."

Forgive them, sir. They know not what they say.

Ten Numb can be flown along side Nym for the Holy Grail of "Pray & Destroy" die rolls:

  1. Ten Numb activation
  2. Adar Tallon un-activates Ten's slider
  3. Yavaris double taps Ten!

The luckiest of lucky Ten Numb rolls results in 3 damage to every enemy squad around him, destroying all 3-hull squads!! Whoohoo! Run Toryn farr next to Ten Numb to increase your chances!!

Edited by Thraug

Agent Kallus was sitting in the box a lot as people switched to generics in my meta. I think he is about to return to the field.

I think rebs are going to have to rely even more on AA. The imps have way too many ways of saying either you can't attack me out no damage. While virtually everything we've seen up to this point for the rebs have hard imp counters.

Not crying broken I think it's fine rebs just have to rely more on aa. Although man yavaris AA followed by double trap tein numb..... Ouch

Ahem:

Flight Controllers:

The anti-squadron armament of each squadron that you activate is increased by 1 blue die until the end of its activation."

Howlrunner

"While another friendly squadron with Swarm at distance 1 is attacking a squadron, it may add 1 blue die to its attack pool."

Snipe:

swm25-saber-squadron.png

SO

Precedent is there that both Howlrunner and Flight Controllers will work with Snipe...

Howlrunner is a No-brainer to add. Its a Modify Dice effect. You start with 4 Dice, and then add one after they have been rolled into an attack pool. Simple. Works.

Flight Controllers takes a little Mental Gymnastics to work, and works only under the assumption that Flight controllers is adding a blanket +1 to "all" Anti-Squadron Armaments... That Snipe is effectively a second Anti-Squadron Armament Box...

So that's more questionable... But on the face of it... I'd try not to Argue too much for or against it right now.... They're Interceptors without Counter, and won't live much beyond their Alpha Strike - Which is exactly what happens with Interceptors right now.

Dont see flight controllers working for the reason you mentioned. FC is adding a 5th die to the AS armament box, snipe is saying perform an attack using EXACTLY this. Howlrunner just works with keywords because she is an add effect, so it doesn't matter how you generated the attack or w/e once it's underway. It's kinda similar to comparing enhanced armaments and ackbar if you look at the wording.

Dont see flight controllers working for the reason you mentioned. FC is adding a 5th die to the AS armament box, snipe is saying perform an attack using EXACTLY this. Howlrunner just works with keywords because she is an add effect, so it doesn't matter how you generated the attack or w/e once it's underway. It's kinda similar to comparing enhanced armaments and ackbar if you look at the wording.

We have a discussion in the Rules forum, man! Add your Opinion there, so its not lost! :D

Biggs is when you suffer damage from an attack, Ten Numbs ability is an effect, so Biggs doesn't work.

Point of Clarification.

Biggs is not "from an attack". If it were "suffer damage from an attack", i'd be WITH YOU.

But, its "during" an attack.

Sorry, my bad, had completelty miss it as "during", was reading it as "from" an attack.

Could work either way now. So whens the next FAQ :)

Sorry, my bad, had completelty miss it as "during", was reading it as "from" an attack.

Could work either way now. So whens the next FAQ :)

April 2017 if they adhere to the 6-monthly Pseudo-Schedule they have!

woah I didn't see him before

swm25-captain-jonus.png

can I get a "**** floatillas!" ?

"**** Home One" will also suffice

Edited by ficklegreendice

Yep. He's got to get close, Brave both the Fighter Cover and the AA Flak, but he'll be useful there while he lives.

Seriously. You two just look like you're tittering like giddy Schoolgirls together.

(tee hee) Captain Jonus (Tee Hee)

And Gamma Squadron can screen....Imperials have all the nice squad combos.

So far I think Imperials are winning out with these squadrons. Major Jonus, Ciena Ree, and Saber Squadron are all very strong. Biggs and Rogue Squadron are decent if uninteresting. Ten Numb is good but has some weird anti-synergy going on with the lost blue die and the fact that you're paying for an anti squadron ability on a squad that would rather be shooting ships. Hopefully rebels get some more exciting stuff.

Not to turn this is a NO YOU! argument, but rebels can't really complain (like, ever! you have x wings and every new expansion is buffing the hell out of them, like they needed it in the first place). To be honest, my first reaction to the spoiler was disappointment because of how much rebels get and how little imps get in return. Admittedly, that was before spotting the new cool combo possibilities that were pointed out in this thread, but I think the additions to rebel squadron compartment are crazy good, especially Biggs and Shara.

With his unique ability, Biggs will make Rieekan aces even nastier than before: just think assigning 1 damage for each squadron attack suffered to one of your squadrons... who's already dead! That means -1 effective damage per attack. Even when not playing Rieekan, still Biggs will be awesome, preventing wounded squadrons untimely death. The ability to move around the damage you suffer, much like a redirect for squadrons, has no direct counter and further strenghtens x wing spam builds, which were already the best multirole fighter bomber builds out there (IMO).

