The Shuttle

By dpb1298, in X-Wing

Nevermind I forgot how tlt shots work with after attacking.

Edited by nigeltastic

I'm super excited for new tech upgrades. This slot needs more good options. And hyperwave is one of the best designed cards in the game.

Wow, General Hux is a serious card. He's worth 5 points, but it's too bad it precludes him from riding on a TIE shuttle. He's one of the most "pro-mook" cards in the game. He gives them action efficiency and allows one of them a good chance of punching through somebody's crazy defenses.

Interestingly, I think he kind of works well on a Firespray. If you can catch anybody in arc with an Ion Cannon equipped Krassis Trelix you stand a very good chance of an unblockable Ion shot for a damage and movement lockdown. You can do the same thing to supported bombers packing Ion Pulse Missiles with Hux on a more mundane ride. Use Long Range Scanners on the bombers to get the locks, give them Focus from Hux, and if the one with "Fanatical Devotion" catches someone, they get effectively 6 dice worth of chances to get a Focus result that is made unblockable.

Edited by Biophysical

I'm super excited for new tech upgrades. This slot needs more good options. And hyperwave is one of the best designed cards in the game .

That... That is an incredibly bold statement to say, with absolutely zero basis in any kind of fact.

CONFIRMED, DONALD TRUMP IN X-WING!

Wow, General Hux is a serious card. He's worth 5 points, but it's too bad it precludes him from riding on a TIE shuttle. He's one of the most "pro-mook" cards in the game. He gives them action efficiency and allows one of them a good chance of punching through somebody's crazy defenses.

Interestingly, I think he kind of works well on a Firespray. If you can catch anybody in arc with an Ion Cannon equipped Krassis Trelix you stand a very good chance of an unblockable Ion shot for a damage and movement lockdown. You can do the same thing to supported bombers packing Ion Pulse Missiles with Hux on a more mundane ride. Use Long Range Scanners on the bombers to get the locks, give them Focus from Hux, and if the one with "Fanatical Devotion" catches someone, they get effectively 6 dice worth of chances to get a Focus result that is made unblockable.

For the record, we CAN make a combo that guarantees the hit. It's a bit stupid, mind, but any list that brings Palp, Hux, and an Ion packing ship can make it so.

Palp can change whatever die to an eyeball, which you focus, which now slams through.

Should you? I don't know, I'm not in a position to make those kind of judgements about people.

Was the 2 bank maneuver always green? I think in my memory, it was white.

It seems the Upsilon will get a better dial than the lambda.

Wow, General Hux is a serious card. He's worth 5 points, but it's too bad it precludes him from riding on a TIE shuttle. He's one of the most "pro-mook" cards in the game. He gives them action efficiency and allows one of them a good chance of punching through somebody's crazy defenses.

Interestingly, I think he kind of works well on a Firespray. If you can catch anybody in arc with an Ion Cannon equipped Krassis Trelix you stand a very good chance of an unblockable Ion shot for a damage and movement lockdown. You can do the same thing to supported bombers packing Ion Pulse Missiles with Hux on a more mundane ride. Use Long Range Scanners on the bombers to get the locks, give them Focus from Hux, and if the one with "Fanatical Devotion" catches someone, they get effectively 6 dice worth of chances to get a Focus result that is made unblockable.

Would you rather have an unblockable Ion Cannon than an unblockable Tractor Beam? Might be kind of cool with Ruthlessness or Assault Missiles too.

Was the 2 bank maneuver always green? I think in my memory, it was white.

It seems the Upsilon will get a better dial than the lambda.

Yup. It's been green in every picture so far.

Kylo Ren's shuttle title and Mara Jade trigger at the same time so you can choose to do Mara first and potentially force double stress on one of the ships. (you choose an unstressed ship at range 2 that they really don't want stressed, so they pick one of those at range 1 that was just stressed by Mara).

Add Rebel Captive or Tactician for the lulz. If only the shuttle had 3 crew slots!

Edited by ViscerothSWG

Wow, General Hux is a serious card. He's worth 5 points, but it's too bad it precludes him from riding on a TIE shuttle. He's one of the most "pro-mook" cards in the game. He gives them action efficiency and allows one of them a good chance of punching through somebody's crazy defenses.

