The Shuttle

By dpb1298, in X-Wing

OK....this got me excited! I started to think about putting a Raider way out there. Or...a Gozanti with Tie Bombers or Tie Interceptors. Man, you can cover a lot of ground if you get put out at R2, full speed Gozanti, and then release full speed! Raider getting in someone's grill right away is nasty, too!

Then....people said you can't. I got sad. Then, someone said it's just for tournament rules? Yes! You can do it crazy then! I love it! Man, that will just be nuts.

Yeah...but you really need the right crowd to let you pull those shenanigans. By that I mean, if you are not playing tournament epic match, just 300+ points of whatever, then there is no standard for which/how many obstacles to use or where they're placed. From the Huge ship rules, all you have to go on is that everything sets up within range 1, and you setup in pilot skill order. According to tournament rules, all ships set up within range 1-2, so you don't even need Lieutenant Dormitz to set up so far out. It helps Epic tournament games get to the action faster. He'll still be helpful in Epic, just not for getting the huge ship way out there, in my opinion.

I have to say that the First Order is really starting to flesh out a bit. This ship really brings out Imperial synergy between Imperial ships. There wasn't a lot of that before. There were some cool cards...that had too short a range on them. So, first there are some great support crew that don't have crummy range, then there is the guy who lets you use all the other short range crew to good effect! I'm loving all the things you can do now! I really see Imperial synergy happening. It's not just a Rebel thing anymore.

I have to say that using Gen. Huxley on a Lambda and throw in some Tie Fighters and Tie FO's sound like a great idea. I used a list with Fleet Officer and 5 Tie Fighters and found the combo of a Focus and Evade to be great. Now, you get to give a Focus to 3 ships...and one of them gets one hit automatically through! That will be great for all those arc dodgers. I keep thinking that you need to have high PS to really use it vs PTL guys, though. I also like that you can change who it is each turn. I'm thinking a list that's something like this:

Omicron Group Pilot (21)
General Hux (5)
"Mauler Mithel" (17)
Veteran Instincts (1)
"Scourge" (17)
Veteran Instincts (1)
"Epsilon Ace" (17)
"Omega Leader" (21)
Adaptability (0)
Total: 100

Yep, I totally agree with you! First Order is really coming into its own. I can't get enough of my /fo's and /sf's, and I really wish the Upsilon were coming out this week instead of Heroes of the Resistance.

I'm looking forward to when they split the game into five factions - Imperial OR First Order, Rebellion OR Resistance.

On one hand, im a little bummed.

Both because we get yet ANOTHER 3-5pt crew for imperials. When are we going to get an imp only CHEAP crew worth a ****? and also because it seems like just about everything in that kit is best on the UPS, with some minor uses outside of it (Asohka will love Ops Spec lol).

However...

Speaking of the ship itself those upgrades are NUTS on it. Unless this thing's dial is absolute garbage we are going to see this guy a lot.

Im loving the deployment modification guy. I might have to try to find a way to bring him and 2 defenders. Thats a turn 1 attack right there from the defenders and easily a turn2 "im behind you!" lol

Also the Major would be outright broken if it worked with mara jade on enemy ships. Range 1-3 bubble of if you dont have a stress you take a stress. Just a taaaad broken lol. Depending on the greens i might slap Systems Officer on him so it can actually have the range it SHOULD HAVE HAD.

Theres no way they'd split the factions. Both because it would royally piss a lot of people off and it would break the game. Rebels now cant use certain ships, imps now cant use certain ships, alliance/fo cant get the combos theyre used to from rebels/imps, and scum? scum get everything.

Yeah, thats totally fair and makes sense.

Edited by Vineheart01

Why?

Just so you cant hux tieDs?

We get jack **** out of extra factions, hell we get LESS as we lose cross subfaction combos

Horrible idea for the game, and great example of why gameplay >>>>>>>>>>>> fluff

I might actually make completly First Order lists now! between all the good FO pilots, the SF and the shuttle, could make some fun lists.

Edited by Sir Orrin

On one hand, im a little bummed.

Both because we get yet ANOTHER 3-5pt crew for imperials. When are we going to get an imp only CHEAP crew worth a ****? and also because it seems like just about everything in that kit is best on the UPS , with some minor uses outside of it (Asohka will love Ops Spec lol).

I don't get the bit about everything going on the UPS. I'm thinking Gen. Huxley would be great on a Lambda! Why pay the extra points for Bat Wing?

Operation Specialist would be good on just about anything that can carry the crew. Lambda, Decimator, or Tie Shuttle.

