The Shuttle

By dpb1298, in X-Wing

Yeah... not feeling excitement for this one but looks pretty solid for an Imperial player. I'd hate to be trading blows with it face to face.

Major Stridan's range boost seems like it could be very useful - what things could be taking advantage of it - besides those mentioned?

Hyperwave Comm Scanner is a little nuts. But I'm excited to see them doing more things that involve set-up. Same with Lieutenant Dormitz.

Edited by DailyRich

I am a kid in a candy store this thing looks nuts.

OK so.

First and foremost: no dial reveal. Boo.

Hyperwave Comm Thingy: Interesting. Deploy at 0, 6, or 12, and when you do, give a focus or evade to someone nearby. Which is... interesting. Combos with the pilot who lets people deploy at range 1-2 of him instead of range 1 of the board edge. Which goes together to potentially really mess with Old Man Han.

Targetting Synchroniser is a beast for an ordnance alpha list. In particular, bombers w/homers and the PS12 TIE/fo with it as a targetting spotter.

Ops Specialist is... interesting but not outstanding. Seems a little overcosted given that it's reliant on someone missing (though that could be the ship carrying it) and someone still having a use for a focus token. IN a Vader/Gunner Deci it could be fun though.

Hux looks GREAT. ANything that can take 5 point crew plus a miniswarm now gets automatic hits when it spends focus tokens. ALongside a crack miniswarm that's a MASSIVE alpha potential.

Overall, I'm not utterly wowed, but I was gonna be buying one anyway, I already know the list...

Edited by thespaceinvader

Hux condition makes every mook a potential Fel-buster. I like that a lot.

Does this thing have a system slot and 0 system upgrades? :(

Hyperwave Comm Thingy: Interesting. Deploy at 0, 6, or 12, and when you do, give a focus or evade to someone nearby. Which is... interesting. Combos with the pilot who lets people deploy at range 1-2 of him instead of range 1 of the board edge. Which goes together to potentially really mess with Old Man Han.

Seems like this would be a good combo with ships carrying Proton Rockets. They can get into range to fire them possibly on the first turn, and don't have to spend their action taking the focus to spend to fire them. Or can take it so they have one for the requirement and one for the roll.

Hux condition makes every mook a potential Fel-buster. I like that a lot.

Does this thing have a system slot and 0 system upgrades? :(

It's a shuttle, that's no systems slot it's an electronic baffle holder!

Homing Missile Swarms are gonna be the new meta I bet you.

Am I misreading something, or did I find the article error? The Hyperwave Comm Scanner only impacts the ship it's on, yet the article suggests that you're dropping your TIEs at PS 12, too.

Going by the "your" on the upgrade generally referring specifically to the ship its on.

Giving out the focuses is somewhat interesting, I guess - anyone who's silly enough to full speed joust one of these lists will regret it.

Hyperwave Comm Thingy: Interesting. Deploy at 0, 6, or 12, and when you do, give a focus or evade to someone nearby. Which is... interesting. Combos with the pilot who lets people deploy at range 1-2 of him instead of range 1 of the board edge. Which goes together to potentially really mess with Old Man Han.

Seems like this would be a good combo with ships carrying Proton Rockets. They can get into range to fire them possibly on the first turn, and don't have to spend their action taking the focus to spend to fire them. Or can take it so they have one for the requirement and one for the roll.

You don't have to spend to focus to fire Prockets...

Hyperwave Comm Thingy: Interesting. Deploy at 0, 6, or 12, and when you do, give a focus or evade to someone nearby. Which is... interesting. Combos with the pilot who lets people deploy at range 1-2 of him instead of range 1 of the board edge. Which goes together to potentially really mess with Old Man Han.

Seems like this would be a good combo with ships carrying Proton Rockets. They can get into range to fire them possibly on the first turn, and don't have to spend their action taking the focus to spend to fire them. Or can take it so they have one for the requirement and one for the roll.

You don't have to spend to focus to fire Prockets...

Right, my bad. Still, having it right out of the gate without spending the action is useful.

Hux putting the devotion on the shuttle he's on seems really good. No focus on your 1 agility defense roll but who cares.

