Part 1:
Place after all ships to surprise the enemy or place as first ship to threaten the enemy and force him to place at the other side
Part 2: - Evade
Comm Relay! Give all ships with tech slot which usually cannot evade a free evade and let them Juke all the way through
Ships are: Upsilon shuttle, TIE/sf, T-70, U-wing, Quadjumper
(optionally rebels had Jan Ors before)
Counters: Palob
Effective against: Take (evade) actions when threatened by TFA Han Solo (or "Dormitz-Bombers" against your Dormitz rule placed ships) in the first round
Part 2: - Focus
Moldy Crow title to collect focus one more "round"
Same with Rey crew
Jake Farrel:
After assigning him a focus token, I guess he can boost and barrel roll out of range 1 placement area before first activation phase?
(interesting to push back TFA Han Solo during his range 3 placement)
Last but not least:
Completely useless, but for the lols: Give Jake Squad Leader (and Experimental Interface) to let another ship in range 1 do a free action during placement, such as a 1-turn maneuver of Chewbacca with "Daredevil". Then SLAM back 1-turn maneuver (SMuggling Compartment + Burnout SLAM) and boost with advanced SLAM upgrade and Leebo crew for absolutely nothing.
Edited by IG88E