
Edited by WWHSD

I think that the strongest synergy is going to be with the simple Fire Control System.
FCS will let you setup the multi-target lock network across your fleet of presumably low PS ordnance ships on the fly, after the shooting starts. This can be done on the new Upsilon Shuttle or on Backdraft or Quickdraw, if you want to do it a bit cheaper.
Dunno if it'll be top tier, but it's gonna be fun finding out.
Edited by CBMarkhamI think that the strongest synergy is going to be with the simple Fire Control System.
FCS will let you setup the multi-target lock network across your fleet of presumably low PS ordnance ships on the fly, after the shooting starts. This can be done on the new Upsilon Shuttle or on Backdraft or Quickdraw, if you want to do it a bit cheaper.
Dunno if it'll be top tier, but it's gonna be fun finding out.
I don't see the relationship between FCS and Targetting Synchronization outside of FCS being able to provide an initial Target Lock for Targetting Synchronization to use.
Epsilon Ace + Targeting Synchronizer = 20 (PS12 Lock)
Sprinkle in 80 points of TIE Bombers with Homing Missiles and EM and Guidance Chips. Could also get crazy with Inquisitor TIEs or TIE Advanced with Homing Missiles and GC if you wanted to be different, efficiency be damned.
I don't see the relationship between FCS and Targetting Synchronization outside of FCS being able to provide an initial Target Lock for Targetting Synchronization to use.
So let me ask you, what's the problem with low PS Bombers?
It's their ability to get a target lock on the first round of combat, primarily because they're forced to move into the combat zone first. This typically means that the higher PS enemy ships will either be out of target lock range entirely, or they'll be in range of a target lock, but then they'll move and be too close to fire ordnance at.
Long Range Scanners attempted to answer the above problem, but it does so at the expense of signaling which ship you're going to attack, limiting your attack to a single ship, and neutering your ability to fire ordnance when the game gets into closer quarters.
A high PS support ship with Targeting Synchronizer (like Quickdraw) won't necessary need FCS, but what about an Upsilon support shuttle? It has the exact same problem getting target locks that the Bombers do, unless the shuttle can get targets lock during combat, on the fly, against any enemy in range.
The point is, you can do something like this:
Does Fire control system and Targeting Synchronizer let you have unlimited target locks (for game effects) for your fleet on an enemy ship?
It looks like
Edited by IG88ER7 astros almost work, but the 'if you have a target lock on the attacker' wording screws up the interaction.
I don't see the relationship between FCS and Targetting Synchronization outside of FCS being able to provide an initial Target Lock for Targetting Synchronization to use.
So let me ask you, what's the problem with low PS Bombers?
It's their ability to get a target lock on the first round of combat, primarily because they're forced to move into the combat zone first. This typically means that the higher PS enemy ships will either be out of target lock range entirely, or they'll be in range of a target lock, but then they'll move and be too close to fire ordnance at.
Long Range Scanners attempted to answer the above problem, but it does so at the expense of signaling which ship you're going to attack, limiting your attack to a single ship, and neutering your ability to fire ordnance when the game gets into closer quarters.
A high PS support ship with Targeting Synchronizer (like Quickdraw) won't necessary need FCS, but what about an Upsilon support shuttle? It has the exact same problem getting target locks that the Bombers do, unless the shuttle can get targets lock during combat, on the fly, against any enemy in range.
The point is, you can do something like this:
Starkiller Base Pilot (30)Fire-Control System (2)Targeting Synchronizer (3)Scimitar Squadron Pilot (16)Extra Munitions (2)Homing Missiles (5)Guidance Chips (0)Scimitar Squadron Pilot (16)Extra Munitions (2)Homing Missiles (5)Guidance Chips (0)...and consider your targets Synchronized.
That's a great use for Targetting Synchronizer and FCS but it doesn't have anything to do with this thread.
I'm looking for cards that make use of the second part of Targetting Synchronizer's effect. FCS is not an ability that can spend target locks.
Fire control systems shouldn't interact.
If a bomber shoots a torpedo at something the shuttle didn't perform that attack and thus doesn't get another target lock.
Does Fire control system and Targeting Synchronizer let you have unlimited target locks (for game effects) for your fleet on an enemy ship?
It looks like
Nope. Once you spend the target lock it's gone. What makes the list that CBMarkham posted work is Homing Missile not requiring you to spend the target lock to fire it. I believe that Ion Pulse Missile is the only other ordnance that would work the same way.
FCS isn't doing anything here but providing the target lock that gets used by Targetting Synchronizer. Since it gets the target lock in the combat phase, you can to some extent make sure that you are getting locks on a valid target for your bombers.
Edited by WWHSDThat's a great use for Targetting Synchronizer and FCS but it doesn't have anything to do with this thread.
I'm looking for cards that make use of the second part of Targetting Synchronizer's effect. FCS is not an ability that can spend target locks.
Well, ...then you missed Drea Renthal, ya wiseguy. =P
Edit: ...unless "instructs you to spend a target lock" is not inclusive of that....in which case, you didn't.
...I may need additional clarification.
Edited by CBMarkhamI'm not sure the wording allows it to work with Latts
R7 astros almost work, but the 'if you have a target lock on the attacker' wording screws up the interaction.
