PWT vs Mobile Arc - points discount ?

By ianmiddy, in X-Wing

Tried posting this in Custom Cards, but maybe it got lost :unsure:

Anyway...any thoughts on the points discount for using a mobile arc vs a regular turret ?

Eg, the ORS is 27pts with a 2-dice turret, how much with a mobile arc instead...got a YT-1000 that I'm trying to cost for custom cards using the YT-1300 dial, but with a reduced hull/shield/upgrade stat-line, feels like it should be somewhat less than the Contracted Scout but then that's silly cheap!

Any thoughts/help appreciated...cheers ;)

I'm not sure the mobile arc is worse: it allows you to use in arc bonuses.

I'm not sure the mobile arc is worse: it allows you to use in arc bonuses.

"worse" is a bit of a loaded term

but the mobile arc unquestionably requires a lot more foresight to fly, as you actually have to plan ahead and base your maneuvers around where it is positioned

otherwise, you lose action efficiency and/or shots you would've otherwise had with a consequence free PWT

Edited by ficklegreendice

Maybe add an additional red die for the conversion and keep price the same?

Maybe add an additional red die for the conversion and keep price the same?

Well, changing the ConScout from 2 to 3 costs 12 points, so I'm not sure that's realistic...and for this particular ship, not really appropriate (I know 2 red die are pretty worthless these days, but as its only for casual play, prefer to keep it thematic)

So, based upon the potential loss of action [or maybe stress from PTL], vs in-arc bonuses like non-range3-autothrusters etc, is the thinking that the difference between front arc, front/rear, mobile and pwt-full isn't enough to warrant point differences, or so small as to only really come between the first & last ??? :unsure:

Maybe add an additional red die for the conversion and keep price the same?

Well, changing the ConScout from 2 to 3 costs 12 points, so I'm not sure that's realistic...and for this particular ship, not really appropriate (I know 2 red die are pretty worthless these days, but as its only for casual play, prefer to keep it thematic)

So, based upon the potential loss of action [or maybe stress from PTL], vs in-arc bonuses like non-range3-autothrusters etc, is the thinking that the difference between front arc, front/rear, mobile and pwt-full isn't enough to warrant point differences, or so small as to only really come between the first & last ??? :unsure:

This again?

Generally the mobile arc is far worse than unrestricted targeting. The PWT can target anyone in range at any time for no additional cost. The mobile arc only covers a fraction of the area a PWT can cover and while the selection can be changed in requires an all important action to so do.

As with most things there is an exception. IF your mobile arc happens to be pointed the right way it gets to count things as "in arc" which may allow or prevent certain other bonuses. How often you see those things make a big difference when it comes to how valuable this exception is to you.

Going from a PWT to a mobile arc is probably only worth three points at most. A player that is good at planning for the mobile arc and is using effects that require the target to be in arc should end up with the switch to a mobile arc being a positive rather than a negative. The PWT is definitely easier to use though.

This again?

Generally the mobile arc is far worse than unrestricted targeting. The PWT can target anyone in range at any time for no additional cost. The mobile arc only covers a fraction of the area a PWT can cover and while the selection can be changed in requires an all important action to so do.

As with most things there is an exception. IF your mobile arc happens to be pointed the right way it gets to count things as "in arc" which may allow or prevent certain other bonuses. How often you see those things make a big difference when it comes to how valuable this exception is to you.

Rey also likes it

Edited by VanderLegion

I'm not sure the mobile arc is worse: it allows you to use in arc bonuses.

"worse" is a bit of a loaded term

but the mobile arc unquestionably requires a lot more foresight to fly, as you actually have to plan ahead and base your maneuvers around where it is positioned

otherwise, you lose action efficiency and/or shots you would've otherwise had with a consequence free PWT

But if you exhibit that foresight it's able to be significantly more powerful than a PWT.

It's a PWT with skill-based performance.

I say no as its still a big advantage over fixed arc ships.

It's about time PWT users learnt to use their brains during a match.

I'm not sure the mobile arc is worse: it allows you to use in arc bonuses.

"worse" is a bit of a loaded term

but the mobile arc unquestionably requires a lot more foresight to fly, as you actually have to plan ahead and base your maneuvers around where it is positioned

otherwise, you lose action efficiency and/or shots you would've otherwise had with a consequence free PWT

But if you exhibit that foresight it's able to be significantly more powerful than a PWT.

It's a PWT with skill-based performance.

Good

Thats kinda exactly the point

But if you exhibit that foresight it's able to be significantly more powerful than a PWT.

It's a PWT with skill-based performance.

How so? I don't see an inherent advantage of a mobile arc over a primary weapon turret. Certainly there are abilities that tied to weapon arcs that can be given more surface area by a mobile arc, but I'm not hearing that- say- Outmaneuver is a killer EPT on the Lancer.

I'm not sure the mobile arc is worse: it allows you to use in arc bonuses.

"worse" is a bit of a loaded term

but the mobile arc unquestionably requires a lot more foresight to fly, as you actually have to plan ahead and base your maneuvers around where it is positioned

otherwise, you lose action efficiency and/or shots you would've otherwise had with a consequence free PWT

But if you exhibit that foresight it's able to be significantly more powerful than a PWT.

It's a PWT with skill-based performance.