Shara, on the other hand, provides the second scatter token in all rebels squadron compartment and is a real monster in squadron to squadrons engagements. While it's true that there are counter to her counter (pun intended), only very dedicated builds will account for it, as snipe is limited to a single squadron for now. and IG 88 is not very used. One could make an argument for Rudor ignoring her counter, but the grin-bearer only shoots blacks.

I personally don't really like the named bwing (isn't it supposed to be the ultimate ship bomber?), but I'm sure you guys will come up with good uses for him that involve pain and rhymerballs.

So in the end, I think FFG did a good job at defining differences between rebs and imps and keeping them consistent throughout the various waves: once more, rebel squadrons are the jack of all trades, good at doing a little bit of everything, and imps have very focused builds full of combos and mean tricks. Hey, we're siths after all!

I personally don't really like the named bwing (isn't it supposed to be the ultimate ship bomber?), but I'm sure you guys will come up with good uses for him that involve pain and rhymerballs.

Yes and No. Its supposed to be the Ultimate All-Rounder... A Single Replacement for all Fighter-Bombers.

And the corresponding B-Wing Squadron to go with him is "Dagger" Squadron, which we know has the Swarm Keyword (from the Box Art)... But we have precious little other data on it... So its adding even more anti-squadron to the Ultimate Bomber, to create the ultimate All-rounder.

I feel ashamed. I have yet to play an actual match in Armada due to no FLGS support, but this looks so freaking cool that I'm going to see if I can talk a friend into playing, with each match/battle contributing to the war campaign.

Seriously. You two just look like you're tittering like giddy Schoolgirls together.

(tee hee) Captain Jonus (Tee Hee)

And Gamma Squadron can screen....Imperials have all the nice squad combos.

So far I think Imperials are winning out with these squadrons. Major Jonus, Ciena Ree, and Saber Squadron are all very strong. Biggs and Rogue Squadron are decent if uninteresting. Ten Numb is good but has some weird anti-synergy going on with the lost blue die and the fact that you're paying for an anti squadron ability on a squad that would rather be shooting ships. Hopefully rebels get some more exciting stuff.

Not to turn this is a NO YOU! argument, but rebels can't really complain (like, ever! you have x wings and every new expansion is buffing the hell out of them, like they needed it in the first place). To be honest, my first reaction to the spoiler was disappointment because of how much rebels get and how little imps get in return. Admittedly, that was before spotting the new cool combo possibilities that were pointed out in this thread, but I think the additions to rebel squadron compartment are crazy good, especially Biggs and Shara.

With his unique ability, Biggs will make Rieekan aces even nastier than before: just think assigning 1 damage for each squadron attack suffered to one of your squadrons... who's already dead! That means -1 effective damage per attack. Even when not playing Rieekan, still Biggs will be awesome, preventing wounded squadrons untimely death. The ability to move around the damage you suffer, much like a redirect for squadrons, has no direct counter and further strenghtens x wing spam builds, which were already the best multirole fighter bomber builds out there (IMO).

Shara, on the other hand, provides the second scatter token in all rebels squadron compartment and is a real monster in squadron to squadrons engagements. While it's true that there are counter to her counter (pun intended), only very dedicated builds will account for it, as snipe is limited to a single squadron for now. and IG 88 is not very used. One could make an argument for Rudor ignoring her counter, but the grin-bearer only shoots blacks.

I personally don't really like the named bwing (isn't it supposed to be the ultimate ship bomber?), but I'm sure you guys will come up with good uses for him that involve pain and rhymerballs.

So in the end, I think FFG did a good job at defining differences between rebs and imps and keeping them consistent throughout the various waves: once more, rebel squadrons are the jack of all trades, good at doing a little bit of everything, and imps have very focused builds full of combos and mean tricks. Hey, we're siths after all!

while I agree imps got more of more interesting stuff, Biggs is freaking bonkers

so really, that's all rebels can ask for :P

Seriously. You two just look like you're tittering like giddy Schoolgirls together.

(tee hee) Captain Jonus (Tee Hee)

And Gamma Squadron can screen....Imperials have all the nice squad combos.

So far I think Imperials are winning out with these squadrons. Major Jonus, Ciena Ree, and Saber Squadron are all very strong. Biggs and Rogue Squadron are decent if uninteresting. Ten Numb is good but has some weird anti-synergy going on with the lost blue die and the fact that you're paying for an anti squadron ability on a squad that would rather be shooting ships. Hopefully rebels get some more exciting stuff.

Not to turn this is a NO YOU! argument, but rebels can't really complain (like, ever! you have x wings and every new expansion is buffing the hell out of them, like they needed it in the first place). To be honest, my first reaction to the spoiler was disappointment because of how much rebels get and how little imps get in return. Admittedly, that was before spotting the new cool combo possibilities that were pointed out in this thread, but I think the additions to rebel squadron compartment are crazy good, especially Biggs and Shara.

