Operations Specialist - more anti ace stuff?

By Managarmr, in X-Wing

Hux is a little bit confusing for me, I mean, I get the strengths but people seem to be avoiding the negative side of Fanatical Devotion in that you cannot spend focus tokens to modify your defence dice, am I right in assuming that people are just giving this to the Upsilon Shuttle every time?

Because if you don't, what ever has the misfortune of being shot at is going to have a really bad time, more so in a world of Zuckuss crew.

Plus, from a list building perspective, Upsilon Shuttle and two other ships seems to be common list, so you are paying quite a lot of points for handing out a focus token. . which can be done just as easily via Fleet Officer and a TIE Shuttle, for 19 points.

With defenders, that's why you have shields. With anythign with Evade, he doesn't stop you spending those...

He's worth taking over Fleet Officer for the extra token, but that semi-autoblaster effect is just WAY too good to pass up. Unblockable damage is something the Empire has almost no access to otherwise, Vader crew and bombs being the only other ways And unblockable damage is SWEET.

I just can't see it.

FD changes a focus to a nearly unavoidable hit. Most of the targets that proves useful against will have an evade token anyway ...

Er, you realize that FD will pierce evade tokens too, right? It's not nearly. It IS an unavoidable hit.

"The set aside hit result cannot be cancelled by defence dice but the defender may cancel critical hits before it."

This reads to me that, I can cancel it with evade tokens or added evade results, just not the green agility dice themselves.

For example, if you roll a focus and a blank on your red dice, use FD to change the focus to a hit. I can just spend an evade token and avoid it.

However, if you rolled crit, hit focus, used FD to convert the focus result, I would have to generate two evades BEFORE I can declare use of the evade token to remove the FD hit.

Hux is a little bit confusing for me, I mean, I get the strengths but people seem to be avoiding the negative side of Fanatical Devotion in that you cannot spend focus tokens to modify your defence dice, am I right in assuming that people are just giving this to the Upsilon Shuttle every time?

Because if you don't, what ever has the misfortune of being shot at is going to have a really bad time, more so in a world of Zuckuss crew.

Plus, from a list building perspective, Upsilon Shuttle and two other ships seems to be common list, so you are paying quite a lot of points for handing out a focus token. . which can be done just as easily via Fleet Officer and a TIE Shuttle, for 19 points.

With defenders, that's why you have shields. With anythign with Evade, he doesn't stop you spending those...

He's worth taking over Fleet Officer for the extra token, but that semi-autoblaster effect is just WAY too good to pass up. Unblockable damage is something the Empire has almost no access to otherwise, Vader crew and bombs being the only other ways And unblockable damage is SWEET.

I just can't see it.

FD changes a focus to a nearly unavoidable hit. Most of the targets that proves useful against will have an evade token anyway ...

Er, you realize that FD will pierce evade tokens too, right? It's not nearly. It IS an unavoidable hit.

"The set aside hit result cannot be cancelled by defence dice but the defender may cancel critical hits before it."

This reads to me that, I can cancel it with evade tokens or added evade results, just not the green agility dice themselves.

For example, if you roll a focus and a blank on your red dice, use FD to change the focus to a hit. I can just spend an evade token and avoid it.

However, if you rolled crit, hit focus, used FD to convert the focus result, I would have to generate two evades BEFORE I can declare use of the evade token to remove the FD hit.

You need to reread the rules for how modifying dice works, i'm afraid. Evade tokens add green dice and can be cancelled with Crack Shot and ignored by this or ten or autoblaster ec.

Yup, no worries. I stand corrected!

See, my logic was that this card was over costed because it was easily avoidable, however I seem to have been stuck in the mind set that there is a difference between defence dice providing evade results and tokens/effects adding evade results to the dice pool via other means.

Card is certainly better than I had originally thought.

Back on topic:

Operation Specialist seems more at home on a TIE Shuttle with a swarm than anything else. The more times you can get this to work, the better so it may give the humble TIE fighter more bang for its two dice buck.

the interesting bit of Ops Spec is twofold:

1) Its not once per round. ANY friendly ship at range 1-2 (which is pretty wide and easy to stay in) misses ANY attack, give someone a focus in a 1-3 range of the attacker, which again is pretty huge and easy to stay in.