Interestingly, I think he kind of works well on a Firespray. If you can catch anybody in arc with an Ion Cannon equipped Krassis Trelix you stand a very good chance of an unblockable Ion shot for a damage and movement lockdown. You can do the same thing to supported bombers packing Ion Pulse Missiles with Hux on a more mundane ride. Use Long Range Scanners on the bombers to get the locks, give them Focus from Hux, and if the one with "Fanatical Devotion" catches someone, they get effectively 6 dice worth of chances to get a Focus result that is made unblockable.

For the record, we CAN make a combo that guarantees the hit. It's a bit stupid, mind, but any list that brings Palp, Hux, and an Ion packing ship can make it so.

Palp can change whatever die to an eyeball, which you focus, which now slams through.

Should you? I don't know, I'm not in a position to make those kind of judgements about people.

You imperials can take that many points to make an Ion go through 100% while I sit here with my Lt. Blount, VI and Ion Pulse Missile for 21 pts. :P

Could Someone post all the spoiled information for me because I can't open the link.

Thanks!

●Major Stridan: PS4. For the purpose of your actions and upgrades cards, you may treat friendly shipts at range 2-3 as being at range 1. 32

●Lieutenant Dormitz: PS3. During setup, friendly ship may be placed anywhere in the playarea at range 1-2 of you. 31

Starkiller Base pilot. PS2. 30

TECH

Hyperwave comm scanner: at the start of the "place forces" step, you mat chose to treat your pilot skill value as "0", "6", or "12" until the end of the step. During setup, Afeter another friendly ship is placed at range 1-2, you may assign 1 focus or evade token to it. 1

Targeting Synchronizer: when a friedly ship at range 1-2 is attacking a ship you have locked, the friendly ship treats the "ATTACK (TARGET LOCK):" header as "ATTACK:" if a game effect instructs that ship to spend a target lock, it may spend your target lock instead. 3

CONDITION

Fanatical Devotion: When defending, you cannot spend focus tokens. When attacking, if you spend a focus token to change all (eye) resultos to (hit) results, set aside the first (eye) result that you change. The set-aside (Hit) result cannot be canceled by defende dice, but the defender may cancel (Critical) results before it. During the End phase, remove this card.

I'll show you the dark side: When this card is assigned, if it is not already in play, the player who assigned it searches the damage deck for 1 damage card with the pilot trait and may place it faceup on this card. Then shuffle the damage deck. When you suffer critical damage during an attack, you are instead dealt the chosen faceup Damage card. When there is no damage card on this card, remove it

Crew:

●General hux: imperial only. Action: Chouse up to 3 friendly ships at range 1-2. Assign 1 focus token to each of those ships and assign the "Fanatical Devotion" Condition card to 1 of them, then receive 1 stress token. 5

●Kylo Ren: Imperial only. Action> Assign the "I'll show you the dark side" Condition card to an enemy ship at range 1-3. 3

Operations Specialist: Limited. After a friendly ship at range 1-2 perfoms an attack that does not hit, you may assign 1 Focus token to a friendly ship at range 1-3 of the attacker. 3

Systems Officer: Imperial Only. Limited. After you execute a green maneuver, choose another friendly ship at range 1. That ship may acquire a target lock. 2

Title:

●Kylo Ren's Shuttle: Upsilon-class shuttle only. At the end of the combat phase, choose an unstressed enemy ship at range 1-2. Its owner must assign a stress token to it or assign a stress token to anothe shipt at range 1-2 of you that that polayer controls.

Wow, General Hux is a serious card. He's worth 5 points, but it's too bad it precludes him from riding on a TIE shuttle. He's one of the most "pro-mook" cards in the game. He gives them action efficiency and allows one of them a good chance of punching through somebody's crazy defenses.

Interestingly, I think he kind of works well on a Firespray. If you can catch anybody in arc with an Ion Cannon equipped Krassis Trelix you stand a very good chance of an unblockable Ion shot for a damage and movement lockdown. You can do the same thing to supported bombers packing Ion Pulse Missiles with Hux on a more mundane ride. Use Long Range Scanners on the bombers to get the locks, give them Focus from Hux, and if the one with "Fanatical Devotion" catches someone, they get effectively 6 dice worth of chances to get a Focus result that is made unblockable.

