Targeting Synchronizer is amazing

By Wildhorn, in X-Wing

"Epsilon Ace" (17)
Comm Relay (3) Targeting Synchronizer....duh!
Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Proton Torpedoes (4)
Guidance Chips (0)
Total: 100
Can't give all Homing Missiles and Crackshot. So, you can either drop Crackshot or lower the Homing Missile to something else. Ion Pulse is an option, but I still prefer the damage output. Just make sure you have the one non-Homing Missile fire last and use the TL.
The only downside is if you kill your target with 2 ordnance shots and then won't have a target on the first pass. Still, there are worse fates to have.

The one suggestion I'd have is to trade out Proton Torpedoes for Concussion Missiles, IF you plan on using the TL of your friend, you'll still have a focus, so Proton Torpedoes aren't as helpful.

The card definitely gives bombers some added versatility!

Here's what I'm thinking:

Omega Specialist w/ crack shot, FCS, target synchronizer, spec ops training, cluster missiles & guidance chips = 35

Gamma Vet w/ crack shot, homing missile, extra munitions & long-range scanners = 27

Gamma Vet w/ crack shot, proton torp, extra munitions & guidance chips = 26

Academy Pilot = 12

100

So the #1 downfall of any ordnance list is when the enemy can avoid the range 2-3 band that allows you to actually blast him with said ordnance. The Academy is there to make sure the enemy stays put so you can shoot him! The academy can also help protect Omega Spec. against alpha strike lists (by blocking of course---you can at least deny a token, or if you're really good, possibly deny a shot with a really good block...)

Also, target synchronizer works well with long-range scanners (but you still probably don't want too many of them). See, it bypasses all of the usual downsides of LRS ;)

Firing order is very important here though. If homing Vet has the enemy with his lock in range/arc (and its the ship you want to gank) then go ahead and fire with him first! If not, no worries, the Omega Specialist can shoot first, and will gain a TL thanks to FCS. Now homing vet can unload on him, and then of course, the proton vet gets very good odds of putting crit to hull. :P

The TIE/sf is probably a more durable ship than the TIE/fo if you are taking the target lock action instead of focus or evade.

And especially without com relay!

Its sorta worded funky. I read it 3-4 times before i understood what it was doing.

The fact that technically it can trigger on itself threw me off. But, read it this way:

"When a friendly ship is attacking a ship YOU have targetlocked, they may treat any Attack[Target Lock] attacks as Attack. If a Targetlock is spent for the attack, discard YOUR target lock"

i.e.

UPS has Poe targetlocked. Bomber nearby doesnt have a Targetlock of his own on Poe, but with TargSynch he is able to attack poe anyway with his ordnance that require a TargetLock because of the UPS.

He does not share the targetlock though, so he cant spend it for rerolls or any other shenanigans requiring a targetlock. Strictly things such as Proton Torpedoes do not need a Targetlock on the ship with the torpedo as long as someone with the TargSynch has your target targetlocked.

It threw me off because the way its worded, technically the ship WITH the TargSynch can benefit from it as well. It doesnt do anything since it then says discard the TL on the ship with this card anyway, but technically any attack [targetlock] a ship with TargSynch has is treated as attack only lol...but he still spends a TL.

Thats why i was confused. I think its text limitation on the card as to why its worded that way. Normally when a card says "a friendly ship" theres valid reasons to do it on yourself. Not this time.

The wording of he last bit "if a game effect requires that ship to spend a target lock it can spend yours" well, paraphrasing. Means that it can technically also be spent for something like Nora's ability as that is a game effect requiring a TL. Not sure how many other interactions like this are about and how useful it may be, but it's possible.

Like say omega ace. His ability of spending a TL and a focus to change all dice to crust could spend his own focus and a synch'd ships TL. Or R4:B11 spend a TL to make Defender reroll any defence dice. Not game changing but could create some fun interactions.

So, let's see. The main thing is that any ship which carries this is going to be the focal point of a LOT of attacks - it's a really telegraphed punch, and if they kill your target locking ship before it lands then all your planning is for nothing and your ordnance carriers are BONED. Although the using ships are free to use a TL action themselves...

...This is what I'm thinking - and yes, I'm a strictly Imperial player, but I think this list may be the cheese.

Poe Dameron (PS8) (39)
Lone Wolf
R5-P9
Targeting Synchronizer
Integrated Astromech

Biggs Darklighter (29)
Plasma Torpedoes
R4-D6
Guidance Chips

Bandit Squadron (16)
Concussion Missile
Guidance Chips

Bandit Squadron (16)
Concussion Missile
Guidance Chips

Biggs shelters Poe until Poe delivers the target lock that the Bandits and Biggs need to go off - and because he fires off at a higher PS, his Plasma Torp and Gchimps will strip shields and help kill almost anything. When (not if!) Biggs goes down, Lone Wolf Regen Poe is guaranteed to be a bear, and the Bandits serve as blockers or stay as far away from the actual fight as possible.

