The case against General Hux.

By nikk whyte, in X-Wing

Posted this in another thread which I want to avoid derailing so re posting here:

"The set aside hit result cannot be cancelled by defence dice but the defender may cancel critical hits before it."

This reads to me that, I can cancel it with evade tokens or added evade results, just not the green agility dice themselves.

For example, if you roll a focus and a blank on your red dice, use FD to change the focus to a hit. I can just spend an evade token and avoid it.

However, if you rolled crit, hit focus, used FD to convert the focus result, I would have to generate two evades BEFORE I can declare use of the evade token to remove the FD hit.

With that being the case, most of the ships you want to hit with this thing will have evade tokens anyway. . ?

Read the FAQ under the Autoblasters or any "cannot be evaded" effect. It includes literally any form of evasion. Cancelling being completely different of course still works, though i dont think anybody has a die cancelling defense ability.

Posted this in another thread which I want to avoid derailing so re posting here:

"The set aside hit result cannot be cancelled by defence dice but the defender may cancel critical hits before it."

This reads to me that, I can cancel it with evade tokens or added evade results, just not the green agility dice themselves.

For example, if you roll a focus and a blank on your red dice, use FD to change the focus to a hit. I can just spend an evade token and avoid it.

However, if you rolled crit, hit focus, used FD to convert the focus result, I would have to generate two evades BEFORE I can declare use of the evade token to remove the FD hit.

With that being the case, most of the ships you want to hit with this thing will have evade tokens anyway. . ?

"The set aside hit result cannot be cancelled by defence dice but the defender may cancel critical hits before it."

This reads to me that, I can cancel it with evade tokens or added evade results, just not the green agility dice themselves.

This is wrong, adding evade results and using evade tokens literally is supposed to add more defense dice with evade results. When you spend your token per the rules you're technically supposed to literally put a green die with an evade result into your pool. The wording here is the same as autoblaster or anything else unblockable.

Posted this in another thread which I want to avoid derailing so re posting here:

"The set aside hit result cannot be cancelled by defence dice but the defender may cancel critical hits before it."

This reads to me that, I can cancel it with evade tokens or added evade results, just not the green agility dice themselves.

For example, if you roll a focus and a blank on your red dice, use FD to change the focus to a hit. I can just spend an evade token and avoid it.

However, if you rolled crit, hit focus, used FD to convert the focus result, I would have to generate two evades BEFORE I can declare use of the evade token to remove the FD hit.

With that being the case, most of the ships you want to hit with this thing will have evade tokens anyway. . ?

When you spend an evade token you are supposed to place a green die set to an evade result with the rest of your dice. An evade result from an evade token or C-3PO than one you rolled.

It used to work the way you describe but was changed back in Wave 6 or so. Evade tokens used to stop Autoblaster and Ten Nunb

Edited by WWHSD

The reason it lets CRITS get cancelled is normally you cant cancel crits before hits

But if you cant cancel hits...well you cant cancel crits (poo east that is how I vaguely remember it)

So, without that clause, your 3 crits and 1 Hux hit against four evades = four damage

With thst clause, your opponent can cancel the crits and suffers only the Hux hit

Edited by ficklegreendice

OK, thanks for clearing that up!

So every seems to be pretty excited about General Hux, and on first glance, he seems pretty powerful. I'm here to tell you why he's not very good.

I'm assuming your expertise on this card is based upon the extensive playtesting you have done since the article dropped yesterday?

I wish people on this forum would take a deep breath and test new cards before they go and declare them OP or DOA.

Posted this in another thread which I want to avoid derailing so re posting here:

"The set aside hit result cannot be cancelled by defence dice but the defender may cancel critical hits before it."

This reads to me that, I can cancel it with evade tokens or added evade results, just not the green agility dice themselves.

For example, if you roll a focus and a blank on your red dice, use FD to change the focus to a hit. I can just spend an evade token and avoid it.

However, if you rolled crit, hit focus, used FD to convert the focus result, I would have to generate two evades BEFORE I can declare use of the evade token to remove the FD hit.

