Juke out of Hyperspace

By CBMarkham, in X-Wing Squad Lists

Omega Specialist (25)

Juke (2)

Collision Detector (0)

Comm Relay (3)

Special Ops Training (0)


Omega Specialist (25)

Juke (2)

Collision Detector (0)

Comm Relay (3)

Special Ops Training (0)


"Zeta Ace" (18)

Juke (2)

Comm Relay (3)


Epsilon Squadron Pilot (15)

Hyperwave Comm Scanner (1)


Total: 99


You place the Epsilon Squadron Pilot first, then when the other ships set-up around him, they can store the evade tokens in their Comm Relay so that they can Juke all day, every day.


Probably more fun than good, but I found it interesting that this tech slot upgrade is now the easiest way to use Juke on ships without the evade action.

Palob or Teroch ruins your day. Otherwise, somewhat interesting.

Still wouldn't personally run it, though, as I don't think the TIEs hit hard enough, even with Juke. Omega Leader is a special beast. On others, Crackshot is probably just as good. And the SF misses the best part of Comm Relay, which is basically "janky Imperial regen."