The Resistance Transport

By dewbie420, in X-Wing

I'm also pretty sure it'll look a lot better than people are expecting.

I'm mean, I'm sure FFG's 3D sculptors can make it look it phenomenal, but it'd still be a polished turd.

This thing makes no sense, even for a Star Wars "Logic" ship.

The B-Wing cockpit does not rotate or twist or anything, so the ship is stuck in this position. What the hell kind of profile is that? Imagine trying to drive a bus or a battleship if the thing was always sideways. Maneuvering would be incredibly difficult and your profile is gigantic for anything trying to shoot you from the front or the back (you know, anything you're attacking with your own canon or anything that's chasing you). At least the B-Wing, which has effectively the same giant profile, is narrower and can justify it's long wide profile under the design logic of increasing the spread of its array of weaponry to help with both accuracy and cooling and whatever else. There is no justification for doing so on a wide lightly-armed troop transport full of people.

The cockpit is armored, and in the official images you can see that the cockpit has just been covered with durasteel armored plates. Meaning this thing now has zero visibility from the cockpit. The books fluff this off as 'pilot visualizes through sensors and holograms." Wait, what? Star Wars computer techonology is now that advanced? Well why in the world is this piece of the scrapped garbage (literally) the only small craft to armor its cockpit? Shouldn't all ships do that now if Star Wars pilots and crew don't have to rely largely on visuals to do their tasks?

Even by Star Wars logic, this thing is a clown car. It's effectively just slightly more volume than a B-Wing and yet carries 21 people instead of 2. Wow, how inefficient are the B-Wing's weapon and engine systems that it's roughly the same size but can't devote space and life support and resources for twenty additional people?

From a design-space perspective, what the heck it's this thing supposed to do? It's treading so dangerously close to both B-Wing and U-Wing design space that I'm not sure what role it would fit in the game?

For me, while I don't hate the look of the ship aesthetically, it's definitely the Cloud Car of space. Something that looks sort of wacky and makes less than zero sense in the realm of even Star Wars aerospace design. From a game play perspective, I can't see this having an interesting enough niche between the B-Wing/E2 and the U-Wing to be worth adding.

Ugly isn't enough reason to stop the merchandising. The Ghost is an obese stop sign with guns, but that hasn't hurt sales.

The Ghost has a certain charm... but I'm not sure this has any redeeming features... If ships could speak it would say "Kill me... please kill me"

LOL!

(I got that reference)

There is no ship too ugly for X-Wing.

This ship design is more like Mad Max in space - but it survives the Disney QA, so it should be suitable for mass markets.

It's not just Disney QA, it's ILM, which has always been the best arm of Lucasarts. There were 781 designs for the U-wing; 780 that didn't make the cut to be our new ship for Rogue One. I'm sure the Resistance Transport was subject to adequate scrutiny.

And they chose the ugliest one... :/

I'm also pretty sure it'll look a lot better than people are expecting.

I'm mean, I'm sure FFG's 3D sculptors can make it look it phenomenal, but it'd still be a polished turd.

This thing makes no sense, even for a Star Wars "Logic" ship.

The B-Wing cockpit does not rotate or twist or anything, so the ship is stuck in this position. What the hell kind of profile is that? Imagine trying to drive a bus or a battleship if the thing was always sideways. Maneuvering would be incredibly difficult and your profile is gigantic for anything trying to shoot you from the front or the back (you know, anything you're attacking with your own canon or anything that's chasing you). At least the B-Wing, which has effectively the same giant profile, is narrower and can justify it's long wide profile under the design logic of increasing the spread of its array of weaponry to help with both accuracy and cooling and whatever else. There is no justification for doing so on a wide lightly-armed troop transport full of people.