I'm not 100% on Lone Wolf, but I do think this is the strongest list. Maybe Vet Instincts instead to make sure he has the PS win? That does let you add Black One as well.

For Imperials, I think it would be better to accept that the Target Synchro paints a big bullseye and go with Deadeye instead of Crack Shot on the Gamma Vets; that way they still HAVE to target the TS carrier (to avoid granting Focus on the alpha strike), but can't avoid the strike entirely. So going with the cheapest possible effective carrier (Epsilon Ace) seems reasonable to me - and you can fit in three Gamma Vets with Deadeye, EM, and Gchimps in the list, though one has to carry Concussion Missiles instead of Homing Missiles.

So, let's see. The main thing is that any ship which carries this is going to be the focal point of a LOT of attacks - it's a really telegraphed punch, and if they kill your target locking ship before it lands then all your planning is for nothing and your ordnance carriers are BONED. Although the using ships are free to use a TL action themselves...

...This is what I'm thinking - and yes, I'm a strictly Imperial player, but I think this list may be the cheese.

Poe Dameron (PS8) (39)

Lone Wolf

R5-P9

Targeting Synchronizer

Integrated Astromech

Biggs Darklighter (29)

Plasma Torpedoes

R4-D6

Guidance Chips

Bandit Squadron (16)

Concussion Missile

Guidance Chips

Bandit Squadron (16)

Concussion Missile

Guidance Chips

Biggs shelters Poe until Poe delivers the target lock that the Bandits and Biggs need to go off - and because he fires off at a higher PS, his Plasma Torp and Gchimps will strip shields and help kill almost anything. When (not if!) Biggs goes down, Lone Wolf Regen Poe is guaranteed to be a bear, and the Bandits serve as blockers or stay as far away from the actual fight as possible.

I'm not 100% on Lone Wolf, but I do think this is the strongest list. Maybe Vet Instincts instead to make sure he has the PS win? That does let you add Black One as well.

For Imperials, I think it would be better to accept that the Target Synchro paints a big bullseye and go with Deadeye instead of Crack Shot on the Gamma Vets; that way they still HAVE to target the TS carrier (to avoid granting Focus on the alpha strike), but can't avoid the strike entirely. So going with the cheapest possible effective carrier (Epsilon Ace) seems reasonable to me - and you can fit in three Gamma Vets with Deadeye, EM, and Gchimps in the list, though one has to carry Concussion Missiles instead of Homing Missiles.

You really want Homing Missiles instead of torpedoes or concussion missiles - else the first guy shoots his weapon, spends Poe's target lock... and everyone else is sitting there feeling silly.

Well, darn, that clips Biggs' wings. It's such a weird card no wonder I misread it.

Well, darn, that clips Biggs' wings. It's such a weird card no wonder I misread it.

Yup. Give him back his Integrated Astromech as is right and proper, and leave the Z-95s to their Homing Missiles. That's still two modified shots, mind, so plenty scary.

Poe can use the extra point to buy PTL, R2-D2, or any number of other tricks as appropriate. It's actually not a bad squad. A possible revision:

Poe Dameron (31)
Veteran Instincts (1)
R5-P9 (3)
Targeting Synchronizer (3)
Autothrusters (2)
Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Bandit Squadron Pilot (12)
Homing Missiles (5)
Guidance Chips (0)
Bandit Squadron Pilot (12)
Homing Missiles (5)
Guidance Chips (0)
Total: 100
Edited by Reiver

Well, darn, that clips Biggs' wings. It's such a weird card no wonder I misread it.

Yup. Give him back his Integrated Astromech as is right and proper, and leave the Z-95s to their Homing Missiles. That's still two modified shots, mind, so plenty scary.

Poe can use the extra point to buy PTL, R2-D2, or any number of other tricks as appropriate. It's actually not a bad squad.

Yeah, it doesn't seem too bad to me either; the initial damage from the Z's will shatter a fair few ships, especially the ones that Poe has a problem with. It has the alpha strike, four ships, and an endgame closer.

Not that I'll be using it, I'm just theorycrafting - my gaming budget has a LOT of different mini-based games on it so I shan't be buying into Rebels any time soon. I'm just not sure that the Empire is the proper home for a Targeting Synchronizer strategy.

" If a Targetlock is spent for the attack, discard YOUR target lock instead"

I'm reading the last part more of a "if your friendly ship uses it's own target lock token to reroll its attack dice you have to discard this ships target lock"

So this card grants you the ability to skip your friendly ships needing target locks to fire their own rockets etc but prevents a whole swarm of ships each reroling with their own target lock and using a focus token - which could b quite painful.

Edited by MegaJamie

Rebels dont need target sync they have Shara.

Shara Bey (32)
ARC-170 (28), Veteran Instincts (1), Weapons Engineer (3), Alliance Overhaul (0)

Bandit Squadron Pilot (17) x 4
Z-95 Headhunter (12), Homing Missiles (5), Guidance Chips (0)

She target locks two ships. If you kill one target, move on to the next in the same round!

