What are your exceptional Armada feats? (not-serious topic)

By Church14, in Star Wars: Armada

One-shotted an ISD (one-activation, more accurately). Ackbar MC30T with ACM and TRC. Hyperspace Assaulted for a double side arc into his nose.

Also, killed Ackbar's flagship AF2 on the first activation of the game. Fleet Ambush, with Vet Cap Yavaris B-wings. In two separate games.

Flew an 8x CR90B fleet for several months with a straight face.

Flew an 8x CR90B fleet for several months with a straight face.

Only in Public.

I'm utterly convinced you tittered yourself to sleep at night over it.

Flew an 8x CR90B fleet for several months with a straight face.

Only in Public.

I'm utterly convinced you tittered yourself to sleep at night over it.

Every. Single. Time.

Killed a full health CR90 with a Yavaris Luke. Hit, then Hit/crit rerolled with Mon Mothma to a hit/crit and pulled a natural structural damage.

Played a Victory 2 recently and it got taken out in two shots every single game.

This topic is every inch of what I hoped it to be. All the goofy stories...

Lost a game because my because my opponent accidentally rammed his interdictor into his own flotilla. By sheer luck, that kept his interdictor near the outpost and got him 20 more points for a 14 point win.

Got myself a double-kill in one activation with the Demolisher. First I got close to my opponent MC80 (already damaged by my ISD shooting) and launched a side salvo with APT. Then I activated first next turn to finish it off with a second side salvo. I then proceded to move, ramming my opponent Salvation in the process, then launched a front salvo on her side, leaving the Salvation with only 1 Hull, and finally finished it off by ramming it a second time with Engine Tech.... fun time.... for me at least.... I'll stop using the Demolisher for a while now....

Lost a game by pulling off a wild navigation combo running triple ISD's who were having to get creative with physical placement due to model size kind of range; if I had just rammed the last one, I would have been able to catch the running, incredibly thrashed cr90 that tagged the last, game winning objective points on a Contested Outpost (lost by 2 pts, with no ships lost). But no, I just couldn't pass up the opportunity for some totally insane maneuvering, and ended up out of range after slaughtering last Neb frigate and doing some crazy stunt flying.

Killed a fresh MC30 with Luke/Yavaris double tap. It even had Mon Mothma and Lando.

Smoked a Raider in Wave II with a Dodonna's Pride double arc. Structural from each Crit.

Smoked a Raider in Wave II with a Dodonna's Pride double arc. Structural from each Crit.

Ouch.

In a game, I had blown up the opponent's raider-1 and Interdictor, with the Interdictor going down after 2 brutal rounds of fire from my Ackbar Defiance MC80 (11 then 9 damage, with an accuracy on each).

I then lost the game by flying my full health and mostly full shields Defiance at ~180pts off my own board edge. :-(

Managed to roll just enough dice from the rear arc of my last ship, a Vic II in Round 6 to destroy my opponents last ship before the maneuver would have taken me off of the table.

Won the game in round 6 by taking out 5x tie bomber squadrons that were all on 1 health with Warlord & H9 turbolasers.

I used cluster bombs once in an actual game...and I didn't even lose a bet or do it on a dare. I did it because I wanted to.

I defy anyone else who claims to have done THAT. ;)

Also, I once locked down five TIE bombers with my man Tycho (intending to just buy some time and maybe kill one or two) and blew up all five over the next few rounds due to some insane hot rolling. My opponent continued to stubbornly attack down to the very end, triggering counter after counter and trying to knock off that last hit point on Tycho, but he survived due to some bad bomber rolling and dat scatter. I have never seen so many rolled blanks by one player in conjunction with so many hits from the other. As a vengeful VSD tried vainly to get him with an AA broadside, Tycho flew off into the sunset and cemented his place as a legend in my mind.

The other week, my opponent thought his Demolisher was going to survive, when it was headed out of the combat at the end of Round 5.

But, I still had a Gozanti Assault Carrier, with a Concentrated Fire and two dice from not-yet-spent Opening Salvo. Four reds from a flotilla shooting him in the read, melted down the remainder of Demolisher.