The cockpit is armored, and in the official images you can see that the cockpit has just been covered with durasteel armored plates. Meaning this thing now has zero visibility from the cockpit. The books fluff this off as 'pilot visualizes through sensors and holograms." Wait, what? Star Wars computer techonology is now that advanced? Well why in the world is this piece of the scrapped garbage (literally) the only small craft to armor its cockpit? Shouldn't all ships do that now if Star Wars pilots and crew don't have to rely largely on visuals to do their tasks?

Even by Star Wars logic, this thing is a clown car. It's effectively just slightly more volume than a B-Wing and yet carries 21 people instead of 2. Wow, how inefficient are the B-Wing's weapon and engine systems that it's roughly the same size but can't devote space and life support and resources for twenty additional people?

From a design-space perspective, what the heck it's this thing supposed to do? It's treading so dangerously close to both B-Wing and U-Wing design space that I'm not sure what role it would fit in the game?

For me, while I don't hate the look of the ship aesthetically, it's definitely the Cloud Car of space. Something that looks sort of wacky and makes less than zero sense in the realm of even Star Wars aerospace design. From a game play perspective, I can't see this having an interesting enough niche between the B-Wing/E2 and the U-Wing to be worth adding.

This.

Except that I do hate the ship aesthetically.

I'm also pretty sure it'll look a lot better than people are expecting.

I'm mean, I'm sure FFG's 3D sculptors can make it look it phenomenal, but it'd still be a polished turd.

This thing makes no sense, even for a Star Wars "Logic" ship.

The B-Wing cockpit does not rotate or twist or anything, so the ship is stuck in this position. What the hell kind of profile is that? Imagine trying to drive a bus or a battleship if the thing was always sideways. Maneuvering would be incredibly difficult and your profile is gigantic for anything trying to shoot you from the front or the back (you know, anything you're attacking with your own canon or anything that's chasing you). At least the B-Wing, which has effectively the same giant profile, is narrower and can justify it's long wide profile under the design logic of increasing the spread of its array of weaponry to help with both accuracy and cooling and whatever else. There is no justification for doing so on a wide lightly-armed troop transport full of people.

The cockpit is armored, and in the official images you can see that the cockpit has just been covered with durasteel armored plates. Meaning this thing now has zero visibility from the cockpit. The books fluff this off as 'pilot visualizes through sensors and holograms." Wait, what? Star Wars computer techonology is now that advanced? Well why in the world is this piece of the scrapped garbage (literally) the only small craft to armor its cockpit? Shouldn't all ships do that now if Star Wars pilots and crew don't have to rely largely on visuals to do their tasks?

Even by Star Wars logic, this thing is a clown car. It's effectively just slightly more volume than a B-Wing and yet carries 21 people instead of 2. Wow, how inefficient are the B-Wing's weapon and engine systems that it's roughly the same size but can't devote space and life support and resources for twenty additional people?

From a design-space perspective, what the heck it's this thing supposed to do? It's treading so dangerously close to both B-Wing and U-Wing design space that I'm not sure what role it would fit in the game?

For me, while I don't hate the look of the ship aesthetically, it's definitely the Cloud Car of space. Something that looks sort of wacky and makes less than zero sense in the realm of even Star Wars aerospace design. From a game play perspective, I can't see this having an interesting enough niche between the B-Wing/E2 and the U-Wing to be worth adding.

1: You do realize 100% of those complaints can be given to the Falcon too, right?

2: We've had sensor/hologram+armored cockpits since the HWK-290. This is absolutely nothing new.

3: This motherhubbard is about three B-Wings in height. Maybe even four. It's a flying box with two engines on each side, a cockpit on one and blasters on another. It looks like the bastard lovechild of a YKL-37R Nova Courier and a B-Wing.

Like, you do know that offset cockpits are nothing new to Star Wars right? Just, mull over that for a second.

Now if you want something TRULY stupid, it's that the first order transport's pilot stands while flying the sodding thing. That's just dumb to do.

Except that I do hate the ship aesthetically.

Yes it is very hate-able. Even in the Star Wars universe, the characters/pilots would hate it too.