But the problem with all these target sync lists is one boost from a Poe with black one and your alpha strike is void.

assuming people even use it.

Personally i think black one is awesome but i almost never hear anyone else give a hoot about it. Even after torpscout death.

But the problem with all these target sync lists is one boost from a Poe with black one and your alpha strike is void.

Which is why you run a blocker with your ordnance list...

But the problem with all these target sync lists is one boost from a Poe with black one and your alpha strike is void.

Which is why you run a blocker with your ordnance list...

Or just put FCS on your Targeting Synchronizer. There's little that Black One can do about that target lock during the combat phase. That's why I love OP's Backdraft idea so much.

Edited by Parakitor

But the problem with all these target sync lists is one boost from a Poe with black one and your alpha strike is void.

Which is why you run a blocker with your ordnance list...

And - quelle dommage et pour Noir Un! - that PS7 restriction means a lot of things, including Biggs, can block him...

And that's one ship expensive ship, restricted to a single faction, that can put a crimp in your game plan. While I have no doubt that Poe/Black One will be a common Rebel meta ship, what with the outsize fear of Omega Leader's endgame (and the theoretical return of TLTs), it isn't the be-all end-all of matches. He still has to end up in R1 of your target, he has to Boost instead of taking defensive measures, and he can be blocked.

Though you do raise a fair point about Backdraft or Quickdraw. But 6 HP behind two dice could die awful fast.

**** me this tech is expensive

you're probably going to have to find home for it on an FO to justify its cost

or a Quadjumper

but let me get this straight, though, as the wording of the card is a bit confusing

The coordinator is so expensive because it turns Attack (Target-lock) into just Attack:

but how does that gel with ordnance such as?

swx60-targeting-synchronizer.png Concussion_Missiles.png

seems to me, you still have to spend a TL (either the ship's or the one from the Synchronizer) as Synchronizer doesn't alter the wording of "spend your target lock and discard this card to perform your attack"

which means...homing missiles continue to be the best ordnance ever :P

and also kinda sucks because I'd understand the tech being 3 points if it just completely voided the "spend target-lock" part of other ordnance. Imagine it opening up squads of a Syncronizer Quadjump and a bunch of Ys unloading G-chiped plasmas!

instead, you have to settle for z-95 jank or something <_<

maybe bossk? When you're only worried about getting one ordnance volley off, synchronizer can help bypass Countermeasures or Black One by simply having two "valid" TLs for the opponent to remove instead of one

3 points is a LOT to swallow, though

also, again, no r7 synergy as r7 requires you (the ship r7 is on) to have a TL on the attacker

R7-astromech.png

first Shara's ability only working when attacking and now this :rolleyes:

Edited by ficklegreendice

Yup. Synchronisers just mean that the person firing doesn't have to have the lock, they don't change anything else about the card - but they're worded such that a number of abilities involving HAVING a target lock on the target (e.g. Omega Leader, Advanced Targetting Computer) don't work with them.

And yes, Homing Missiles are awesome.

They are VERY expensive though, so you've gotta build your list extremely well to take advantage of them. Homing Missile swarms are an obvious way to do that, and yeah, probably Backdraft with Synchroniser and FCS plus as much survivability as you can get on him, plus a bunch of GSVs.

The coordinator is so expensive because it turns Attack (Target-lock) into just Attack:

but how does that gel with ordnance such as?

swx60-targeting-synchronizer.png Concussion_Missiles.png

seems to me, you still have to spend a TL (either the ship's or the one from the Synchronizer) as Synchronizer doesn't alter the wording of "spend your target lock and discard this card to perform your attack"

But if you want to attack the TS's target, you do not need to have your own target lock on that ship, because the "spend your target lock" doesn't specify it need to be on your target. So you could have target locked another ship, but then the TS ship target lock something else, you could attack that other ship.

There is also some synergy with M9-G8 astromech, being able to target lock a friendly ship, but attacking the ship the TS's ship has target locked.

P.S. Overload of the word "target". Hope this still make sense.

Edited by Wildhorn

The coordinator is so expensive because it turns Attack (Target-lock) into just Attack:

but how does that gel with ordnance such as?

swx60-targeting-synchronizer.png Concussion_Missiles.png

seems to me, you still have to spend a TL (either the ship's or the one from the Synchronizer) as Synchronizer doesn't alter the wording of "spend your target lock and discard this card to perform your attack"

But if you want to attack the TS's target, you do not need to have your own target lock on that ship, because the "spend your target lock" doesn't specify it need to be on your target. So you could have target locked another ship, but then the TS ship target lock something else, you could attack that other ship.

There is also some synergy with M9-G8 astromech, being able to target lock a friendly ship, but attacking the ship the TS's ship has target locked.

P.S. Overload of the word "target". Hope this still make sense.

Except that it does, per the rules for secondary weapons.

This tech makes me hope the first order is a fan of the tie bomber design. First order bomber so I can LRS and Targeting synchronizer..

Lol.