Updated 10/25/2016
I'm testing lots of variants of Defender builds, and so far the best results consistently appear to be Defender with Decimator (but i haven't tried any 3x JumpMasters yet). If you have time to review, take a look, reply with your thoughts, notes, or suggestions!
Key Questions
- The build boils down to 90 points for an x7 version of Ryad and one of two versions of Chiraneau - how would you spend the remaining 10 points?
- Is there anything else you suggest i test that uses similar ships?
- What are your thoughts on this build when it goes head-to-head against a 3x JumpMaster build? (I'm still looking for a local testing partner for that matchup)
Ryad Options
For a starting point, i use x7 on Ryad:
- Ryad (x7 Title) 32pts
Beyond that she has two other upgrade options, an EPT and a Modification.
EPT (Updated after Testing 10/31/2016)
-
Adaptability(0) - not enough of a PS increase to matter -
Veteran Instincts(1) - not enough of a PS increase to matter -
Crack Shot(1) - discard makes this too low overall value for a 2 ship build -
Juke(2) - pretty darn awesome, but PS limits her ability to consistent use this - Lone Wolf (2) - best pick so far
-
Outmaneuver(3) - she gets this situation all the time, but I've found an odd synergy with keeping the enemy trying to kill her INSTEAD of the Decimator, so i don't want to always be attacking from where i can't be attacked back -
Predator(3) - tested well, but wound up being strictly worse than PTL unless then enemy had PS2 targets -
Push the Limits(3) - tests well - but Lone Wolf does more work - save PTL for Rexler and interceptors
Modification (Updated after Testing 10/31/2016)
-
None(0) - not a bad option, but so far all tested builds had room for something more -
Twin Ion Mk II(1) - makes it even easier to remove stress, but not sure it leads to the best use of overall points in the build - Stealth Device (3) - forces the enemy to consider her a bad choice early - unless they can trap her. This is good, turns out having the enemy go after Decimator first is a good thing.
-
Engine(4) - great option, but her strat is to be defensive, this helps dodge arcs, but she would rather roll 5 dice from range 3 with a stealth device and Lone Wolf
Decimator Options
I've tried Oicunn with a fun as hell daredevil/ dauntless build - but in the end, i simply prefer Rear Admiral Chiraneau. The basic version is:
- Chiraneau (Palpatine, Engine Upgrade) 58pts
The Vader/Gunner version is also something I should test:
- Chiraneau (Darth Vader, Gunner, Engine Upgrade) 58pts
Beyond that i only am considering two of the other upgrade slots: EPT and the final Crew Slot.
EPT
- Adaptability (0) - only worth it if you don't have room for VI
- Veteran Instincts (1) - this always seems like a viable option for a PS8 ship - but i haven't tested it yet
-
Lone Wolf(2) - not good enough when you have 0 agility IMO -
Predator(3) - good option, but VI and Expose seem strictly better on RAC in a build with a defensive defender -
Daredevil(3) - While awesome, i just think it will be better to go for something to improve attack damage -
Expose(4) - very good option, but not as good as attacking first
Crew Options
- Palpatine, Intelligence Agent (9) - great for the control strategy, allows room for a Seismic Torpedo
- Palpatine, Rebel Captive (11) - needs to be tested, would be a 99 point build, helping to ensure initiative
- Palpatine, Ysanne (12) - strong option, needs more testing
- Palpatine, Gunner (13) - untested, would only have room for Adaptability - so max Pilot Skill or 9
- Vader, Gunner, Intelligence Agent (9)
- Vader, Gunner, Rebel Captive (11)
- Vader, Gunner, Ysanne (12)