My 80's warped brain: It looks like the A-team took a Volvo and some spare parts and plopped it into an armored cloud car.

REB%2BBAT%2BRES%2BTRANSPORT.PNG

I now have 107 of your tiny Star Wars ships on file. I know I'm missing some. :)

Yeah... I have done way more then that...

:lol:

God I hope that Episode VIII has a Resistance Transport that is not the one from VII...as in it looks 100 times better. And that FFG decides to only make the Ep8 one.

As for the comments about the esistance transport and the Uwing filling similar roles, they really do fill simlar ones, but then I guess the Resistance one would have tech on it, possibly even 2 tech slots like the Upsilon for the 1st Order.

Edited by knavelead

I'm also pretty sure it'll look a lot better than people are expecting.

I'm mean, I'm sure FFG's 3D sculptors can make it look it phenomenal, but it'd still be a polished turd.

This thing makes no sense, even for a Star Wars "Logic" ship.

The B-Wing cockpit does not rotate or twist or anything, so the ship is stuck in this position. What the hell kind of profile is that? Imagine trying to drive a bus or a battleship if the thing was always sideways. Maneuvering would be incredibly difficult and your profile is gigantic for anything trying to shoot you from the front or the back (you know, anything you're attacking with your own canon or anything that's chasing you). At least the B-Wing, which has effectively the same giant profile, is narrower and can justify it's long wide profile under the design logic of increasing the spread of its array of weaponry to help with both accuracy and cooling and whatever else. There is no justification for doing so on a wide lightly-armed troop transport full of people.

The cockpit is armored, and in the official images you can see that the cockpit has just been covered with durasteel armored plates. Meaning this thing now has zero visibility from the cockpit. The books fluff this off as 'pilot visualizes through sensors and holograms." Wait, what? Star Wars computer techonology is now that advanced? Well why in the world is this piece of the scrapped garbage (literally) the only small craft to armor its cockpit? Shouldn't all ships do that now if Star Wars pilots and crew don't have to rely largely on visuals to do their tasks?

Even by Star Wars logic, this thing is a clown car. It's effectively just slightly more volume than a B-Wing and yet carries 21 people instead of 2. Wow, how inefficient are the B-Wing's weapon and engine systems that it's roughly the same size but can't devote space and life support and resources for twenty additional people?

From a design-space perspective, what the heck it's this thing supposed to do? It's treading so dangerously close to both B-Wing and U-Wing design space that I'm not sure what role it would fit in the game?

For me, while I don't hate the look of the ship aesthetically, it's definitely the Cloud Car of space. Something that looks sort of wacky and makes less than zero sense in the realm of even Star Wars aerospace design. From a game play perspective, I can't see this having an interesting enough niche between the B-Wing/E2 and the U-Wing to be worth adding.

1: You do realize 100% of those complaints can be given to the Falcon too, right?

2: We've had sensor/hologram+armored cockpits since the HWK-290. This is absolutely nothing new.

3: This motherhubbard is about three B-Wings in height. Maybe even four. It's a flying box with two engines on each side, a cockpit on one and blasters on another. It looks like the bastard lovechild of a YKL-37R Nova Courier and a B-Wing.

Like, you do know that offset cockpits are nothing new to Star Wars right? Just, mull over that for a second.

Now if you want something TRULY stupid, it's that the first order transport's pilot stands while flying the sodding thing. That's just dumb to do.

Did you read my post?

No, not all ships in Star Wars have a larger profile from the front than form the side. In fact, this is only true of very few ships, namely the Firespray and K-Wing come to mind. The K-Wing makes sense because it's got sensor packages and ordnance all up its wings and the Firespray...well I guess it looks badassed? Even the Falcon, which you noted, has a smaller head-on profile than it does from the side.