With that being the case, most of the ships you want to hit with this thing will have evade tokens anyway. . ?

When you spend an evade token you are supposed to place a green die set to an evade result with the rest of your dice. An evade result from an evade token or C-3PO than one you rolled.

It used to work the way you describe but was changed back in Wave 6 or so. Evade tokens used to stop Autoblaster and Ten Nunb

Right, so that is where I got that idea from. I think I also took the wording too literally.

Yeah, crackshot already did this but in my experience the crackswarm is outclassed by wave 9 already. Ties don't have the health or damage anymore, even with Hux or crackshot.

This. You already don't see tie fighters as is.
You don't see them because they're difficult to use, hard on brain space, and financially expensive, not because they're bad. The Yavin open was won by the current gold standard tie swarm of 3ap 3 black crack and howl crack.

You see them plenty, and Hux supporting them is gonna make them better.

Ya, I won 3 store champs with a crack swarm and went undefeated through swiss in two regionals this year. I know how to handle the list and yes they'll still win a lot, but I don't think theyre top tier anymore. and Yavin open was pre wave 9 right?

8. But nothing in 9 or 10 makes much difference to them

That's definitely wrong. I couldn't beat crack swarms before. I wreck them now.

Yeah, show me a top Nationals cut, post wave 9 with a crackswarm in it. Its a ton of x7, dengaroo, ghosts, and party buses.

Edited by NervousSam

Of course, we all know that fanatical devotees always place themselves inside their opponent's firing arc, at range 1, and preferably target locked. They never dodge arcs, at all.

opened this thread expecting a legal complaint outlining hux's war crimes, including his role in the destruction of hosnian prime. instead it's some half-baked assault on the hux crew card? can't wait for someone to necro this in the midst of regionals season.

btw, the claim that decimators are “a ship utterly ruined since the large base MOV change” is demonstrably false. Just a quick scroll of some recent major national/regional events undermines this kind of hyperbole (see below).

then again, xwing boards so make whatever wild claims you need to. To what end? Unclear.

-5th after swiss in ital. nationals ( http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2047 )
-2d after swiss in Nordic champ. ( http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=1957 )
-top 16 vancouver regionals ( http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=1879 )

TIE Swarms were pushed aside by Dengaroo, and the basic TIE Swarm doesn't have a great game against TIE Defenders - Ryad and Vessery will pummel your swarm and then happily K-turn around them all day every day.

Once the metagame settles down I think TIEs could recover. I play a bit of an unusual TIE Swarm and I put it down when Dengaroo came up because I could see a Dash/Dengar meta evolving that I would hate playing in. In reality I think Dengaroo is dying and Dash seems to have been overlooked in favour of Ghosts and Arcs. I would back my particular TIE Swarm to beat Defenders (thoug mine is unusual) so I'm starting to think it could be a good time for it to return.

If the meta is right TIE Swarms will be back.

Edited by Stay On The Leader

That leaves the decimator, a ship utterly ruined since the large base MOV change...

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opened this thread expecting a legal complaint outlining hux's war crimes, including his role in the destruction of hosnian prime. instead it's some half-baked assault on the hux crew card? can't wait for someone to necro this in the midst of regionals season.

btw, the claim that decimators are “a ship utterly ruined since the large base MOV change” is demonstrably false. Just a quick scroll of some recent major national/regional events undermines this kind of hyperbole (see below).

then again, xwing boards so make whatever wild claims you need to. To what end? Unclear.

-5th after swiss in ital. nationals ( http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2047 )

-2d after swiss in Nordic champ. ( http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=1957 )

-top 16 vancouver regionals ( http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=1879 )

oh man 3 strong appearances? Nerf it immediately, definitely too powerful.

opened this thread expecting a legal complaint outlining hux's war crimes, including his role in the destruction of hosnian prime. instead it's some half-baked assault on the hux crew card? can't wait for someone to necro this in the midst of regionals season.

btw, the claim that decimators are “a ship utterly ruined since the large base MOV change” is demonstrably false. Just a quick scroll of some recent major national/regional events undermines this kind of hyperbole (see below).

then again, xwing boards so make whatever wild claims you need to. To what end? Unclear.

