Simple. Two questions.
What is the most ships you've used in a 400 point Epic game.
How many ships do you usually use in an Epic game.
Simple. Two questions.
What is the most ships you've used in a 400 point Epic game.
How many ships do you usually use in an Epic game.
A dozen has topped my number in a 300 point game so far... I think I put more down as an Imperial in a 400 point game - I've got photos of the deployment I could count out... Off the top of my head, 3 TIE Advanced, 2 TIE Interceptors, Raider, Lambda Shuttle plus Howlrunner and I believe another 4 or 5 TIE Fighters... This was also the match I initiated Ordnance Tubes on the Raider and utterly annihilated the Rebels with my thematic Endor style fighter rush (the heck with formation, fill space in a giant column pointed directly at the enemy) and supported with the guns of the Raider.
I try to actually bring as many fighters as I can effectively cram into a list while still supporting an epic cruiser. Sometimes that means PS1 Academy, or PS4 generic X-Wings... Rarely do I take more than 1 ace but it's been known to happen (such as the Imperial onslaught with three named Advanced...) Taking aces and upgrades means more to potentially forget so generics with no or simple upgrades make things easier to play.
I field all (ie either Raider plus Gozanti or CR90 plus Transport) my huge ships for 400pt games - we have a house rule that means we have to have 150-200pts of huge ships, with the rest available for small/large.
However I have recently added a 2nd transport and Gozanti to my collection, so we might have to move on to 500 or 600pt games...
Spamming lots of generic small ships will win more games than using fewer ships, but is less interesting. Without insisting on my opponent doing the same, I now treat all generics as if they were unique.
Having said that, if I had access to 6 Lambda shuttles, I'd like to see how they fare! Similar price to B-Wings, with more hit points. Their inability to manoeuvre might not be so crucial in this sort of game.
We have played 2 vs games in the 400- 500 pts range quite often last year. One Raider plus 24 standard Tie Fighters (no named pilots) can be quite dinamic and spectacular. One player controls the Raider plus a 8 ship scort. Remaining 16 free hunters. Long event but pure fun
With Scum you run into the "no epic ship" problem. I played a 300 points game with 4 brobots and 7 Z-95s with Feedback Array (Bugzapper swarm). So 11 ships in total.
Was pretty fun actually. 4 brobots are rather broken
I played 300 pts Epic games only with squadron consisting of Rebel transport + 12-13 small ships (Xs, Bs, As, HWKs, Y and Z - depending on certain build).
You'll try to squeeze in as many as you can. Then you'll get a splitting headache, and you'll learn from your mistakes.
Looks like 24 small fighters is toward the extreme end.
The most? I think I was around 18-20 for one side. It was heavy with Tie Fighters.
The average? I think it would be about 14-16 ships? I tend to make squads of like minded ships. So...3 X-wings and 3 Y-wings and 4 Tie Fighters and 3 Tie Interceptors. So, it's usually around 3-4 Squads and at least one capital ship.
My usual Imperial list (300 points) has about 9 ships, one of which is the Raider. In over 10 games, my Raider has only been destroyed once, which incurred a loss through MOV. Every other game, it has destroyed all opposition with barely a scratch.
I also have a scum fleet which, for the same amount of points, runs 13 ships including 2 IGs.
Fun stuff ![]()
23 is the most I've seen in a 300 pt epic game. 12 Binayre Pirates and 11 Cartel spacers, with 2 points left over.
In a 400 point team EPIC game we had 17 (5 TIE Bombers and 12 TIE fighters) + 1 Raider.