No, not all ships have boarded opaque metal plating over their cockpits, thus removing visibility. In fact, only the HWK has done that, as you note, but it's weirdo ship from a 90s computer game with questionable graphics. Literally every other Star Wars ship--from the smallest fighter the the largest capital, hell even the Death Star--has had transparent glass windows in their cockpit or bridges.

You realize this thing is NOT about the size of three B-Wings, right? In fact, it's actually shorter than a B-Wing. That is a B-Wing cockpit it has, just re-attached. A B-Wing from cockpit to cannon is 16.9 meters. This flying garbage is only 16.2 meters from cockpit to canon. It's literally shorter than a B-Wing.

Yes, I did know that offset cockpits have been around in Star Wars. No, I never f'in complained about that aspect of the Resistance transport even once... so not sure why you bring it up.

"Where did the Resistance Transport come from, Daddy?"

"Well, you see Tommy, when a B-Wing and a shipping container love each other VERY much..."

Seriously, I have no doubt that the miniature would look fabulous (to some). FFG pulled off a miracle with the K-Wing, and even the ARC, which I never thought was a bad looking ship, blew away my wildest expectations for a mini from FFG.

My main concern, as someone else said, is ship role and design space. It really feels like the U-Wing fits the same kind of role, unless you focus on the cannon and then what, are we just gonna slap a tech slot on a lambda more or less? I'm not super interested, except for one thing. The Upsilon gives us precedent for using epic ship actions in standard play. Is this thing armored enough to justify a reinforce action? Maybe it was ECM modules and we could see Jam in standard play? I'm still concerned about it squeezing other ships role-wise, but as the game gets bigger, that will happen no matter what, and I have faith in FFG. After all, the Upsilon doesn't feel like a lambda to me at all.

God I hope that Episode VIII has a Resistance Transport that is not the one from VII...as in it looks 100 times better. And that FFG decides to only make the Ep8 one.

As for the comments about the esistance transport and the Uwing filling similar roles, they really do fill simlar ones, but then I guess the Resistance one would have tech on it, possibly even 2 tech slots like the Upsilon for the 1st Order.

>Episode VIII

uh.

Should a Ground Assault expansion be released I think this ship would have a role. I don't want to see infantry represented in models, their scale and speed are insignificant. Maybe though, introduse AT-ATs, AT-STs, etc. as slow moving turrets. Troop Carriers could deliver tokens to the ground (like mines) which act as ground based squadrons which can fire at R1 only. Differing points depending on weapons. Eg. Small arms - 1 attack die - 1 pt, heavy weapons - 2 attack dice - 2 pts, etc

TBH 1:270 is close to 6mm, So I would be fine with 5/10 man stands.

Hum. So this is just my opinion ofcourse. 21-22 pts if dial is close to B-wing. 4 with mango might be a bit much if it can K turn. If no K turn, I'd say 20-21. If no White turns around 19.

If they make the Resistance one then they need the actual one that had a longer screen time than both the Resistance transport and Quadmaster combined:

009_zpsmzowbb0q.jpg

I'll stick to making use of these transports:

005_zpscr0zwanj.jpg

002_zpsgp9ptekc.jpg

Edited by DB Draft

The FO transport is basically unarmed.

But the fact that we still haven't seen the Sentinel class shuttle gives me hope that even ships featured in the movies don't necessairly have to be in the game if there is too much overlap, so maybe we won't see any uglies added to the game ( yes, that thing is a new canon ugly, a ship made by welding together parts of other ships).

The FO transport is basically unarmed.

But the fact that we still haven't seen the Sentinel class shuttle gives me hope that even ships featured in the movies don't necessairly have to be in the game if there is too much overlap, so maybe we won't see any uglies added to the game ( yes, that thing is a new canon ugly, a ship made by welding together parts of other ships).

IIRC there's an understanding in the community that Uglies (i.e. the scum cut-and-shuts from legends) are the only thing Disney won't let FFG look at doing,

This would presumably be distinct from that in that it was on screen in a movie...

