Targeting Synchronizer is amazing

By Wildhorn, in X-Wing

swx60-targeting-synchronizer.png

This card makes Tie Bomber squad a reality.

"Backdraft" (27)
Veteran Instincts (1)
Targeting Synchronizer (3)
Special Ops Training (0)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Total: 100

Homing Missiles now can be fired at anything that Backdraft target lock.
Edited by Wildhorn

I'm curious, why Backdraft for your TS carrier? With his two defense dice, no evade (and no focus, since you'll be target locking the first turn), there's a very real chance that he's going to get focus fired off the board before your scimitars can even fire. I'd probably opt for a TIE/fo myself. Probably with PTL, so I can TL and take a defensive action.

Edited by Zefirus

Oh yes! Good thought, I'd be tempted to run Quickdraw with Draw Their Fire, FCS and Synchronizer.

To the drawing board!

I'm curious, why Backdraft of all ships for your TS carrier? With his two defense dice, no evade (and no focus, since you'll be target locking the first turn), there's a very real chance that he's going to get focus fired off the board before your scimitars can even fire.

It's either going to be a TIE/sf or a TIE/fo for the Tech slot.

For PS 9+, you can take Backdraft or Quickdraw from the TIE/sf or Omega Leader, Zeta Leader or Omega Ace from the TIE/fo.

The TIE/sf is probably a more durable ship than the TIE/fo if you are taking the target lock action instead of focus or evade.

Edited by WWHSD

Personally, for both thematic and game mechanics reasons, I think this should be large-ship only.

Your only other (Imperial) carriersfor this upgrade are:

- Upsilon-Class Shuttle

- Tie/FO

Personally, while I think having it on a beefy SF is a good choice, you really just put it on Omega Leader because he's locking anyway and uses that lock to increase his survivability:

Omega Leader (21)

- Targeting Synchronizer (3)

- Stealth Device (3)

- Decoy (2) or VI (1) or PtL (3)

Edited by Rinzler in a Tie

Epsilon Ace is another decent ride if you're trying the bomber swarm and need a leader. 20 points for a PS12 FO that your opponent has to kill to stop the barrage. Add in a Stealth Device if you've got the spare points. Would be better with someone to throw a focus on him, but that just a nicety really.

My first thought would be Omega Leader as well. But then I realized that he's STILL going to be focus-fired, which is his personal weakness. He thrives in endgame, low-target environments. Making him the lynchpin of your bomber squadron is probably going to end badly 4 times out of 5...

i almost questioned why homing missiles since they have no innate mod. Then i remembered they dont spend a TL...derp lol

Backdraft might be the best for this due to his erratic flight pattern. Hes kinda pricy for it, since a schmuk TIE/fo could do it almost as easily, but a TIE/fo wont be dodging many arcs while the SF can bolt to the side and still get a range2-3 shot from its aux arc. Or, 3bank into a barrelroll to end up behind his target.

Ive flown Backdraft almost exclusively since i got him. Believe me when i say hes a slippery bugger, the dude outlives a lot of 3die ships because of that aux arc enabling some really funky moves.

My first thought would be Omega Leader as well. But then I realized that he's STILL going to be focus-fired, which is his personal weakness. He thrives in endgame, low-target environments. Making him the lynchpin of your bomber squadron is probably going to end badly 4 times out of 5...

Valid concerns. I would go for Push the Limit over any other EPT on Omega Leader so he can evade and target lock.

I was just thinking, Rebels would suck at this lol T-70 doesn't jive with Targeting Synch..

Yet.

So far tech is basically an imperial upgrade. Rebels have T70 and scum are getting the tugboat....thats it lol imperials have tie/fo, tie/sf, and ups now.

Not sure what they'd give either rebel or scum for tech though since wtf else existed in the movie other than the ship that never moved (tugboat) and T70s? i always found that weird that the ONLY ship the rebels were using was xwings.

swx60-targeting-synchronizer.png

This card makes Tie Bomber squad a reality.

"Backdraft" (27)
Veteran Instincts (1)
Targeting Synchronizer (3)
Special Ops Training (0)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Total: 100

Homing Missiles now can be fired at anything that Backdraft target lock.

Solid squad. I would drop one Homing Missiles to Ion Pulse Missiles to make room for Fire-control System on Backdraft. That way he can focus for his action, but still get that crucial Target Lock set up for the bombers. Love it! Even better is the fact that once the Upsilon is available, I'll have all the cards I need to run this squad!

"Epsilon Ace" (17)

Comm Relay (3) Targeting Synchronizer....duh!


