So after reading the preview, I have couple ideas and questions.
1) Is there anyone seeing any really fun/broken combos for the double tech slots (or tech and system)?
I'm thinking maybe FCS, weapons engineer, and targeting sychronizer. Basically you run that and a pair of bombers who can then not need their TLs to shoot their ordnance.
2) Are condition cards a good or a bad thing, and will they affect anything?
I'm not a huge fan, and although they have cool effects, they seem a bit less serious (For lack of a better word), and i don't know if i like them. I don't know it they will do much, but we'll see.
3) Why didn't they put an EPT on the PS5 pilot (Major Stridan), who can treat any range as range 1 in regards to actions and his upgrade cards.
My guess is to avoid abuse of Coordinate, cards like PtL, Advanced Sensors, and anything else we can come up with.
I'm a newb, so i'm sure there are a lot more things i'm not thinking of.