CC SQUADRONS!

By Drasnighta, in Star Wars: Armada

Thank you for your ever lasting vigilance.

Welp. Time to get to work...

Quick favor to ask: Can someone do the mapping and figure out what squadron-types have yet to be spoiled?

Edited by FoaS

omg. Shara Bey, Counter 3 WITH CRITS!!!

No one is going to shoot at her...like...ever.

Biggs functioning in a similar way to X Wing, damage mitigation, though now he's spreading it around. Along with BCC, this is going to really pump up the X Wing counts I think.

Edited by Rocmistro

Dooooooooooood can't wait Can't Wait CAN'T WAIT

Yay Rhymer Ball got more effective!

omg. Shara Bey, Counter 3 WITH CRITS!!!

No one is going to shoot at her...like...ever.

And scatter. That is more important than the crits.

Yay Rhymer Ball got more effective!

And Ten Numb is going to love those Balled-up opponents......

Yay Rhymer Ball got more effective!

Yeah, that was a weird point.

"Hey, you know how Rhymer is uber powerful. Here is a tool to make him more useful."

Yay Rhymer Ball got more effective!

And Ten Numb is going to love those Balled-up opponents......

Annoyed that they exchanged a blue die for a black when giving him that text. Crit on two blue isn't reliable.

Still missing Y-Wings and Advanced along official dagger squadron.

Yay Rhymer Ball got more effective!

Yeah, that was a weird point.

"Hey, you know how Rhymer is uber powerful. Here is a tool to make him more useful."

At least the ships get the Acc, not the squad.

Saber Squad is going to really bring the pain with Howlrunner and Flight Controllers.

By my count, we now have the following units:

TIE Fighters: Black Squadron, Valen Rudor

TIE Interceptors: Saber Squadron, Ciena Ree

TIE Bombers: Gamma Squadron, Captain Jonus

TIE Advanced: ?, ?

X-wing: Rogue Squadron, Biggs Darklighter

Y-wing: ?, ?

B-wing: Dagger Squadron?, Ten Numb

A-wing: ?, Shara Bey

Also, the only units here that improve Rhymerballs are Black Squadron with cheap Escort and Valen Rudor, who provides survivable counterfire. Jonus doesn't affect squadrons, only ships.

I love Saber Squadron.

And also this means that the other missing squadrons may have wave 5 keywords as well

Yeah I don't understand how Jonus really helps out the Rhymerball. He affects ships, not squadrons. I like him, mind you, and I'm glad he DOESN"T help buff Rhymerballs.

Ten Numb is begging for flight controllers (and Torryn!)

Edited by Rocmistro

Also, I'm really loving the veteran token.

Ten Numb ftw.

Will Biggs ability trigger Galant Haven? Move 1 damage over, and then GH reduce the damage by 1? Or does wording prevent this?

Edited by Salted Diamond

Yeah I don't understand how Jonus really helps out the Rhymerball. He affects ships, not squadrons. I like him, mind you, and I'm glad he DOESN"T help buff Rhymerballs.

Ten Numb is begging for flight controllers (and Torryn!)

FFG said so. My sarcasm didn't come off very well I guess. I find it funny how many people complained about Rhymer, and then FFG says "Here is another bomber that is going to be really good in your carrier fleets, that likely has Rhymer in it already."

But come on, Jonus and Rhymer and going to be in my Rhymer ball. Extra Acc is no joke when you start stripping tokens.

Did they spoil all the cards?

By my count, we now have the following units:

TIE Fighters: Black Squadron, Valen Rudor

TIE Interceptors: Saber Squadron, Ciena Ree

TIE Bombers: Gamma Squadron, Captain Jonus

TIE Advanced: ?, ?

X-wing: Rogue Squadron, Biggs Darklighter

Y-wing: ?, ?

B-wing: Dagger Squadron?, Ten Numb

A-wing: ?, Shara Bey

Also, the only units here that improve Rhymerballs are Black Squadron with cheap Escort and Valen Rudor, who provides survivable counterfire. Jonus doesn't affect squadrons, only ships.

Was really hoping to see the Y-Wings spoiled. I wonder if we will see Pops?

Also, I'm really loving the veteran token.

I do too, but with the definition it seems really easy to "game" the process of destroying. Let's see, I need to do 1 damage to kill off Vader, and I already have a Veteran token on Luke, so I'm going to attack Vader with Dutch even though Luke was the one that grinded through all his health and defense tokens.

Edited by Rocmistro

I am really not looking forward to Snipe 5 Interceptors with Howlrunner....

Will Biggs ability trigger Galant Haven? Move 1 damage over, and then GH reduce the damage by 1? Or does wording prevent this?

Gallant Heaven says when a squadron takes damage "from an attack". It's why it doesn't work with Ruthless Strategists either.

I am really not looking forward to Snipe 5 Interceptors with Howlrunner....

I doubt flight controllers will work with Snipe. Just my gut feeling.