With his unique ability, Biggs will make Rieekan aces even nastier than before: just think assigning 1 damage for each squadron attack suffered to one of your squadrons... who's already dead! That means -1 effective damage per attack. Even when not playing Rieekan, still Biggs will be awesome, preventing wounded squadrons untimely death. The ability to move around the damage you suffer, much like a redirect for squadrons, has no direct counter and further strenghtens x wing spam builds, which were already the best multirole fighter bomber builds out there (IMO).

Shara, on the other hand, provides the second scatter token in all rebels squadron compartment and is a real monster in squadron to squadrons engagements. While it's true that there are counter to her counter (pun intended), only very dedicated builds will account for it, as snipe is limited to a single squadron for now. and IG 88 is not very used. One could make an argument for Rudor ignoring her counter, but the grin-bearer only shoots blacks.

I personally don't really like the named bwing (isn't it supposed to be the ultimate ship bomber?), but I'm sure you guys will come up with good uses for him that involve pain and rhymerballs.

So in the end, I think FFG did a good job at defining differences between rebs and imps and keeping them consistent throughout the various waves: once more, rebel squadrons are the jack of all trades, good at doing a little bit of everything, and imps have very focused builds full of combos and mean tricks. Hey, we're siths after all!

Also I think, as you admitted, your just not seeing the combos. Imps have plenty of ways around Biggs. But the rebs only answers to a number of imp squadrons is AA. that's all I'm saying.

Edited by Tirion

****, wake up to the news, AND a 7-page thread to go with it.

omg. Shara Bey, Counter 3 WITH CRITS!!!

No one is going to shoot at her...like...ever.

You mean, no one is going to shoot at her from range 1? ;) Essentially she's a strong initiative to bring snipe squadrons.

Yes, it looks like Snipe is the counter to Counter. But, as Madaghmire suggested, there's not that much snipe in the box for the Empire. :(

Vader should have had that ability. Instead, the ****ing Dark Lord of the Sith gets targeted first and dies quickly.

The Dark Lord doesn't die.

He just spins off into space in order to plot how he's going to Strike Back at you.

I find your lack of faith disturbing.

The Dark Lord doesn't die.

He just spins off into space in order to plot how he's going to Strike Back at you.

Once he gets chastised by the Emperor, and put under the command of a Man who is famous for his Charts....

Edited by Drasnighta

Ten Numb can be flown along side Nym for the Holy Grail of "Pray & Destroy" die rolls:

  1. Ten Numb activation
  2. Adar Tallon un-activates Ten's slider
  3. Yavaris double taps Ten!

The luckiest of lucky Ten Numb rolls results in 3 damage to every enemy squad around him, destroying all 3-hull squads!! Whoohoo! Run Toryn farr next to Ten Numb to increase your chances!!

Actually, using that build you can deal 6 AOE damage. He says you spend 1 blue die with a crit. So if you roll 2 crits x3.... You can kill all Imp squads in a two activations, not including Yavaris AA.

Ten Numb can be flown along side Nym for the Holy Grail of "Pray & Destroy" die rolls:

  • Ten Numb activation
  • Adar Tallon un-activates Ten's slider
  • Yavaris double taps Ten!
The luckiest of lucky Ten Numb rolls results in 3 damage to every enemy squad around him, destroying all 3-hull squads!! Whoohoo! Run Toryn farr next to Ten Numb to increase your chances!!

Actually, using that build you can deal 6 AOE damage. He says you spend 1 blue die with a crit. So if you roll 2 crits x3.... You can kill all Imp squads in a two activations, not including Yavaris AA.

Alas, a "while attacking" action can only happen once during the attack....

Yes, it looks like Snipe is the counter to Counter. But, as Madaghmire suggested, there's not that much snipe in the box for the Empire. :(

Unless we'll have a sniping TIE/Adv. Still Saber Squadron, Valen Rudor and IG88 should be enough to make Shara Bey miserable.

Edited by pt106

Ten Numb can be flown along side Nym for the Holy Grail of "Pray & Destroy" die rolls:

  • Ten Numb activation
  • Adar Tallon un-activates Ten's slider
  • Yavaris double taps Ten!
The luckiest of lucky Ten Numb rolls results in 3 damage to every enemy squad around him, destroying all 3-hull squads!! Whoohoo! Run Toryn farr next to Ten Numb to increase your chances!!
Actually, using that build you can deal 6 AOE damage. He says you spend 1 blue die with a crit. So if you roll 2 crits x3.... You can kill all Imp squads in a two activations, not including Yavaris AA.

Alas, a "while attacking" action can only happen once during the attack....

It is a spend action, not a while attacking action. While attacking describes the window for it. You can spend multiple dice per attack so long as you have a source for it. Like spending multiple Acc and spending a die with Screed.

Spoiled squadrons added to KDY ^_^