Doesnt take that much skill to put your arc to the side and circle the enemy instead of flying right at em

This again?

Generally the mobile arc is far worse than unrestricted targeting. The PWT can target anyone in range at any time for no additional cost. The mobile arc only covers a fraction of the area a PWT can cover and while the selection can be changed in requires an all important action to so do.

As with most things there is an exception. IF your mobile arc happens to be pointed the right way it gets to count things as "in arc" which may allow or prevent certain other bonuses. How often you see those things make a big difference when it comes to how valuable this exception is to you.

Sorry, yes I know it's been discussed a great deal, but I didn't recall any threads that specifically addressed the possible points cost/discount involved :unsure:

Going from a PWT to a mobile arc is probably only worth three points at most. A player that is good at planning for the mobile arc and is using effects that require the target to be in arc should end up with the switch to a mobile arc being a positive rather than a negative. The PWT is definitely easier to use though.

So, to be conservative does a 2pt discount against pwt seem reasonable? For my "casual" YT-1000 & Ghtroc 690, I'm thinking a reduced ORS statline of 2/1/5/3 PS1 with one of the two crew slots swapped to system [to represent smaller, but with automation], so equal cost [although, I believe, the 'old' style costings reckoned crew slots more valuable, but will ignore that] - so, 5pt reduction for the reduced hull/shields, 2pt reduction for the mobile arc, drops it to 20pts but then set it to 21pts to be conservative and go along with FFG's apparent dislike for being able to field too many "5x" lists... :P ;)

Reasonable ? :huh:

Cheers...

Edited by ianmiddy

This again?

Generally the mobile arc is far worse than unrestricted targeting. The PWT can target anyone in range at any time for no additional cost. The mobile arc only covers a fraction of the area a PWT can cover and while the selection can be changed in requires an all important action to so do.

As with most things there is an exception. IF your mobile arc happens to be pointed the right way it gets to count things as "in arc" which may allow or prevent certain other bonuses. How often you see those things make a big difference when it comes to how valuable this exception is to you.

Dengar becomes SIGNIFICANTLY better with a mobile arc so he no longer has to be facing you to get his ability...

Rey also likes it

Point taken...if I do any named pilot card abilities, have to be careful of offering in-arc bonuses...and have to watch for any crew cards that offer similar [although, so do FFG]...thanks ;)

This again?

Generally the mobile arc is far worse than unrestricted targeting. The PWT can target anyone in range at any time for no additional cost. The mobile arc only covers a fraction of the area a PWT can cover and while the selection can be changed in requires an all important action to so do.

As with most things there is an exception. IF your mobile arc happens to be pointed the right way it gets to count things as "in arc" which may allow or prevent certain other bonuses. How often you see those things make a big difference when it comes to how valuable this exception is to you.

^THIS^

You can't arc dodge PWTs just the in-arc out arc effect. You can arc dodge MFAs. Come to think of it MFAs are more like Arc dodgers that don't dodge arc. The higher the pilot skill the less "foresight" therefore the better position.

Mobile firing arcs are how turrets should've been done.

That's my semi-relevant 2p.

More relevant: Autothrusters are a thing. Dengar and Rey are a thing. This makes blanket costing PWTs v MFAs difficult.

But if you exhibit that foresight it's able to be significantly more powerful than a PWT.

It's a PWT with skill-based performance.

How so? I don't see an inherent advantage of a mobile arc over a primary weapon turret. Certainly there are abilities that tied to weapon arcs that can be given more surface area by a mobile arc, but I'm not hearing that- say- Outmaneuver is a killer EPT on the Lancer.

No, but autothrusters are a killer mod against PWTs, especially those with just 2 dice. The mobile arc at the other hand allows you to fly like a turret ship, while prevent that autothruster proc. It would be nice against outmaneuver too, but as outmaneuver is overpriced it makes no difference in that regard.

BTW I find it funny how people say "the mobile arc" is only covering a fraction of a PWT" yeah, sure that freaktion is 180° and should usually cover at least 75% of the relevant board,leaving very few blind spots.

BTW I find it funny how people say "the mobile arc" is only covering a fraction of a PWT" yeah, sure that freaktion is 180° and should usually cover at least 75% of the relevant board,leaving very few blind spots.

I took this to be because the Shadowcaster has fixed, forward firing weaponry as well as the remote-controlled turret ? :unsure: [i think the preview article says something to this effect]

For my own implementation, my two ships will only have the rc-turret, and so no primary arc [since no weapon upgrade slots], only the mobile one - so only a 90 degree coverage...not sure if any future FFG implementations will do the same :huh:

Edited by ianmiddy

Mfa has literally infinitely more of a blindspot than a pwt, which has jack ****

Youd have to retool costs and abilities (see all lancer pilots), it isnt something you can just ship in an errata

Hotr shouldve arrived with a mobile arc falcon. Sadly, ffg missed an opportunity

Edited by ficklegreendice

What about a modification

PWT ships only

Replace your PWT with an mfa

After destroying a ship you may rotate your mfa

-2 points

Mfa has literally infinitely more of a blindspot than a pwt, which has jack ****

Youd have to retool costs and abilities (see all lancer pilots), it isnt something you can just ship in an errata

Hotr shouldve arrived with a mobile arc falcon. Sadly, ffg missed an opportunity