If the ship with R7 and Targetting Synchronizer both have the same target locked, R7 could force the reroll, spend the token from Targetting Synchronizer, and then still have a target lock to modify its attack.
...Lt. Colzet?
That's a great use for Targetting Synchronizer and FCS but it doesn't have anything to do with this thread.
I'm looking for cards that make use of the second part of Targetting Synchronizer's effect. FCS is not an ability that can spend target locks.
Well, ...then you missed Drea Renthal, ya wiseguy. =P
Edit: ...unless "instructs you to spend a target lock" is not inclusive of that....in which case, you didn't.
...I may need additional clarification.
Yup, Drea doesn't have any direct interaction with Targetting Synchronizer. Her ability doesn't let he spend that token. At first I thought that Drea with R4-B11 would solve one of the biggest problems with that combo (getting a lock on a new target if your old one died before you could switch) but R4-B11 requires that you have a target lock on the ship you are attacking and not just require you to spend one.
The interaction here would be between R4-B11 and Targetting Sync and not between Drea and Targetting Sync.
...Lt. Colzet?
Perfect. He'll work great with crits that get dealt through shields using Kylo's condition. He can keep flipping up Blinded Pilot or Major Explosion from anywhere on the board with the Targetting Sync ship maintaining the lock for him.
Fire control systems shouldn't interact.
If a bomber shoots a torpedo at something the shuttle didn't perform that attack and thus doesn't get another target lock.
I don't think that's what CBMarkham is saying.
1 - The Upsilon and the Bombrs move first, and are out of range for Target Locks.
2 - The Upsilon shoots first, and acquires a Target Lock on the defender through FCS
3 - The Bombers can then fire their Homing Missiles off, presumably Focused as well.
Add Weapons Engineer to the Upsilon for further targeting shenanigans.
...Lt. Colzet?
Perfect. He'll work great with crits that get dealt through shields using Kylo's condition. He can keep flipping up Blinded Pilot or Major Explosion from anywhere on the board with the Targetting Sync ship maintaining the lock for him.
Infinite Blinded Pilot combo? GG, you just broke X-Wing.
Pack it in, everybody. We're done here. Let's all move to Poker now.
I'm not sure the wording allows it to work with Latts
If the wording keeps it from working on Latts, it would keep it from working on everything else as well.
...Lt. Colzet?
Perfect. He'll work great with crits that get dealt through shields using Kylo's condition. He can keep flipping up Blinded Pilot or Major Explosion from anywhere on the board with the Targetting Sync ship maintaining the lock for him.
Infinite Blinded Pilot combo? GG, you just broke X-Wing.
Pack it in, everybody. We're done here. Let's all move to Poker now.
It breaks down as soon as they get a second facedown damage card though since Colzet flips up a random card.
Targeting Synchronizer doesn't work with any of those abilities.
It's not Shara's ability "You may spend target locks as if they were your own"
It's "You may use target locks this ship has as the cost of firing a secondary weapon with "Attack [target lock]."
I found the mistake in the article guys.
I've re-read the actual wording for Targeting Synchronizer. I'm pretty sure that absolutely none of this works, except things that could trigger during the attack of the friendly ship (So like, Han Solo works, but not Lt. Colzet or Latts).
The reason being, "that" ship seems to be referring only to the "friendly ship at Range 1-2 is attacking". At all other times, your friendly ships are not "that ship" (from the second bit of the card) and therefor can't use the ability of the Synchronizer.
Bad times.
Targeting Synchronizer doesn't work with any of those abilities.
It's not Shara's ability "You may spend target locks as if they were your own"
It's "You may use target locks this ship has as the cost of firing a secondary weapon with "Attack [target lock]."
I found the mistake in the article guys.
It looks like there are two constructs that get used for abilities that spend target locks.
1. 'you may spend a target lock you have on the target'
So... I want to look at this last part, because I'm honestly not sure if it works the way I think it might?
(text via: Yet Another etc )
Targeting Synchronizer (unreleased)
You have 0 in your collection.
When a friendly ship at Range 1-2 is attacking a ship you have locked, the friendly ship treats the "Attack (target lock): header as "Attack:." If a game effect instructs you to spend a target lock, it may spend your target lock instead.
So, that last part. "If a game effect instructs you to spend a target lock, it may spend your target lock instead."
Is spending a TL to reroll dice a "game effect"? Here's the rulebook:
While attacking, a ship can spend a target lock that it has on the defender to reroll any number of its attack dice.
(Rulebook page 3)
My first blush is to say that it isn't. It's not _quite_ the wording that I would expect from a "game effect instruction". But! If I'm wrong, this card becomes _incredibly_ powerful.
I've re-read the actual wording for Targeting Synchronizer. I'm pretty sure that absolutely none of this works, except things that could trigger during the attack of the friendly ship (So like, Han Solo works, but not Lt. Colzet or Latts).
The reason being, "that" ship seems to be referring only to the "friendly ship at Range 1-2 is attacking". At all other times, your friendly ships are not "that ship" (from the second bit of the card) and therefor can't use the ability of the Synchronizer.
Bad times.
Yup. The "when attacking" trigger applies to the whole thing.
Dang.