So was the Sentinel, featured in ANH and multiple times in Rebels, doesn't mean it has to be in game.

If they make the Resistance one then they need the actual one that had a longer screen time than both the Resistance transport and Quadmaster combined:

009_zpsmzowbb0q.jpg

I'll stick to making use of these transports:

005_zpscr0zwanj.jpg

002_zpsgp9ptekc.jpg

I really like that Carrier with the AT-ATs!!!

i wager it'll end up in the game eventually. Purely because theyre kinda running out of ships without delving deeper into prequels or EU

i wager it'll end up in the game eventually. Purely because theyre kinda running out of ships without delving deeper into prequels or EU

yep, they are pretty tapped out...

If we get one new movie per year and a new TV show soon, I think FFG will be scraping-the-bottom-of-the-barrel to get 2 waves per year of official canon starships. Unless the story writers and directors of film/TV or other media specifically design ships to help game designers...we're gonna get every oddball transport with or with out a gun. But I'm fine with that.

TBH 1:270 is close to 6mm, So I would be fine with 5/10 man stands.

SWCD%2BNOV%2B2015%2BLWB.jpg

LW%2BSCALE%2BEMP%2B1%2BPRE.jpg

:)

Focus, Target Lock, Coordinate

Cannon, Cannon, Crew, Crew, Tech, System, Torpedo

So, how many squad points for PS3?

The current B-wing carries multiple weapons which qualify as "cannons" - heavy laser, ion cannon, autoblasters.

In game terms, some are folded into the primary attack stat and some represented by the options available in the cannon slot.

I would suggest that unless you're planning on having a cannon-related ability available to every ship (a la IG-88), one cannon slot is enough.

A cannon slot rather than 4 attack dice isn't bad - it's essentially a lambda - but you need to think carefully about what this ship is "for". A multiple crew caddy is nice, I guess, but it depends what for; Rebels have some nice support crew (kanan, Jan Ors) but none so critical as to need to build a squad around, and most can sit on the ship they're supporting (or hide on a captured TIE fighter).

If you wanted a 'General Organa' version of Leia that took two crew slots, then the transport would be a (very apt) transport for her; the only other options are the falcon and the ghost. If she's a rangeless support as per Manaroo or Palpatine, then a ship which is reasonably cheap if you don't go nuts with options would be fairly useful. I'd probably try to make her distinct from those two (who help out that one guy by handing one ship per turn modifiers) by letting her help everyone (very Leia) but obviously not to the same extent. Which is kind of what her current card does, only the fact she's a one-use discard and not cheap means she's only really much use in epic games

As described, the ship statline you've suggested is essentially a Lambda shuttle but much, much worse - the primary weapon is feeble and you lose a shield, so even if you want a slight PS boost you're talking lambda money tops, even allowing for co-ordinate.

And to give it real punch for its 2 attack dice: a 5 point unique title that gives the primary weapon Auto blaster functionality.

Given that it could just pack an autoblaster for the same price... I dunno. A unique title should really refer to a specific ship. either Autoblasters are a fairly common fit or not. You could always make "retrofitted guns" a cannon upgrade that somehow improves the primary weapon - potentially a nice option if you want to be able to use the transport as a 'heavy fighter' rather than a crew caddy.

I'd agree the dial will be critical. Logically it should be B-wing ish, but the real decider will be if you allow it a Koiogran Turn, Segnor's Loop or Talon Roll.

Making it the first large ship with a Talon Roll might be interesting, and good if it's going to primarily be avoiding fights rather than getting into them.

The real question, will it have a Sabine pilot?

Not to mention unless it has some weird title that lets it fire both cannons, theres literally no point in double cannon slot.

You can only ever use one, and the other would just add points for little to no gain.

Now what would be interesting is if you could fire one cannon and apply the effect of the other as well. Fire a Mangler Cannon that also applies an ion token ftw lol