Last week I was poised to lose badly, then in the penultimate round I killed a Gladiator (needed 2 accuracies, 1 hit, rolled exactly that)with a Cr90 which would have died at the hand of that glad, then one shot a flotilla with a Home One that died to bomber fire a moment later. In the final round my liberty rolled 7 hits from the front arc, and inflicted exactly as much damage as was needed to kill the ISD tabling the opponent. Three completely "exactly as needed" lucky shots that left me and my opponent at a loss for words.

I used cluster bombs once in an actual game...and I didn't even lose a bet or do it on a dare. I did it because I wanted to.

I defy anyone else who claims to have done THAT. ;)

Also, I once locked down five TIE bombers with my man Tycho (intending to just buy some time and maybe kill one or two) and blew up all five over the next few rounds due to some insane hot rolling. My opponent continued to stubbornly attack down to the very end, triggering counter after counter and trying to knock off that last hit point on Tycho, but he survived due to some bad bomber rolling and dat scatter. I have never seen so many rolled blanks by one player in conjunction with so many hits from the other. As a vengeful VSD tried vainly to get him with an AA broadside, Tycho flew off into the sunset and cemented his place as a legend in my mind.

Seems like you will use Shara well :)

My partner stopped his very heavily upgraded ISD2 from flying off the board by moving a raider in front of it, which it rammed into on the final turn. I was spitting feathers as my MC30 sailed right past them both into the oblivion that is out of the play area.

Mine all involve squadrons killing ships on turn 6 when my opponent thinks they're out of harm's way.

- A VSD is making a run and gets away from all the ships on the board with only one hull point left. At end of ship phase my opponent proclaims the end of the game. I refute his claim and fly IG-88 up to the rear of his VSD and pop it for another 100+ points. Ever since, I have referred to him as Iggy Pop.

- Round 6, squadron phase again. My opponent is certain his ship has weathered the storm having raised shields on all sides with a repair but only one hull left. I activate Boba at range 1 … BOOM … opponent sad face.

- Last night, round 6 ship phase. Paragon has taken a severe beating through its front shield. 1 hull point remains after being hit by Rhymer and Gamma squadron. There is a Firespray just off his bow that hasn't activated but no worries, he's doing speed 3 so after he zooms bye, the slow FS will have to shoot a shielded side. With his maneuvering executed and feeling quite safe, I activate Vector with a squadron command. Firespray, now with speed 4, zooms back to the nose of Paragon and drops 2 hits … BOOM! … opponent sad face.

- Round 6, squadron phase again. My opponent is certain his ship has weathered the storm having raised shields on all sides with a repair but only one hull left. I activate Boba at range 1 … BOOM … opponent sad face.

So... Hate to tell you this, but Boba's damage isn't direct hull damage. They can take it on a shield.

Mine all involve squadrons killing ships on turn 6 when my opponent thinks they're out of harm's way.

- A VSD is making a run and gets away from all the ships on the board with only one hull point left. At end of ship phase my

- Round 6, squadron phase again. My opponent is certain his ship has weathered the storm having raised shields on all sides with a repair but only one hull left. I activate Boba at range 1 … BOOM … opponent sad face.

- Round 6, squadron phase again. My opponent is certain his ship has weathered the storm having raised shields on all sides with a repair but only one hull left. I activate Boba at range 1 … BOOM … opponent sad face.

So... Hate to tell you this, but Boba's damage isn't direct hull damage. They can take it on a shield.

Edited by WGNF911

Dumbest was the first game of wave 2 when i tried my usual crossing maneuver with my 2 AF and 2 CR90 ended up causing both my AF to hit, and caused my CR90s to hit and he had 2 ISD's which sped up to speed 3 and Rammed me which kept my AF bumping the ISD which cause my CR90 to bump them as well, The game was over by Round 3. 0-400 only time I ever seen Ozzel used so beautifully.

- Round 6, squadron phase again. My opponent is certain his ship has weathered the storm having raised shields on all sides with a repair but only one hull left. I activate Boba at range 1 … BOOM … opponent sad face.

So... Hate to tell you this, but Boba's damage isn't direct hull damage. They can take it on a shield.

Yes, they can take it on a shield but they didn't take it on a shield. Should I have told him? Maaaayyyybbbbeeeee ;-)

I had an opponent fly a fully decked out Akbar MC-80 into a debris field once, and scoop the ship because it was the last hull.

I almost told him that he could take the damage on shields, since he still had one facing with full.

I would have too, if it hadn't been a tournament or if he was a new player.

Edited by Eggzavier