Star Wars Armada Championship
The two day event structure represents the possibilty of 29+ players eventering Regionals. We are only supossed to run 3 rounds of Swiss for Armada per day any additional rounds would be played on the second day along with the elimination rounds.
Also as an added value to those who maybe traveling and blocking out two days for this event we will be offereing a separate side event on Sunday. Anyone who particpated in Saturdays event will have free entry into that side event. Once again all entry fees collected will go towards prize support for both events.
Where:
Pastimes 8502 W. Golf Road Niles, Illinois 60714
When:
Nov. 12th - 13th
Roll Call / Reg:
10-10:45 am
Start Time:
11 am
Entry:
$20
Online Registration-
http://www.pastimes.net/Event/1463-Star-Wars-Armada-Regionals.html
Prizes- 100% of the entery will go towards prize support the additional prize support will be based on entry.
Each Star Wars: Armada Regional Championship will have a variety of prizes to award to the most successful players in the competition the official FFG support is the following...
Top 64 - The top sixty-four players will each receive a copy of the alternate art card “CR-90 Corvette A” - a staple of Rebel commanders who prefer to fight fast and at long range.
Top 16 - The top sixteen players will each receive a set of double sided acrylic Brace tokens.
Top 8 - The top eight players will be able to prepare their armaments with a set of sparkling attack dice. Four of each dice!
Top 4 - The top four players will receive a double-sided acrylic range ruler.
First Place - The winner will receive a colored trophy depicting the Medal of Yavin and a first round bye to a 2017 Star Wars: Armada National Championship.
Event Structure-
Premeier / Advanced Tournament Structure
The Advanced tournament structure caters to participants that
enjoy competition. This structure provides a robust tournament
experience that requires a substantial commitment of time and
resources from organizers and players. The Advanced Structure is used for Regional Championship events.
The length of a tournament is determined by the number of players. For casual tournaments, tournament organizers may choose a number of rounds they feel best fits the needs of the tournament and players. The number of Swiss rounds for a competitive or premier-level Star Wars: Armada tournament is outlined below.
Up to 28 players: 3 rounds
29-44 players: 4 rounds, with cut to Top 2
45-90 players: 5 rounds, with cut to Top 2
91 or more players: 5 rounds, with cut to Top 4
Events with more than 3 rounds may be run on multiple days.
Format-
Swiss Rounds 400 point Constructed
SWISS
Swiss style pairings are used for Star Wars: Armada tournaments. For the first round, players are paired at random.
For each round after the first, the highest-ranked player is paired against the second highest-ranked player, the third highest-ranked player is paired against the fourth highest-ranked player, and so on. If there is an odd number of players, the lowest-ranked player is awarded a bye.
While creating pairings for the second round and beyond, no player is paired against a player he or she has already played. If a player is, the TO pairs that player against the next highest-ranked player he or she has not played.
In order to determine the number of Swiss tournament points earned the win or loss and the margin of victory used (see chart below). A player's score helps determine who won the game in certain circumstances and is used to calculate Margin of Victory. Each player calculates their score by adding together the total fleet point value of their opponent's destroyed ships, including upgrade cards equipped to those ships, their opponent's destroyed squadrons, and any additional points earned through objectives.
Magin of Victory (MOV) for Swis Points
0-59 MOV = 6 points for a win, 5 points for a loss
60-139 MOV = 7 points for a win, 4 points for a loss
140-219 MOV = 8 points for a win, 3 points for a loss
220-299 MOV = 9 points for a win, 2 points for a loss
300-400 MOV = 10 points for a win, 1 point for a loss
If a player destroys all of his or her opponent's ships, the opponent's fleet is worth 400 fleet points for the purpose of calculating score, even if the ship total , squadron, and upgrade cards are worth fewer fleet points.
If a player concedes the game, that player receives 0 tournament pointsand a margin of victory of 0. his or her opponent receives 8 tournament points and a margin of victory of 140.
If two players have exactly the same score or both players' fleets are destroyed in the same game round, the second player is the winner, but their margin of victory is 0.
If there is a situation where two or more players are tied, tiebeakers are used to determine standings. The different tiebreakers used are, in order: margin of victory, strength of schedule, and then randomly determining standings