The Shuttle

By dpb1298, in X-Wing

Hyperwave Comm Thingy: Interesting. Deploy at 0, 6, or 12, and when you do, give a focus or evade to someone nearby. Which is... interesting. Combos with the pilot who lets people deploy at range 1-2 of him instead of range 1 of the board edge. Which goes together to potentially really mess with Old Man Han.

Seems like this would be a good combo with ships carrying Proton Rockets. They can get into range to fire them possibly on the first turn, and don't have to spend their action taking the focus to spend to fire them. Or can take it so they have one for the requirement and one for the roll.

You don't have to spend to focus to fire Prockets...

Right, my bad. Still, having it right out of the gate without spending the action is useful.

How the heck are you getting something range 1 on the first turn? Even with being able to basically deploy at range 4 from the edge of the board with that upsilon pilot.

....

The ship itself really feels like it would be great in epic but less so in 100-points. Maybe use it in an Escalation tournament?

Uh oh, we are already starting to say it will be "good in epic"

The Upsilon is tier 2, confirmed already.

This is yet another reason official tournaments need to move to 120 point lists. That's the only way this behemoth has a chance.

I think you are underestimating the reinforce action on this ship. Having one automatic evade against every incoming attack is solid and will make those 12 hit point go a long ways.

^It's Coordinate, not Reinforce.

Struggling with the shuttle here. Whilst I can appreciate it having some serious four to five dice offence, the Imperial Crew options seem lacklustre and the amount of points it soaks up seem counter productive to what a support ship should be.

My first thought was to put Hux on the Major to help some action economy, then throw maybe a system officer on there for target locks, FCS for offence. . then I realised I just used up 42 points. .

42 points . . .

So then I wanted to put some aces in there because, you know, that is what Imperials do and that is when I started to struggle. Col Vess and then . . ?

Then I thought about a mini TIE swarm and then realised I would actually get more out of just using a TIE Shuttle instead.

Help?

It's not a Lambda, think of it as 'Imperial Ghost' or 'Imperial Slaver'. It's got to contribute more to the fight than the Lambda does to justify that cost, I can see it alongside a Deci - say the Upsilon with Kylo Ren to show the dark side, then Chiraneau Deci to push the crits.

I need to see the dial to know just how much I like the Upsilon, but what I've seen so far is extremely interesting.

So should this thing have a k-turn? I'm kind of hoping it does for the amount of points you have to sink into it.
Edited by Stay On The Leader

^It's Coordinate, not Reinforce.

Dammit. You're right, I got my icons confused. Coordinate isn't bad but reinforce would have been awesome.

^It's Coordinate, not Reinforce.

Dammit. You're right, I got my icons confused. Coordinate isn't bad but reinforce would have been awesome.

Holding out for Punisher/Phantom aces pack. Coordinate is really good on this thing though, given it's essentially remote AdvS that can get some really weird things out of existing aces.

^It's Coordinate, not Reinforce.

Dammit. You're right, I got my icons confused. Coordinate isn't bad but reinforce would have been awesome.

Reinforce would be broken levels of good. Effectively shuts down two dice attacks, and they have enough problems as it is. It would amount to several points of hull/shields over the course of a single game.

Having started in the X-Wing game late (June, Wave VIII) I'm loving not needing the old Imperial shuttle with this one coming out. Thematics seems very strong with this wave, too, with Imperials very strong on support TIES among ships. This S&V player may be leaning toward getting first big Imperial ship with Wave X.

Having started in the X-Wing game late (June, Wave VIII) I'm loving not needing the old Imperial shuttle with this one coming out. Thematics seems very strong with this wave, too, with Imperials very strong on support TIES among ships. This S&V player may be leaning toward getting first big Imperial ship with Wave X.

I don't think this will actually replace the Lambda. If someone is running Palp Aces, I think you'll still see the Majestic Alabaster Space Cow.

Not to say Imperials won't see some diversity, with the Ebony God of Batkind, but it's not really a Palp Shuttle. It's between the Palp Shuttle and the Palp Tank (Decimator)... But you'll see more Palp-less Upsilons than you do Lambdas.

Edited by ArbitraryNerd

Guys I think we are missing something...

Targeting synchronizer + weapons engineer on quadjumper + 2 jumpmasters.

Difficult to pull off, but kinda like Deadeye. probably room for a z95 with slicer tools to

And will be only 33% worse than Triple Jumps!

That might not be the case actually. Many Jumpmaster builds were already using one of them as full-time or part-time (by giving it only one torp) Bumpmaster. From what we saw so far, the Quafjumper might be quite focused on bumping and close range disruption. If so, dual Jumps with a Quadjumper might actually work.

Kylo Ren's shuttle title and Mara Jade trigger at the same time so you can choose to do Mara first and potentially force double stress on one of the ships. (you choose an unstressed ship at range 2 that they really don't want stressed, so they pick one of those at range 1 that was just stressed by Mara).

Add Rebel Captive or Tactician for the lulz. If only the shuttle had 3 crew slots!

