Going old school, a different kind of stress bot

By Raven19528, in X-Wing Squad Lists

Okay, so I have no idea how out of date this is, because I've been travelling and haven't paid much attention to anything. Back now, and thought of an idea. It's expensive, it's a little gimmicky, it's extremely effective at what it intends to do.

Knave Squadron Pilot (27)

Flechette Torpedoes (2)

Accuracy Corrector (3)

R3-A2 (2)

Munitions Failsafe (1)

Total: 35

So again, very expensive. However, this slams ships with 4 or less hull (the ships most likely to be wanting to avoid stress) with 2 stress, guaranteed, at the cost of one stress on the E-Wing. Easily rectified next turn and likely hitting with his 3 dice primary.

Just so everyone understands what's going on here, Accuracy Corrector cancels your roll, and, "Then, you may add two [hit] results." So you don't have to add those results, so cancel the roll, then you add nothing. Guaranteed miss. Failsafe. Do it again whenever needed.

Pair with an ionizing weapon and you could put one enemy out of the fight for a long period of time. Long enough to clean up his help, then come back for the kill.

There's probably a ton of better options out there, I just thought about it today and thought I would share. Thoughts?

The E-wing is more defunct than ever, especially all the pilots that aren't Corran Horn. There's a new stress build people are trying for similar points.

Braylen Stramm (25) - ARC-170

Gunner (5), R3-A2 (2), Alliance Overhaul (0)

Total:32 points, mod and torp to taste.

11 hit points, auxiliary firing arc, 6 greens on the dial and the pilot ability has a chance to remove stress after any maneuver.

I do like that, but I was thinking about pairing that stress bot that guarantees two stress with some Black Market Slicer Tool support. That really only comes from a few select places, but I was thinking about Sabine's Masterpiece and the smuggling compartment. Maybe Eaden Vrill since he likes stressed opponents too. And maybe Tano for the TIE, since he can give a free action to guy with an opponent who may have just come into range after the other ships actions.

I guess I'm just trying to find a way to make the slicer tools viable. I love using them in Epic games, and I love seeing them be brought to standard play. I feel a lot of times the stress mechanics aren't getting enough help, and stress seems to not be as big of an issue anymore. I think if there was a way to permanently up Eaden's attack one more, then the stressbot+Eaden would see some use, even with his low PS.

With the Upsilon Shuttle being released, I'm wondering how the new TIE swarms are going to look too. Being backed by a 4 dice primary shuttle would make any TIE swarm feel at ease. Though I'd like to see a squad with the shuttle and some Phantoms, just to see an all 4 primary list. Would be fun to see I think. But then again, I like seeing really weird things put together, and not just the latest meta list 3 battles in a row.

Edited by Raven19528

You have to get a TL on them with a low PS pilot. Then you have to waste the attack of that low PS pilot doing nothing. And because you have to get a TL, you're not focussing or evading so you're not having an easy time of not dying.

And all that costs 35 points, where a stresshog costs 26, or a Gunner stressmule 32. And you get murderised by Slicer Tools because you're never not stressed and you have TWO hull. I'm not seeing how this is even close to a good idea.

You have to get a TL on them with a low PS pilot. Then you have to waste the attack of that low PS pilot doing nothing. And because you have to get a TL, you're not focussing or evading so you're not having an easy time of not dying.

And all that costs 35 points, where a stresshog costs 26, or a Gunner stressmule 32. And you get murderised by Slicer Tools because you're never not stressed and you have TWO hull. I'm not seeing how this is even close to a good idea.

Your first point has merit (getting a TL initially will be tricky). Comparison to other stress-dealers is valid too, but a PS1 ship will NEVER be 'murderised' by slicer tools, unless its also on a PS 1 enemy (such as a Binayre pirate) that gets to move first. So yeah, very unlikely that you need to be concerned about slicer tools on a self-stressing knave. Not that I think this knave build is a good idea, I just thought I would point out the weak point there ;)

Edited by blade_mercurial

11 hit points, auxiliary firing arc, 6 greens on the dial and the pilot ability has a chance to remove stress after any maneuver.

Where'd you buy your ARC-170s? I've got nothing but the crappy ones with only 9 hit points.

Edited by WWHSD

Knave Squadron Pilot (27)

Flechette Torpedoes (2)

Accuracy Corrector (3)

R3-A2 (2)

Munitions Failsafe (1)

Total: 35

I do like that, but I was thinking about pairing that stress bot that guarantees two stress with some Black Market Slicer Tool support.

Tarn will do that trick cheaper and not have issues getting the Target Lock.

Tarn Mison (23)
Flechette Torpedoes (2)
R3-A2 (2)
Integrated Astromech (0)
Total: 27
Either your Stress-X is not shot at, or it's shot at and gets the free TL that's necessary to fire the Flechette Torps. You win either way!
...unless they arc dodge you, or blow up Tarn before he fires...in which case you do not win.

11 hit points, auxiliary firing arc, 6 greens on the dial and the pilot ability has a chance to remove stress after any maneuver.

Where'd you buy your ARC-170s? I've got nothing but the crappy ones with only 9 hit points.

I learned math at the same school as the guy who came up with the point cost for the E-wing.

You have to get a TL on them with a low PS pilot. Then you have to waste the attack of that low PS pilot doing nothing. And because you have to get a TL, you're not focussing or evading so you're not having an easy time of not dying.

And all that costs 35 points, where a stresshog costs 26, or a Gunner stressmule 32. And you get murderised by Slicer Tools because you're never not stressed and you have TWO hull. I'm not seeing how this is even close to a good idea.

True. But also why I said to pair up with Ahsoka Tano. At the start of the combat phase he can spend a focus token to give an R1 friendly a free action. Also pairing with Eaden and hiding behind a Tac Jammer helps the surviving thing happen. If all survive the first exchange, the second exchange becomes much more interesting.

You have to get a TL on them with a low PS pilot. Then you have to waste the attack of that low PS pilot doing nothing. And because you have to get a TL, you're not focussing or evading so you're not having an easy time of not dying.

And all that costs 35 points, where a stresshog costs 26, or a Gunner stressmule 32. And you get murderised by Slicer Tools because you're never not stressed and you have TWO hull. I'm not seeing how this is even close to a good idea.

True. But also why I said to pair up with Ahsoka Tano. At the start of the combat phase he can spend a focus token to give an R1 friendly a free action. Also pairing with Eaden and hiding behind a Tac Jammer helps the surviving thing happen. If all survive the first exchange, the second exchange becomes much more interesting.

So now you're spending a minimum of FIFTY TWO points - more than half your list - to make your stressbot work properly and it's still doing no damage.

Umm.

Wut?

You could literally buy two stresshogs, or a stresshog and Biggs to stop him dying, for that cost. And the stresshog is also a decent damage dealer for its cost.

This just isn't worth it.