Would you rather have an unblockable Ion Cannon than an unblockable Tractor Beam? Might be kind of cool with Ruthlessness or Assault Missiles too.

Wow, General Hux is a serious card. He's worth 5 points, but it's too bad it precludes him from riding on a TIE shuttle. He's one of the most "pro-mook" cards in the game. He gives them action efficiency and allows one of them a good chance of punching through somebody's crazy defenses.

Interestingly, I think he kind of works well on a Firespray. If you can catch anybody in arc with an Ion Cannon equipped Krassis Trelix you stand a very good chance of an unblockable Ion shot for a damage and movement lockdown. You can do the same thing to supported bombers packing Ion Pulse Missiles with Hux on a more mundane ride. Use Long Range Scanners on the bombers to get the locks, give them Focus from Hux, and if the one with "Fanatical Devotion" catches someone, they get effectively 6 dice worth of chances to get a Focus result that is made unblockable.

For the record, we CAN make a combo that guarantees the hit. It's a bit stupid, mind, but any list that brings Palp, Hux, and an Ion packing ship can make it so.

Palp can change whatever die to an eyeball, which you focus, which now slams through.

Should you? I don't know, I'm not in a position to make those kind of judgements about people.

You imperials can take that many points to make an Ion go through 100% while I sit here with my Lt. Blount, VI and Ion Pulse Missile for 21 pts. :P

Well, those points don't just give you a one trick pony. They're independently useful, or can produce this combo every round.

But, like I said, I'm not sure you SHOULD. And I'm surprised we don't see more Blount, honestly. That guy always gives me a sad from across the table.

Rebel-TIE with Operations Specialist and 4 snapshot a-wings. Hmm.

Edited by bernh

Hyperwave Comm Thingy: Interesting. Deploy at 0, 6, or 12, and when you do, give a focus or evade to someone nearby. Which is... interesting. Combos with the pilot who lets people deploy at range 1-2 of him instead of range 1 of the board edge. Which goes together to potentially really mess with Old Man Han.

Seems like this would be a good combo with ships carrying Proton Rockets. They can get into range to fire them possibly on the first turn, and don't have to spend their action taking the focus to spend to fire them. Or can take it so they have one for the requirement and one for the roll.

This post almost tricked me into thinking I've been misusing prockets all along. The focus doesn't get spent to fire.

I don't know... I've read through the article and was like... meh? Hux seems good with a mini swarm

Wow, General Hux is a serious card. He's worth 5 points, but it's too bad it precludes him from riding on a TIE shuttle. He's one of the most "pro-mook" cards in the game. He gives them action efficiency and allows one of them a good chance of punching through somebody's crazy defenses.

Interestingly, I think he kind of works well on a Firespray. If you can catch anybody in arc with an Ion Cannon equipped Krassis Trelix you stand a very good chance of an unblockable Ion shot for a damage and movement lockdown. You can do the same thing to supported bombers packing Ion Pulse Missiles with Hux on a more mundane ride. Use Long Range Scanners on the bombers to get the locks, give them Focus from Hux, and if the one with "Fanatical Devotion" catches someone, they get effectively 6 dice worth of chances to get a Focus result that is made unblockable.

Would you rather have an unblockable Ion Cannon than an unblockable Tractor Beam? Might be kind of cool with Ruthlessness or Assault Missiles too.

Wow, General Hux is a serious card. He's worth 5 points, but it's too bad it precludes him from riding on a TIE shuttle. He's one of the most "pro-mook" cards in the game. He gives them action efficiency and allows one of them a good chance of punching through somebody's crazy defenses.

Interestingly, I think he kind of works well on a Firespray. If you can catch anybody in arc with an Ion Cannon equipped Krassis Trelix you stand a very good chance of an unblockable Ion shot for a damage and movement lockdown. You can do the same thing to supported bombers packing Ion Pulse Missiles with Hux on a more mundane ride. Use Long Range Scanners on the bombers to get the locks, give them Focus from Hux, and if the one with "Fanatical Devotion" catches someone, they get effectively 6 dice worth of chances to get a Focus result that is made unblockable.