Am I misreading something, or did I find the article error? The Hyperwave Comm Scanner only impacts the ship it's on, yet the article suggests that you're dropping your TIEs at PS 12, too.

You put Hyperwave Commons on the /fos as well.

Am I misreading something, or did I find the article error? The Hyperwave Comm Scanner only impacts the ship it's on, yet the article suggests that you're dropping your TIEs at PS 12, too.

Going by the "your" on the upgrade generally referring specifically to the ship its on.

Giving out the focuses is somewhat interesting, I guess - anyone who's silly enough to full speed joust one of these lists will regret it.

I'm assuming they also have the upgrade.

Am I misreading something, or did I find the article error? The Hyperwave Comm Scanner only impacts the ship it's on, yet the article suggests that you're dropping your TIEs at PS 12, too.

Going by the "your" on the upgrade generally referring specifically to the ship its on.

Giving out the focuses is somewhat interesting, I guess - anyone who's silly enough to full speed joust one of these lists will regret it.

I'm assuming they also have the upgrade.

Ohhhhhhhhhhhhhhh.

Gods, why the hell would I waste the points. Literally couldn't even fathom it.

Hmm... Hypercomm Quickdraw, Hypercomm Dormitz and enough /fo and ./sfs to fill out the list to your fancy. Come at me Old Man Han.

Am I misreading something, or did I find the article error? The Hyperwave Comm Scanner only impacts the ship it's on, yet the article suggests that you're dropping your TIEs at PS 12, too.

Going by the "your" on the upgrade generally referring specifically to the ship its on.

Giving out the focuses is somewhat interesting, I guess - anyone who's silly enough to full speed joust one of these lists will regret it.

I'm assuming they also have the upgrade.

Ohhhhhhhhhhhhhhh.

Gods, why the hell would I waste the points. Literally couldn't even fathom it.

Because you want to use his ability to deploy out to range 3 at PS12 and that's the only way to do it. They are only 1 point each after all.

I really like the idea that this is the wave that messes with deployment.

I like the idea of Major Stridan with some Officers/Specialist or Weapons Engineer and Targeting Synchronizer with some Bombers, but that's looking like a big chunk of change to take away from the alpha strike itself. ALTHOUGH, you can safely put LRS on your Tie Bombers and have Stridan take the locks for you to perform the 2nd engagement shots without needing to run away for that range 3+ lock only issue. Hmm......

Yeah a cheap-ish FO/SF swarm all/some with Comm Scanner means lots of token-passing before the first dials even get set.

Hell you only need to give it to one ship, deploy at 0 and place all your other ships around it. Then they all get free evades that with Comm Relay they can bank.

Am I misreading something, or did I find the article error? The Hyperwave Comm Scanner only impacts the ship it's on, yet the article suggests that you're dropping your TIEs at PS 12, too.

Going by the "your" on the upgrade generally referring specifically to the ship its on.

Giving out the focuses is somewhat interesting, I guess - anyone who's silly enough to full speed joust one of these lists will regret it.

I'm assuming they also have the upgrade.

Ohhhhhhhhhhhhhhh.

Gods, why the hell would I waste the points. Literally couldn't even fathom it.

Because you want to use his ability to deploy out to range 3 at PS12 and that's the only way to do it. They are only 1 point each after all.

I really like the idea that this is the wave that messes with deployment.

Yeah, I wouldn't see any real value in that. Not only is it extremely telling about your gameplay, it doesn't really do much -- dials go down after, so it's not like your opponent can't maneuver as needed to still give you a sub-optimal engagement.

Of course, I'm used to flying Defenders lately, so forward-being-backward as needed probably has me a bit jaded.

I don't, personally, see any value in deploying outside standard deployment, other than to screw with folks' heads. But I'm already a fan of "gotta go fast," so this plays to my style, on the other side of the table, just fine.

I'm thinking Homing Missile barrages with Targetting Synchronisers are COMING. And importantly, it's not Imperial Only... A wing Homing barrages, z homing barrages, bomber homing barrages. HOming missile barrages are a thing.

Some fascinating stuff in this pack. I really need to think about it. Great support stuff.

Really liking Major Stridan.