Ideal Norra Wexley build.

By ForceM, in X-Wing Squad Lists

So i was pretty excited to get this ship to my grips, and it seemed pretty powerful. But after a few test runs i think it falls into the same category as Omega Ace where you desperately need a certain combo to make her somewhat viable. She also has the same 7 PS that are so rarely found in competitive lists and that despite the fact that some of the PS 7 ships have insane pilot skills. But as with most of these, the EPS slot is better filled with other stuff than VI or adaptability. Hard decisions to be made here...

So what i ask you for is builds that really make her pull her weight, on her own and in a squad. I know everyone thinks she needs Biggs to work, but please try and also find a few builds for a standalone Norra or her supported by other ships like for example Dutch or Ahsoka.

you're right about the combo thing

the combo is PTL and r2-d2

self-sufficiently activates her ability and r2-d2 just cranks her durability to a degree that no other upgrade in the game will even begin to approach

plus her ability can be used defensively to generate an evade, which makes regen even more effective as it keeps her around longer

now, you really should run Biggs anyway as it lets you run around with Tailgunner to actually push damage through on the far more commonly used auxilary arc

but if going it alone, Nien Nub and Engine Upgrade. The reason you run Biggs with ARCs is

1.) they're 1 agility (very vulnerable to concentrated fire)

2.) they're freaking slow (very easy to concentrate fire on)

we can't do diddly about #1, but #2 just needs a healthy dose of 4-green forward (clearing PTL stress; triggering r2-d2) and boost

Edited by ficklegreendice

What fickle said! The more i play with the ARC i realize that tail gunner is almost mandatory if you are kiting in formation. which you will do most of the time.... but if your not, i have found that PTL, BB-8, Kyle and EU are fun and effective. you lose regen, but her ability to dodge arcs and still have a shot are great late game. but its usually then that you wish you had tail gunnner lol. there are so many ways to fly her, find the one you ENJOY playing.

BothanPride beat me to it, I run the same Norra build with standard Biggs and Shara (Draw their Fire, R2-D2 & Weapons Engineer; courtesy of the Nerf Herder Open winning list).

The pre-maneuver barrel roll not only gives you greater flexibility for tight maneuvering, but also allows you to have fully modified shot/defense roll even if you bump (you have to get good at judging distance with the associated lateral & vertical displacement!).

Thanks for the tips.

I had a list in mind but wanted to hear what thoughts other people had about her.

Norra Wexley (29)

Veteran Instincts (1)

Tail Gunner (2)

R2-D2 (4)

Alliance Overhaul (0)

Poe Dameron (31)

Push the Limit (3)

R5-P9 (3)

Primed Thrusters (1)

Autothrusters (2)

Black One (1)

Ahsoka Tano (17)

Veteran Instincts (1)

Jyn Erso (2)

Black Market Slicer Tools (1)

Captured TIE (1)

Sabine's Masterpiece (1)

Total: 100

View in Yet Another Squad Builder

So here i take the regen and the Tail gunner, and not Ptl. But i will run Ahsoka (when she comes out) on a full support build alongside, alongside so that she can as needed buff Norra or Poe. This is also a triple PS9 double regen list. It has a lot of the stuff people hate about Rebels lol...

Yes i know Ahsoka has double action cards on her so she can be somewhat opportunistic about what she does turn for turn. This might not yet be optimized!

Its probably not durable enough however... no Biggs. Could swap some stuff to get Biggs of course...

The good thing is that target priority is not all that clear. If you can do you go for Ahsoka who keeps Norra running? Norra because huge damage potential? Or Poe who is the star of the show but also the hardest target of the three...

Edited by ForceM

Could switch out Tano for Biggs with IA/R4 and drop Poe down to the PS8 with adaptability, AT, primed thrusters, title and R5.

Edited by darthEvader

I have found that weapons engineer is not necessary on Norra, you usually focus fire anyway, and you can't do two target locks on one ship. When Uwing comes out I would swap engineer for Jyn Then you can also drop Kyle from Sharra, give her Tail gunner, and for 2 points left, vectored thrusters, for late game.

Edited by Amaimon

I have found that weapons engineer is not necessary on Norra, you usually focus fire anyway, and you can't do two target locks on one ship. When Uwing comes out I would swap engineer for Jyn Then you can also drop Kyle from Sharra, give her Tail gunner, and for 2 points left, vectored thrusters, for late game.

Thanks for the input!

Edited by ForceM

I have found that weapons engineer is not necessary on Norra, you usually focus fire anyway, and you can't do two target locks on one ship. .

Don't forget that Norra's ability works on Defense and isn't limited to once per round. So having TLs on multiple targets isn't really wasted. If you had a solid way to get her multiple focus tokens each round, that could make her fairly tough.

Just as a place to start:

Norra Wexley (29)
Weapons Engineer (3)
R5-K6 (2)
Ahsoka Tano (17)
Jyn Erso (2)
Captured TIE (1)
Sabine's Masterpiece (1)
Total: 55
R5-K6 is still kind of crap, but Norra potentially gets multiple opportunities to trigger it per round and gets two tokens when she does. She's essentially trading a focus and a target lock for an evade, which I'm not sure is an effect worth trying to build around. It's nice when it happens but might be a waste to try an engineer.
Edited by WWHSD

Has anyone tried Dutch Vander with her? He definitely lacks an EPT and is perhaps 1-2 points too expensive but he definitely has got some synergy going on with Norra...

Edited by ForceM

I won a 12 person store tourney a few weeks ago with this list. But in light of the new FAQ and the fact that I shot mainly out of Norra's butt I'd swap Kyle crew for Tail Gunner. Stress Wes helps keep PTL Aces and Dash in check. You could trade Biggs out for a stress hog and bring in a Predator Wedge instead of Wes if ya wanted to.

X-Wing: •Wes Janson (32)

Integrated Astromech (0)

Veteran Instincts (1)

•R3-A2 (2)

ARC-170: •Norra Wexley (41)

Vectored Thrusters (2)

Alliance Overhaul (0)

Push The Limit (3)

•Kyle Katarn (3)

•R2-D2 (4)

X-Wing: •Biggs Darklighter (26)

Integrated Astromech (0)

•R4-D6 (1)

Total: 99/100

Edited by brystrom

Looks nice. I am never lucky with Wes sadly. He seems to never pull his weight in my lists as by some curse. Rolls all blanks on red and green, blows up turn 1 (if no Biggs) draws the worst crits etc.

But the Norra Build is nice. I am still a bit reluctant to get her PTL. It seems ovbvious but with her dial you can be really lucky to even get a rear shot when i have to go green a lot. Granted vectors help out a bit with that.

So i am basically always looking to get her the TLs or Focus from

Support ships and get her predator, outmaneuver or VI to get her PS up. I don't know if that's the way to go but when i build lists that's what i lean towards.

I get that. My last match in that tourney was against a PTL Norra and Super Dash. Wes really helped keep them in check. I try to play him more as a control piece than expecting him to do any real damage. The multiple turns where Dash didn't PTL in fear of where a PS 10 Stress Wes was going was well worth his points even if every attack was unmodified.

If you have another ARC a Weapons Engineer Shara is pretty good with Norra. Frees up the EPT slot on Norra as she can just use Shara's TLs

Edited by brystrom

I like the Norra/Shara combo with Norra having PTL/BB-8/Tail Gunner and Shara running Draw Their Fire (for Biggs)/R2-D2/Weapons Engineer. That list destroyed me the other day. Though it's not super mobile, it can pack a punch.