Sentinel-class landing craft Idea

By Zeoinx, in X-Wing

So I was playing Rogue Squadron a bit today, and was inspired to create an expansion pack based on the 2nd to last mission. The Other pilot were based on the Wiki entry for the ship, Blizzard Squadron Pilot, is based on Galactic Battleground's Saga Battle of Hoth Mission, where the AT ATs were called Blizzard 1 Blizzard 2 etc, I assume the strike force was entirely Blizzard based in name, so there ya go.

Hope you enjoy

Ship Stats

Large Base

Attack 2

Evasion 0

Hull 6

Shield 5

Dial will include a 0 movement

Dial will not allow the ship to go faster then 3

Missile x2 Cannon x2 Crew x3 System x1

Kohl Seerdon

OR

Moff Seerdon

Pilot Skill 7

When picking 3 straight, may choose to go 4 straight instead

Elite Talent

"The Revenge"

Title

Gives the Sentinel +1 Evasion and +1 Shield

Alecia Beck

Pilot Skill 5

Beck can maintain 2 target locks at once.

Elite Talent

Blizzard Squadron Pilot (Show a Sentinel flying over the Battle of Hoth)

Pilot Skill 4

Other Cards To Come with the set

Reinforced Deflectors

Ion Cannon

Heavy Laser Cannon

Gunner

Tactician

Systems Officer

Concussion Missiles x2

Isn't the Sentinel just a little boxier Lambda Shuttle?

Isn't the Sentinel just a little boxier Lambda Shuttle?

Yeah, but how much stat difference are these guys? I recall reading that the sentinel is armored more than the lambda. So, maybe if it loses one green die, it would get more Hull points. I wouldn't think that it loses it's 3 red dice, though. The rest of it should stay the same, I think. Maybe 2 Crew.

MnapU.jpg

BRAzq.jpg

Yeah the Sentinel is a more heavily armed and armored version, used for troop deployment. It should have 3 attack and a rear firing arc(the same one the Lambda should have -there is literally a rear gun turret on the model) and a crew card that turns one crew into a team crew option instead (the one from epic) and a new team crew card that's called boarding party or troop platoon or something. Make a cool new gameplay option for it and the up coming Uwing.

Here's a pretty good side view of a lambda and a sentinel together.

Shuttles_WIP01.png

Yeah, but how much stat difference are these guys? I recall reading that the sentinel is armored more than the lambda. So, maybe if it loses one green die, it would get more Hull points. I wouldn't think that it loses it's 3 red dice, though. The rest of it should stay the same, I think. Maybe 2 Crew.

MnapU.jpg

BRAzq.jpg

I guess the red dice depend on if you want to push the use of cannons on this thing.

Agreed about the hull.

ion cannon Turret Slot

blaster cannon Well this one is dificult as the Falcon also has two repeating blasters and the aren't represented in the game as they are anti personel blasters. Maybe these are anti vehicle blasters. Then: 1-2 Turret slots.

Edited by RogueLeader42
  • Retractable laser cannons (8) Same number as the Lambda -> 3 red dice
  • Concussion missile launchers (2)

    • 8 missiles each double the capacity of the TIE/D -> 2 Missile Slots
  • Retractable ion cannon turret (1) Turret Slot
  • Retractable repeating blaster cannon turrets (2) Well this one is dificult as the Falcon also has two repeating blasters and the aren't represented in the game as they are anti personel blasters. Maybe these are anti vehicle blasters. Then: 1-2 Turret slots.

Giving the Imps a ship with a turret slot might be nice, though I'm worried about multiple of them.

Maybe adding a Team slot to the Lambda, and adding in a Missile slot too should work well for the Sentinel. , and perhaps 1 or more hull, representing the bigger size.

Now most of the teams in the game also require energy, so perhaps giving the Sentinel the energy stat on a 0 point title card would work too.

A large ship using energy would be unique indeed. Glad I thought of it! >.> That's right, my topic, I steal credit xD lol

Anyway, I was trying to mainly give an excuse to add Kohl Seerdon with his heavily modified Sentinel, and maybe using the Energy and Crew would be a interesting way to modify it enough that it will feel extremely unique.

"The Revenge"

Change One of the Crew Upgrade's to a Team Upgrade.

Ship Generates Energy 1 per turn. Can only hold 3 Energy Max in reserve.

Then the set can come with.....

Gunnery Team x1

to make a basic add-on.

And if you have a copy of

Ordnance Experts

you have yourself a decent missile boat for two shots....but wait, there is more

"Sentinel Missile-Boat Refit"

Title

Change One of the Crew Upgrade's to a Team Upgrade.

Remove One Crew Upgrade

Add Two Missiles Slots

so that would bring up the total missiles to 4.....

What do you guys think.... I think it would be a nice alternative to using the Tie Punisher,

Edited by Zeoinx