I will say that it's cool that the one Bat Wing pilot can actually make all those other crummy Imperial crew worth while by boosting the range.

Is it just me or is each wave just oozing with more and more unnecessary complexities? Are they out of ideas for simple upgrades. For ezample VI and FCS. I have most of the ships and just play casually with friends. I worry as each new wave comes out my friends will lose interest in playing due to all these complexities of the new waves. Thoughts?

Totally agree. Also get the feeling this game is becoming less a miniatures dog fighting game and more a deck building combo game ...

As someone who has made the same point as you, I have to agree with the others. Find a place to stop and just play what you feel is right for you. Of course that may limit/narrow where and who you can play with. I do play less at some LGS now. In one case I may never play or get new players there. Very competitive and always the most current wave and popular builds. But you may get lucky and find people like yourself that just want to grab a couple of ships and play.

And really, nothing is so complex here that you cant understand ny just reading it

Besides, there is nothing in this game approaching the "complexity" of conner net which requires

Bomb rules

Upgrade card

Ion and ion reference

Conner net reference

But it plays out very simply on the table

Well that and a 24 page book of rules and a 21 page FAQ.

I think the Oicumm Double Tap is complex. As I said above and before. I do think the game is getting complex. Some feel that simply adds depth. Everyone has their tastes. Some like Star Fleet Battles and Advanced Squad Leader. Rules upon rules.

Star Wars: X-Wing isn't there thank goodness. But that doesn't make it simple. It was, but that was several waves and FAQs ago.

On one hand, im a little bummed.

Both because we get yet ANOTHER 3-5pt crew for imperials. When are we going to get an imp only CHEAP crew worth a ****? and also because it seems like just about everything in that kit is best on the UPS , with some minor uses outside of it (Asohka will love Ops Spec lol).

I don't get the bit about everything going on the UPS. I'm thinking Gen. Huxley would be great on a Lambda! Why pay the extra points for Bat Wing?

Operation Specialist would be good on just about anything that can carry the crew. Lambda, Decimator, or Tie Shuttle.

I will say that it's cool that the one Bat Wing pilot can actually make all those other crummy Imperial crew worth while by boosting the range.

It is a good point about the ups, though

Being a support ship kinda wastes its incredible statline (except it is the only place you get striden so not a waste there)

Every support tool you put lessens its effectiveness as a 4 dice platform (although, on the flipside, you can coordinate when you know you wont have a shot so that aint bad)

Going to be intersting to see when to take it over the lambda

I might actually completly First Order lists now! between all the good FO pilots, the SF and the shuttle, could make some fun lists.

I'm already doing that, and it is great!

2x Zeta Specialist (Special Ops Training, Collision Detector)

Zeta Sq. Pilot

Zeta Ace (Adaptability)

Zeta Leader (Adaptability)

100 points (We even defeated a Brobots squad!)

Then there's my current favorite

Omega Leader (Juke, Comm Relay)

Omega Ace (Push the Limit, Comm Relay)

Omega Sq. Pilot (Crack Shot)

Backdraft (Veteran Instincts, Special Ops Training, Fire-control System)

100 points

There are so many good options right now, it's going to be hard to give up numbers of ships to have the Upsilon in there. That's part of why I am so pumped for Epic First Order squads.

40k has well over 100pgs of rules and i dont even wanna know how many pages of FAQs and easily another ~40pgs per FACTION of rules and we still manage to play fine. Usually every third game we gotta look something up because of an odd interaction but unless youre one of those cutthroat RAW people its not hard lol

i think we can handle ~40pgs of rules for xwing....

Edited by Vineheart01

I might actually completly First Order lists now! between all the good FO pilots, the SF and the shuttle, could make some fun lists.

I'm already doing that, and it is great!

2x Zeta Specialist (Special Ops Training, Collision Detector)

Zeta Sq. Pilot

Zeta Ace (Adaptability)

Zeta Leader (Adaptability)

100 points (We even defeated a Brobots squad!)

Then there's my current favorite

Omega Leader (Juke, Comm Relay)

Omega Ace (Push the Limit, Comm Relay)

Omega Sq. Pilot (Crack Shot)

Backdraft (Veteran Instincts, Special Ops Training, Fire-control System)

100 points

There are so many good options right now, it's going to be hard to give up numbers of ships to have the Upsilon in there. That's part of why I am so pumped for Epic First Order squads.

Ive made two squads almost exaclty like those! haven't gotten to play either yet, but I love how the squad's ships acutally go well together! Zeta squad can be a more swarmy list, and omega squad, (and backdraft, I did the same) is more of a specialist squad. Fun stuff!