It may have a faster dial rather than a better dial, like Z-95 versus X-wing. Green 2 moves but white 1 moves.

Struggling with the shuttle here. Whilst I can appreciate it having some serious four to five dice offence, the Imperial Crew options seem lacklustre and the amount of points it soaks up seem counter productive to what a support ship should be.

You can't think about it as a purely support ship. The best Palpatine players use the Lambda as a member of his or her squadron, in the dogfight. It is not auxiliarly; it is as important as the aces it supports. Certainly no ship with a 4 die primary attack can be considered primarily support. It can offer support to your squad, absolutely, but this thing MUST represent 30-40 percent of your damage output in any match or it won't be worth it. If the dial is no worse than the Lambda, that will definitely be possible.

....

The ship itself really feels like it would be great in epic but less so in 100-points. Maybe use it in an Escalation tournament?

Uh oh, we are already starting to say it will be "good in epic"

The Upsilon is tier 2, confirmed already.

This is yet another reason official tournaments need to move to 120 point lists. That's the only way this behemoth has a chance.

I didn't say "good" in epic. I said "great" in epic. There's a difference. Hux will be ******* amazing supporting a TIE gunline.

I just think that once you've kitted out your 40+ point shuttle it's going to be hard to meaningfully fill in the other points.

I might just say **** it and take the PS2 with baffle for 31 points. Will be a solid beatstick that can both take and give ridiculous damage.

If Jake Farrell was assigned focus token during deploy and made boost, can he make another boost during first turn?

Edited by bernh

Meh wasn't planning on getting this before the article and still not after.

Not showing the dial means it sucks negating the extra firepower to my mind.

I am a kid in a candy store this thing looks nuts.

I'M RIGHT BESIDE YOU BROTHER!

:D

_heart__rvmp_by_bad_blood.gif IMP%2BFO%2BUPSILON%2BBLACK.PNG _heart__rvmp_by_bad_blood.gif

Like kids in the candy store with our faces pushed to the glass... looking at Dat BAT !

:lol: :lol: :lol:

Guys I think we are missing something...

Targeting synchronizer + weapons engineer on quadjumper + 2 jumpmasters.

Difficult to pull off, but kinda like Deadeye. probably room for a z95 with slicer tools to

And will be only 33% worse than Triple Jumps!

That might not be the case actually. Many Jumpmaster builds were already using one of them as full-time or part-time (by giving it only one torp) Bumpmaster. From what we saw so far, the Quafjumper might be quite focused on bumping and close range disruption. If so, dual Jumps with a Quadjumper might actually work.

Many people were using palob, slicer tools z and blocking quadjumper isn't too much different, especially considering that it's the only way to get a Deadeye effect now.

Depends on shenanigans of high ps quadjumpers.

I have to say that Fanatical Devotion is pretty great in how it is worded. And pretty balanced. It requires you to roll an eyeball, so you have a 2/8 chance of it triggering. And it removes a lot of the complaints about spending a focus to change no eyeballs.

I'm trying to figure out a good miniswarm or semi aces compliment to a Upsilon using Major Stridan as pilot, General Hux and FCS as a starting point. I was trying to think of 2 semi-ace pilots like Omega Leader along with something I'll fill in as a 3rd ship, but I can't think of another 25ish pt semi-ace for Imps. Tie Striker might be able to provide a solid option too once we see the preview. Otherwise, I've never run a mini swarm. There's the obvious 4 BlackCracks, but I was looking for something a bit more interesting.

Edited by RStan

I have to admit that after the Heavy Scyk fix, I keep thinking how all these various support guys would make Scyks even better! Dang cross faction nonsense.

So... If I'm reading this right...

Starkiller Pilot + FCS + Gunner + Operations Specialist = 4 dice gunner attack with focus and target lock on the second shot?

40 points, but that's brobots level of damage.

I think I want two of these, holy cow! Stridan and Dormitz sound totally fun, and perfectly compliment HotR Han.

There was a lot of concern about the additions to the game with the introduction of Condition Cards, but I'm really liking the elements that are introduced here. The Condition Cards offer nothing ridiculous, in my eyes, and the new mechanics in other upgrade cards are looking incredible!

Edited by Arttemis

Coool! Strategy gets deeper and deeper. Love it

So... If I'm reading this right...

Starkiller Pilot + FCS + Gunner + Operations Specialist = 4 dice gunner attack with focus and target lock on the second shot?

40 points, but that's brobots level of damage.

All while stressed, because you took Collision Detectors and decided to run over some debris!

EDIT: Oops! Missed FCS in the list above. CD would be a solid inclusion if on a budget, but FCS drives the pain home.

Edited by ArbitraryNerd

So... If I'm reading this right...

Starkiller Pilot + FCS + Gunner + Operations Specialist = 4 dice gunner attack with focus and target lock on the second shot?

40 points, but that's brobots level of damage.

All while stressed, because you took Collision Detectors and decided to run over some debris!

Aren't collision detectors system slots? Fire control systems takes that spot I think.