One of my minor niggles with the X-Wing game system is that freighters are faster than fighters due to the difference in base size. While that's OK for the fastest hunk of junk in the galaxy, I also figure that's what the Engine Upgrade is there to represent.
It occurred to me that there's a way to change maneuvering that eliminates the discrepancy: measure movement rear-to-rear rather than front-to-rear. This eliminates the base length as part of the maneuver, and means that everything that moves the same speed maneuver has the front of the base move the same distance. It slows fighters down, but slows the big base ships down more.
Here's how you do it: Place the maneuver template against the side of the ship's base, flush with the rear of the base. Then move the ship so that the rear of the base is parallel with the front of the template. For banks and turns, place the left templates on the left side of the ship's base, and the reverse for the right.
For consistency this actually needs redesigned templates which have a right angle at front and rear to simplify alignment, but it results in more consistent movement across all ship sizes.
Brought to you in the theme of "answers to question you never asked" ...