For the record, we CAN make a combo that guarantees the hit. It's a bit stupid, mind, but any list that brings Palp, Hux, and an Ion packing ship can make it so.

Palp can change whatever die to an eyeball, which you focus, which now slams through.

Should you? I don't know, I'm not in a position to make those kind of judgements about people.

You imperials can take that many points to make an Ion go through 100% while I sit here with my Lt. Blount, VI and Ion Pulse Missile for 21 pts. :P

Well, those points don't just give you a one trick pony. They're independently useful, or can produce this combo every round.

But, like I said, I'm not sure you SHOULD. And I'm surprised we don't see more Blount, honestly. That guy always gives me a sad from across the table.

I'm trying to incorporate Lt. Blount more, such as a recent squad I used him in which included some Bombing Ks. Worked well for the most part, but with Ahsoka on the way in her Captured Tie and EMP Device, she will probably be able to do what Lt. Blount does better. For now, I'll be using Blount with my Bombing Ks, but Ahsoka will have her time when she comes out.

30 pts... For 4 red dice and 12 HP ? Same as a naked YT2400, really ?

I'm super excited for new tech upgrades. This slot needs more good options. And hyperwave is one of the best designed cards in the game .

That... That is an incredibly bold statement to say, with absolutely zero basis in any kind of fact.

CONFIRMED, DONALD TRUMP IN X-WING!

I don't mean its power level. I mean how cool and elegant it is. I can't think of any more interesting card than this one, maybe except for push the limit.

To avoid making that quote chain any longer...

Blount tagged me with a Homing Missile that bummed me out at a recent tournament. Didn't kill my Defender, but the bugger than proceeded to gum up the works by flying into the thick of things, since my opponent no longer cared if he exploded into stardust.

30 pts... For 4 red dice and 12 HP ? Same as a naked YT2400, really ?

1/2 the arc coverage

definitely nowhere near the same level of cheap stackable crew

dial unknown

1 more point

Edited by ficklegreendice

I'm super excited for new tech upgrades. This slot needs more good options. And hyperwave is one of the best designed cards in the game .

That... That is an incredibly bold statement to say, with absolutely zero basis in any kind of fact.

CONFIRMED, DONALD TRUMP IN X-WING!

I don't mean its power level. I mean how cool and elegant it is. I can't think of any more interesting card than this one, maybe except for push the limit.

I don't think I'd give it to PtL (unless we were talking about power level, I guess).

I always felt Dash was pretty badass, in terms of design and elegance, and how it worked with the character's theme.

I don't actually love the Hyperwave yet, but we'll see.

Operations Specialist in an Attani-Mindlink squad could be cool.

30 pts... For 4 red dice and 12 HP ? Same as a naked YT2400, really ?

1/2 the arc coverage

definitely nowhere near the same level of cheap stackable crew

dial unknown

1 more point

Well, to be fair both the ORS and WSF are overcosted and should not be used as any kind of baseline.

As for cheap stackable crew, the YT-2400 only has one crew slot, so no real stacking.

What's the part with 1 more point? The cheapest Upsilon is 30pts, exactly the same as a WSF.

The dial is the biggest contender and given that the Upsilon has some very nice stats and upgrade bar I think we can safely assume that it will have a less than stellar dial.

Homing Missile Swarms are gonna be the new meta I bet you.

After the Deadeye nerf, I was thinking that maybe 4 Gamma Vets with Homing Missiles might become the next Ordnance focused list, even if it might not get to Tier 1. But, now, fueling three Homing Missiles with a single lock on the Upsilon might be pretty amazing. Hadn't considered that until you mentioned it.

30 pts... For 4 red dice and 12 HP ? Same as a naked YT2400, really ?

1/2 the arc coverage

definitely nowhere near the same level of cheap stackable crew

dial unknown

1 more point

That dial should probably be a bit better than the YV. This thing could easily get into the high 30's/40's in points. You can't take a ship that sees limited combat time because of a bad dial and have it take up such a big chunk of a squad. It's gotta be able to see combat time to really be worth the points.