Gamma Squadron Veteran (19)

Crack Shot (1)

Extra Munitions (2)

Homing Missiles (5)

Guidance Chips (0)


Gamma Squadron Veteran (19)

Crack Shot (1)

Extra Munitions (2)

Homing Missiles (5)

Guidance Chips (0)


Gamma Squadron Veteran (19)

Crack Shot (1)

Extra Munitions (2)

Proton Torpedoes (4)

Guidance Chips (0)


Total: 100


Can't give all Homing Missiles and Crackshot. So, you can either drop Crackshot or lower the Homing Missile to something else. Ion Pulse is an option, but I still prefer the damage output. Just make sure you have the one non-Homing Missile fire last and use the TL.


The only downside is if you kill your target with 2 ordnance shots and then won't have a target on the first pass. Still, there are worse fates to have.

Edited by heychadwick

Yet.

So far tech is basically an imperial upgrade. Rebels have T70 and scum are getting the tugboat....thats it lol imperials have tie/fo, tie/sf, and ups now.

Not sure what they'd give either rebel or scum for tech though since wtf else existed in the movie other than the ship that never moved (tugboat) and T70s? i always found that weird that the ONLY ship the rebels were using was xwings.

Didnt even notice he didnt have FCS on Backdraft.

Yeah, i agree with Parakiter: take an Ion missile on one. Still doesnt spend the TL, ions even large ships for Round2 attacks, allows the amazing FCS on Backdraft.

Which he NEEDS. No idea how much powerful he got when i noticed that was far superior to adv sensors lol

Fire control system should be a "must take" here

Didnt even notice he didnt have FCS on Backdraft.

Yeah, i agree with Parakiter: take an Ion missile on one. Still doesnt spend the TL, ions even large ships for Round2 attacks, allows the amazing FCS on Backdraft.

Which he NEEDS. No idea how much powerful he got when i noticed that was far superior to adv sensors lol

You could always drop Backdraft down to an Omega Specialist to free up the points for an FCS. I'm not sure I'd still take VI on him but I'm not sure what would be a better use of that point.

Thats also true, since technically he isnt there because Backdraft is awesome hes there as an elusive TL feeder.

Long as hes equal or higher PS to your ordnance platform of choice, doesnt matter what his PS is. SFs dont slug forward off the bat, they need to blaze forward as fast as they can and zip right past the arcs, THEN slug it so they can get more aux shots before you turn around lol

Even though im kinda bummed they dont have a 5fwd i understand why they dont lol. The 4fwd has often been JUUUUST too slow for what i was trying to do, which would have let me get completely free shots on you.

The only downside is

The distinct lack of Targeting Synchronizer? :P

"Epsilon Ace" (17)
Comm Relay (3)
Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Proton Torpedoes (4)
Guidance Chips (0)
Total: 100
Can't give all Homing Missiles and Crackshot. So, you can either drop Crackshot or lower the Homing Missile to something else. Ion Pulse is an option, but I still prefer the damage output. Just make sure you have the one non-Homing Missile fire last and use the TL.
The only downside is if you kill your target with 2 ordnance shots and then won't have a target on the first pass. Still, there are worse fates to have.

I assume you mean Targeting Sync and not Comm Relay :P

If you plan on Proton Torp firing last, maybe a deadeye on him incase initial target is destroyed, he can then fire on someone else that round. If the target is still alive, then he can go ahead and use that TL from Eps to finish off the injured ship.

Like the list though.

Hey this makes redline back to his old self again

This card confuses me.

Its sorta worded funky. I read it 3-4 times before i understood what it was doing.

The fact that technically it can trigger on itself threw me off. But, read it this way:

"When a friendly ship is attacking a ship YOU have targetlocked, they may treat any Attack[Target Lock] attacks as Attack. If a Targetlock is spent for the attack, discard YOUR target lock"

i.e.

UPS has Poe targetlocked. Bomber nearby doesnt have a Targetlock of his own on Poe, but with TargSynch he is able to attack poe anyway with his ordnance that require a TargetLock because of the UPS.

He does not share the targetlock though, so he cant spend it for rerolls or any other shenanigans requiring a targetlock. Strictly things such as Proton Torpedoes do not need a Targetlock on the ship with the torpedo as long as someone with the TargSynch has your target targetlocked.

It threw me off because the way its worded, technically the ship WITH the TargSynch can benefit from it as well. It doesnt do anything since it then says discard the TL on the ship with this card anyway, but technically any attack [targetlock] a ship with TargSynch has is treated as attack only lol...but he still spends a TL.

Thats why i was confused. I think its text limitation on the card as to why its worded that way. Normally when a card says "a friendly ship" theres valid reasons to do it on yourself. Not this time.

Edited by Vineheart01

Thats why i was confused. I think its text limitation on the card as to why its worded that way. Normally when a card says "a friendly ship" theres valid reasons to do it on yourself. Not this time.

Actually, it allow you to shoot Proton Rockets without a focus.

Edited by Wildhorn

it has no effect on attack: Focus. The card specifically mentions "treat Attack: TargetLock as Attack:"

it has no effect on attack: Focus. The card specifically mentions "treat Attack: TargetLock as Attack:"

You are right. Then yeah, no benefit for the ship with the upgrade.