2) It has no restrictions on who gets the focus other than range. Meaning if you can squeeze this into a TIE swarm and keep it in the back (scimitar shuttle probs) you can theoretically give out like 5 focus throughout the turn. With that many focuses going out someone is going to hit, since usually the biggest issue of a tie swarm is the congo-line bumping to keep arcs but lose actions.

Also Asohka w/ Snaps is funny on this lol. She can either focus herself and use that for an action or do another action and get a free focus for herself that way, since again it has 0 restriction on WHO gets it.

Hux is absurd.

He's a super-duper Fleet Officer with no drawback, who also makes one of your ships a slightly suicidal Ten Numb for a round.

Farewell, Stealth Device... you were an interesting card. ;)

He still gives you a stress, so hes literally a fleet officer + 1.

Which will limit his use somewhat. TIE Shuttle doesnt really care about stress, Lambda technically doesnt until its trying to turn around, we assume the UPS doesnt since it has 2bank greens, but everything else with a crew doesnt like stress at all. Decimator is forced to move all wonky for its greens, in fact often im forced to do a white because my greens hit a rock or make me leave the fight entirely.

the interesting bit of Ops Spec is twofold:

1) Its not once per round. ANY friendly ship at range 1-2 (which is pretty wide and easy to stay in) misses ANY attack, give someone a focus in a 1-3 range of the attacker, which again is pretty huge and easy to stay in.

2) It has no restrictions on who gets the focus other than range. Meaning if you can squeeze this into a TIE swarm and keep it in the back (scimitar shuttle probs) you can theoretically give out like 5 focus throughout the turn. With that many focuses going out someone is going to hit, since usually the biggest issue of a tie swarm is the congo-line bumping to keep arcs but lose actions.

The trick is as posted in the other thread - it pairs REALLY nicely with a Crack Swarm. Enemy still gets the same choice as before of "do I overspend on converting my agility roll so that he can't Crack his hit through or let him use Crack Shot to land that hit?" Only with the added twist that the choice to over-spend tokens to block the shot not only has the enemy keep his Crack Shot (like before), but it now generates a focus token for another ship .

He still gives you a stress, so hes literally a fleet officer + 1.

Which will limit his use somewhat. TIE Shuttle doesnt really care about stress, Lambda technically doesnt until its trying to turn around, we assume the UPS doesnt since it has 2bank greens, but everything else with a crew doesnt like stress at all. Decimator is forced to move all wonky for its greens, in fact often im forced to do a white because my greens hit a rock or make me leave the fight entirely.

Can't use him on a TIE shuttle. too expensive.

Another possibility that would work on a number of ships...

FCS + OpSpec + Gunner

After all, OpSpec works on your own ship, too (it doesn't specify "another" ship, just "A" friendly ship...which includes yourself). So...take that shot, and get a target lock afterwards regardless of HOW it goes. Enemy dodges it? Well give yourself a focus token, too...and then use gunner to make a second attack with a TL *and* a focus.

Amusingly, no action required, so you can do that when stressed or otherwise having used your action for something else...

Edited by xanderf

Another possibility that would work on a number of ships...

FCS + OpSpec + Gunner

That number is three.

Lambda Shuttle

Upsilon Shuttle

VCX-100

A lot more ships can pull off that combo if OpSpec is riding in a different ship.

Another possibility that would work on a number of ships...

FCS + OpSpec + Gunner

That number is three.

Lambda Shuttle

Upsilon Shuttle

VCX-100

A lot more ships can pull off that combo if OpSpec is riding in a different ship.

Something like this maximizes the action efficiency on follow-up shots. I tossed in BSMT because I figured that Moralo doesn't really need his action for anything else. I had 4 points left so I tossed opportunist on IG88-D. I figure a lot of the follow up HLC shots may be at tokenless targets.
Moralo Eval (34)
Heavy Laser Cannon (7)
IG-88D (1)
Operations Specialist (3)
Dengar (3)
Black Market Slicer Tools (1)
IG-88B (36)
Opportunist (4)
Fire-Control System (2)
Heavy Laser Cannon (7)
Autothrusters (2)
IG-2000 (0)
Total: 100
Edited by WWHSD

Another possibility that would work on a number of ships...

FCS + OpSpec + Gunner

That number is three.

Lambda Shuttle

Upsilon Shuttle

VCX-100

A lot more ships can pull off that combo if OpSpec is riding in a different ship.