I might actually completly First Order lists now! between all the good FO pilots, the SF and the shuttle, could make some fun lists.

I'm already doing that, and it is great!

2x Zeta Specialist (Special Ops Training, Collision Detector)

Zeta Sq. Pilot

Zeta Ace (Adaptability)

Zeta Leader (Adaptability)

100 points (We even defeated a Brobots squad!)

Then there's my current favorite

Omega Leader (Juke, Comm Relay)

Omega Ace (Push the Limit, Comm Relay)

Omega Sq. Pilot (Crack Shot)

Backdraft (Veteran Instincts, Special Ops Training, Fire-control System)

100 points

There are so many good options right now, it's going to be hard to give up numbers of ships to have the Upsilon in there. That's part of why I am so pumped for Epic First Order squads.

Count me in the same boat!

I'm gonna try this squad tomorrow night:

3x Zeta Squadron Pilot

2x Zeta Specialist with Accuracy Corrector and Special Ops Training

Or maybe this one:

Omega Leader with Juke and Comms Relay

Quickdraw with Rage, Electronic Baffle and Twin Ion Engine

Zeta Specialist with Accuracy Corrector and Special Ops Training

Zeta Squadron Pilot

It's good to go back to the roots and only fly thematic squadrons because, you know, fluff >>>>>>>>>>>>>>>gameplay

All remaining systems will bow to the First Order and will remember this as the last day of the Republic!

Edited by Red Castle

I'm so not sure what I think about this ship and the cards with it.......maybe because I'm an idiot, so the wordy-ness is getting me all bogged down or is it because I was hoping the Imperials would get some cheap personnel to add to ships but no, just another expensive, can't use kinda guy....why??? Remember FFG, the Scum aren't the only faction with expert personnel. Heck, even my over-personnel-saturated Rebel faction pays quite a bit too for some personnel. But my Imperials (even though they have the most people in numbers) are left out to dry in comparison.

It's crazy expensive too, and a large ship without a turret or rear arc or anything. My Scum and Rebel ship have them, but not many Imp ship I own. The Lamda model has rear facing guns on it right? ....that design detail sucks FFG!

Well, if...and I mean IF this winged beast has a decent dial with the ability to flip around like every other stinking large base ship FFG has put out recently -unlike our beloved White Cow- then I'll get one; if not, it'll be the fodder of other players.

So the article says the Show You the Dark Side crit is pushed thru under shields. But the card doesn't say that or even imply that. It just says when you suffer critical damage take the chosen crit. Am I missing somthing?

Whenever there is an uncancelled [crit] result on the attack roll you suffer critical damage. If you had shields, normally you would simply remove a shield token, but being under the condition, instead of removing a shield token, you recieve the chosen card face-up.

So, effectively you receive damage that bypasses shields.

And these are the type of interactions that I believe caused the flair up on the Nova Squadron facebook page today. Even if RAW this is clear, I would be willing to bet over 50% of players who are reading that card would not get that out of it even after their 2nd or 3rd read through. The complexity of the game is on the rise, and fringe players seem to be backing off due to it.

But, that seemed inevitable anyways.

I support the conclusion that Kylo Ren and condition is perfectly clear if you have read the rules. I thought it was perfectly clear upon first readthrough.

If 50% of players can't grasp Kylo Ren's condition after 3 readthroughs, what are you saying?

- Have 50% of X-wing players not read the rules?

or

- Do 50% of X-wing players not have the ability to read?

or

something else

Yes, X-wing is more complex than it use to be, and I like this. I love the challenge of the game, and some complexity adds to the challenge.

Seems pretty clear to me too.

"Instead of the usual effect" means as long as it wasnt cancelled, you suffered a crit. The normal effect is remove 1 shield or hull and if it was a hull deal a face up card. Instead, you dont remove a shield or a hull, you give them a faceup card. Dealt cards have always ignored shields (see proton bombs or adv homers)

The only complication i see people getting miffed up on Kylo is people trying to use Vader crew to trigger it. Timing is off, as Kylo is during attack and Vader is after.

I'm looking forward to when they split the game into five factions - Imperial OR First Order, Rebellion OR Resistance.

I don't think that will happen.

- Have 50% of X-wing players not read the rules?

I'd guess that it would be somewhere North of 50% of players that haven't really read the rules based on some informal polling I've done among local players.

They learn the game from friends and then just depend on asking the local TOs and rules experts how something works when they aren't sure.

Edited by WWHSD