How many maneuvers to get to the end of extreme ATTACK range

By EliasWindrider, in Star Wars: Edge of the Empire RPG

ok the book that planetary close range picks up where personal extreme range ends, and that you can never spend maneuvers to move from personal extreme range to planetary close range because it could be several kilometers and take hours of walking to get to planetary close range. fine and dandy people walk about 4 miles and hour so hours means we're talking a minimum of 5 miles/8 km (which when I was 19 years old I was capable of running in a half hour) and that Order(10) miles is more probable for close range. That's not the question. The question is assuming someone has a blaster rifle capable of firing at extreme range, and they just shot a guy/gal/organic-with-other-or-no-gender/droid at the maximum range of that blaster rifle, how many maneuvers would it take to get to the target they just shot to retrieve the comlink/data pad/credit stick/mcguffin from the dead guy/gal/organic-with-other-no-gender/droid?


I realize that the answer probably isn't in the rules and thus would require a GM call, so this is probably more of an opinion pole... so what would you rule?

Just how the book describes.

2 maneuvers from extreme range of the target to long range.

2 maneuvers from long to medium.

1 maneuver from medium to short.

1 maneuver to engage the target.

6 maneuvers in total.

3 rounds of maneuvers if you downgrade your action into a 2nd free maneuver or you take 6 strain (2 per 2nd maneuver in a turn) to keep your action (for whatever purposes).

1 for short to medium

2 for medium to long

2 for long to extreme

So, 5 maneuvers on flat ground.

Oops, didn't account for getting engaged... so, yeah, 6 maneuvers to be able to interact with the corpse.

Edited by Kallabecca

1 for short to medium

2 for medium to long

2 for long to extreme

So, 5 maneuvers on flat ground.

Oops, didn't account for getting engaged... so, yeah, 6 maneuvers to be able to interact with the corpse.

Not only that, you have to count down with range bands in this system. So You determine how far the target is and then start counting down to engaged. 2 from extreme to long, 2 from long to medium, 1 from medium to short, etc...

1 for short to medium

2 for medium to long

2 for long to extreme

So, 5 maneuvers on flat ground.

Oops, didn't account for getting engaged... so, yeah, 6 maneuvers to be able to interact with the corpse.

Not only that, you have to count down with range bands in this system. So You determine how far the target is and then start counting down to engaged. 2 from extreme to long, 2 from long to medium, 1 from medium to short, etc...

reversing the order I typed them up didn't change the values.

As above. Add two or three maneuvers if at the extremiest Extreme range. Like, on the edge of Close range.

Is all of personal scale range a subset of Close planetary scale range?

Maybe it is that simple but I was thinking that 6 was for the near side of extreme range not the far side of extreme range. Does that change anything?

Maybe it is that simple but I was thinking that 6 was for the near side of extreme range not the far side of extreme range. Does that change anything?

My understanding is:

Not in narrative terms, no. The outer edge of Extreme is no different than the near edge of Extreme, even though it may cover a fairly large area. If I were GMing such an encounter I'd probably make you spend a couple of extra maneuvers walking around things, assuming that the encounter doesn't take place in space or on a featureless plane.

Edited by SFC Snuffy

As long as the GM thinks it should take. If you arent in combat, you arent doing maneuvers to move anyway. If you are in combat just give a number.

As long as the GM thinks it should take. If you arent in combat, you arent doing maneuvers to move anyway. If you are in combat just give a number.

Gauging by the in combat maneuvers can help with the out of combat time. "6 maneuvers, so between 3 and 6 minutes over the given terrain to get there." kind of a thing. Oh, you want to sprint over there... ok, 1.5 - 3 minutes and the person gets there.

Just how the book describes.

2 maneuvers from extreme range of the target to long range.

2 maneuvers from long to medium.

1 maneuver from medium to short.

1 maneuver to engage the target.

6 maneuvers in total.

3 rounds of maneuvers if you downgrade your action into a 2nd free maneuver or you take 6 strain (2 per 2nd maneuver in a turn) to keep your action (for whatever purposes).

Greetings everyone,

if I remember correctly, RAW you only need to spend the 1 maneuver from close to engage when engaging a hostile target. If the target is a dead body, you could move in 5 maneuvers from extreme to engaged. But then again, RAW also states the 1 maneuver to move within close range. So, technically, starting at extreme range, after 5 maneuvers you are within close range of your target and might be engaged (at GM's discretion). After 6 maneuvers you are definitely engaged. If you look at it the other way round, it becomes a bit easier: you'd be at extreme range after 5 maneuvers if the starting point wasn't a hostile target. If you flee an enemy, you'd need 6 maneuvers to get from enganged to extreme, assuming they don't try to follow.

This is, like others said, assuming no difficult terrain. With difficult terrain it might be a totally different number of maneuvers and even skill checks (e.g. athletics, coordination) might be required. This leads me to an important point about the range bands:

The range bands in this system are used for two things: Actual range (which is handled very abstract and should be resolved narratively) and ranged-attack difficulty. Depending on the scenery, those might not be the same.

Example: If you shoot someone on a roof of a building from the roof of another building, the range determining your difficulty might be medium. But engaging the target is not possible with two maneuvers. You either need to go down one building and up the other, which might put the range beyond extreme on a very tall building with no working elevator.

Or you can try to jump the distance, with possibly dire consequences.....

May the jetpack be with you :)

Fred