Something like this maximizes the action efficiency on follow-up shots. I tossed in BSMT because I figured that Moralo doesn't really need his action for anything else. I had 4 points left so I tossed opportunist on IG88-D. I figure a lot of the follow up HLC shots may be at tokenless targets.
Moralo Eval (34)
Heavy Laser Cannon (7)
IG-88D (1)
Operations Specialist (3)
Dengar (3)
Black Market Slicer Tools (1)
IG-88B (36)
Opportunist (4)
Fire-Control System (2)
Heavy Laser Cannon (7)
Autothrusters (2)
IG-2000 (0)
Total: 100

Eh, for Scum Bossk is probably better, even with the fact that you can OpSpec IGGy.

What I like about General Huxley is that he can turn pretty much any ship into an anti-ace ship. It can change each turn. It has the ability to turn Academy Pilots into someone that can hit an Ace. Sure, you need to have them in arc, but I like the thought.

Personally, I think FFG has recognized that PTL Arc dodgers have been too powerful in this game. Those and turrets have forced all the pure Jousters out of the game. They need to tread a fine line where there are a lot more tools to hurt PTL Arc Dodgers, but not make them unplayable, as well.

Oh yeah, there's no pure jousters left in this game.

No /x7 defenders here at ALL.

Oh yeah, there's no pure jousters left in this game.

No /x7 defenders here at ALL.

Oh, one ship with one specific title. Just look at all the "fix the T-65" threads.

Oh yeah, there's no pure jousters left in this game.

No /x7 defenders here at ALL.

Oh, one ship with one specific title. Just look at all the "fix the T-65" threads.

that's kinda the raw deal with pure jousters, though

when you can only trade dice, you're only going to bother with the ones that are mathematically superior at doing just that

because they'll more reliably win the dice off

because the dice off is ALL jousters do

gotta diversify, the "pure" jouster is a boring ass hold-over from the game's infancy and FFG has consistently proven that they're capable of better

Edited by ficklegreendice

Nor any ARCs.

Bombers, what are those?

Crackswarms, how crap are they?

The jouster isn't remotely dead.

I don't disagree that some of them could use some help, but they still have plenty to offer in the right hands.

ARCs don't joust, they have aux arcs specifically to avoid that :P

They fly at people then force them to turn round and fly back at them whilst continuously shooting. It's jousting, just done different.

No, they fly to the side to completely evade you and still get a shot.

ARCs without a barrelroll might as well not exist. Its actually really easy to get a shot out the ass and not get return fire.

They fly at people then force them to turn round and fly back at them whilst continuously shooting. It's jousting, just done different.

well a joust is literally two people coming at each other

you don't do this with ARCs, you lose so much efficiency on the 4k when you can just drift forward and aux arc

while you're being chased, it's actually very easy to lose enemies around obstacles and you should be doing that instead of trading dice unless it's just a 1v1 involving regen norra

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Operations Specialist really wants to be included in a squad which expects missed attacks as part of the cost of doing business.... Twin Laser Turrets spring to mind.

To be truly ridiculous, you could always take multiples of them - it's limited but not unique. I'm not sure of the value of getting a million focus tokens at PS2, but 4 rebel operatives with twin laser turrets and operations specialist each sounds moderately amusing on the "drowning in tokens" front.

Operations Specialist really wants to be included in a squad which expects missed attacks as part of the cost of doing business.... Twin Laser Turrets spring to mind.

To be truly ridiculous, you could always take multiples of them - it's limited but not unique. I'm not sure of the value of getting a million focus tokens at PS2, but 4 rebel operatives with twin laser turrets and operations specialist each sounds moderately amusing on the "drowning in tokens" front.

I think Ops Spec would rely on both TLT shots missing though?

Yes, since its an "after attacking" effect both TLTs would have to miss.

Bad idea. Its very unlikely BOTH tlts will miss.

However, good idea with 2-3 2die shmucks around.

missing attacks is never a good idea, though :P

it's a weird guarantee that I don't think will find much purchase at 3 points until you start seeing more benefits that occur independently of hitting or missing attacks

so far, all we have is stuff like r3-a2 and tactician (or Wes)

Yes, since its an "after attacking" effect both TLTs would have to miss.

Bad idea. Its very unlikely BOTH tlts will miss.

However, good idea with 2-3 2die shmucks around.

Ah. In which case, yes, it's largely a swarm tool. However, swarms tend to be lower PS.....meaning you don't have those focus tokens when you're being shot at (although I guess you can spend the one from your action defensively and pick up a new one afterwards).