I gamemastered the first sessions of Edge of the Empire. One thing that occured to me is that when I looked up the stats of the NPCs Awareness/Cool stats are missing. As I took a glimpse at the adverseries card packs the same is true for the cards. So it is difficult to determine initiative in case of a conflict. Do I miss a rule in the core game book, or how do fellow gamemasters handle these kind of situations?
Thanks for any help.