-5th after swiss in ital. nationals ( http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2047 )

-2d after swiss in Nordic champ. ( http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=1957 )

-top 16 vancouver regionals ( http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=1879 )

oh man 3 strong appearances? Nerf it immediately, definitely too powerful.

I mean, a cursory search would also reveal that a Decimator placed 1st in the 118 person Brazilian National Championship, which was as recent as 6 weeks ago, but like...that doesn't support your argument, so it must not be valid data. :rolleyes:

Yeah, decimators love that deadeye nerf too

Wait, what?

Hux gives out focus to 3 ships, but only puts his condition on 1 of them. If you're really concerned about defending, you can just assign Hux's shuttle his own condition. Not like the focus token is likely to do much with only 0-1 green anyways.

Between the focus efficiency (compare vs. 3 mindlinks, which cost 2 points less but also take 3 EPT slots and have a harsher stress penalty) and the potential autoblaster snipes, he seems like a very solid candidate for any mini-swarm list.

Yeah, decimators love that deadeye nerf too

Wait, you mean you can put something else than extra munitions for another bomb in that torp slot?

Wait, you mean you can put something else than extra munitions for another bomb in that torp slot?

No, nobody means that. Nobody would ever mean that. Those slots are so PS10 RAC can drop bombs, exclusively. Bombs and more bombs.

U-Boats were one of the toughest matches for Decimators, but now that they're out of the picture ...well, the game's best ship just got better.

Edited by CBMarkham

Decimator/Upsilon is going to be exciting (Upsilon dial depending).

Hux is just a slightly buffed Fleet Officer. So there are some uses for the card, but I support the conclusion that it's just not that good.

Kylo Ren crew & condition is way more powerful than Hux and may actually see use in tournament meta.

I'm beginning to think the Upsilon is actually an epic ship release in disguise. Cause its pilots and upgrades are mostly going to be "good in epic." It does have the coordinate action...

Wait, you mean you can put something else than extra munitions for another bomb in that torp slot?

No, nobody means that. Nobody would ever mean that. Those slots are so PS10 RAC can drop bombs, exclusively. Bombs and more bombs.

U-Boats were one of the toughest matches for Decimators, but now that they're out of the picture ...well, the game's best ship just got better.

Thank you, lol

R3: can't modify a single attack die "ITS THE WORST CARD"

Hux: can't modify EVERY defense die "this card is good"

What in the hell are you talking about?

Seriously, how can someone with almost 2,000 posts have such a poor understanding of the game... ?

Dude, you started barking up the wrong tree with a terribly unfair comparison (between Hux/FanDev and R3 Astro). People have called you out on it and pointed out why it's apples to oranges. You can either gracefully admit you over-reacted or you can keep digging this hole deeper.

Hux is 3 Actions for the cost of 1 Action and 5pts. He allows action-stacking for Imperials and Focus-stacking for Imperials, where the faction's only access to it in the past has been PtL and Squad Leader and Fleet Officer and Whisper. Fanatical Devotion allows for hyper-accuracy on an attack at the cost of no Focus on defense. This can be given to a ship that is not the enemy's prime target or that is out of the enemy's arc or to the darn shuttle itself if needed. This is an incredibly versatile card that has a lot of interesting uses. So you're likely to see Palp on a shuttle when escorted by Aces, but you may see Hux on a shuttle when escorted by a mini-swarm or bombers who want the action-stacking. That's a nice option for the shuttles to have.

Edited by AllWingsStandyingBy

Major Striden + General Hux + Advanced Sensors + Experimental Interface = 43pts

Every turn it can give out 4 free actions + Fanatical Devotion condition (Coordinate + Hux's 3x Focus) to ships at R1-3 even when it gets blocked or hits obstacles. Pair that with a 4x TIE mini-swarm if you like.

Now that is a command ship! Plus, one should not underestimate the ability of being able to Boost or BR an ally before they move, which the Upsilon can do.