Imperial Triple Ace build

By FatherTurin, in X-Wing Squad Lists

So I've finally given in to the dark side. You guys not only have cookies, but some awesome aces. Here's the list I plan on flying:

Soontir Fel

PtL, Title, AT, Stealth Device

Carnor Jax

PtL, Title, AT, Stealth Device

Inquisitor

PtL, Title, AT

I understand this is a somewhat common triple ace build, what I'm looking for is stuff to watch out for. I know that BMST and autoblaster turrets will ruin my day, but what else?

Initiative bid. Against other aces lists your full 100 points will be your downfall.

The aces builds try to balance a healthy amount of offense and evasion (as in - maneuver to avoid taking damage). The less hits you can take, the more you are vulnerable to things that bypass or thwart your evasion (turrets, taking extras stress, ion tokens, bumping, etc..)

With your build, you have 10 total damage you can take. That's on the super low end. Most of the builds i see these days run with palp and 2 aces, or use vader and/or a defender instead of 2 interceptors.

That said, i think the main thing you have to deal with is your synergy....

  • Carnor is awesome - but does he fit?

As a strategy, Carnor wants to isolate an enemy that will be hit by all three of your ships, get to range 1 of that enemy, then annihilate him on a single turn. That strategy is great against smaller ships that can be isolated, but weak against evasion enemies, larger ships with any amount of defense, and situations where being at range one can put automatic damage onto Carnor. IMO, he is too high-stakes compared to Fel and Inquisitor.

Fel on the other hand is capable of extreme aggression AND highly defensive maneuvering. He's just super good at flexible, and often conservative play.

Inquisitor has a lot of what Fel has - and actually can be played extremely well at range 3 (3 attack dice and no bonus agility for the defender)

IMO - you need to look closely at Carnor and evaluate if he fits. To play with him IMO, means a more aggressive style where you might win or lose because of a single turn of Carnor's choices - that sounds like a build that wants more reliable tanky ships in the mix IMO.

What would you suggest? I'm running this list mostly for fun and a small break from rebel and scum, so I'm not dropping money on a lambda or advanced plus the raider (even the cards from the raider are pricey on eBay), but a defender is definitely doable. What would work in the points constraint? Juke/x7 Ryad? Crack Shot/x7 Ryad and a 1 point bid? (Replacing carnor)

Actually, if I don't go for a bid I think lone wolf would be better on Ryad, since her lower PS means she won't likely have an evade by the time she shoots.

I'm currently playing a triple interceptor list similar your setup but with VI Phenner instead of Inq.

List has served me well against Dengaroo, x7 defenders, protectarates and randoms.

It's probably not the most optimised list but very fun 2 fly and 3 interceptors look awesome on the table ;)

I disagree strongly with advice to drop Carnor.

Carnor is the reason that triple interceptors can win certain matchups. Dropping him would give you a much tougher time against many types of lists. Also, the advice about getting an initiative bid is also not as relevant as long as you have Carnor. Here's the reason: if you face another PS 9 ace, you can use Carnor to 'bully' him. He must try to kill Carnor or else his ace has no defensive tokens. Carnor can be used in a variety of ways to protect him and to get shots on tokenless enemies: use him as a blocker or flank and get behind said aces. Whether your Soontir moves first or last does not matter as much when your opponent has no way of protecting his own Soontir from your shots. Also, your Soontir becomes an excellent blocker if you need it...

So in light of that, I would say stick with your original list. However, I do think stealth is a bad choice generally speaking for this kind of list (it makes sense if you have palpatine, however). Especially with Black Market Slicer tools, Hull upgrade has become far more useful, imho.

However, don't think that this is an easy list to fly. If you want 'easy-mode', take a palp-carrying shuttle instead of one of the aces. This kind of list is one of the most difficult lists to win with in the game. The reason is because you must be extremely good at predicting enemy moves and then using that knowledge to place your ships in the best possible counter-positions. The only way to get good at this is through a lot of practice...

Good luck!

Edited by blade_mercurial

You are going to struggle against any list running blockers with a competent opponent.

All 3 of your ships drop instantly if they get blocked and have relatively predictable movements due to needing to do green manouvers.

So it appears that I'm likely to either tear someone to shreds or, in the words of Mal Reynolds, "experience some turbulence and then explode."

As an interceptor pilot from back in the days of the old PC games, I wouldn't have it any other way.

I will try both the original list and fool around with replacing Jax with Lone Wolf x7 Ryad, thanks for all the input!

Edited by FatherTurin

So it appears that I'm likely to either tear someone to shreds or, in the words of Mal Reynolds, "experience some turbulence and then explode."

As an interceptor pilot from back in the days of the old PC games, I wouldn't have it any other way.

I will try both the original list and fool around with replacing Jax with Lone Wolf x7 Ryad, thanks for all the input!

Sounds like a solid plan!