Anecdotes about your EotE games

By Milarqui, in Star Wars: Edge of the Empire RPG

I'm not sure if anyone has done this before. If you have, I am sorry.

I thought about sharing anecdotes about what has happened in Edge of the Empire games I've been in, and then see what else others can share.

1: I'm the GM. I'm doing the adventure that comes with the Core Rulebook (the one where you have to capture the Aqualish smuggler Bandin Dobah, don't know the name in English). The team is formed by a robot bounty hunter (a modified version from the B-1 from the prequels), a human female mechanic, a human male pilot (who deserted from the Imperial Navy), a Twi'lek smuggler (with a reward on her head from a Hutt clan) and a Chiss doctor. They did several hilarious things during the game, somewhat going off the rails.

* In the bar where they meet the Rodian girl and Daro (Bandin Dobah's lieutenant), the idea is that you fight Daro's thugs while he tries to run away and warn the others. The players calm things down, tell the guy that they have heard about the R2 unit he has taken and offer to help him. They convince him... but they get so many Threats in the throw that Daro decides to attempt to kidnap the mechanic (who is quite sexy as well). The first thug falls on the first round, the other on the second, and Daro on the fourth (after the mechanic gets on a fist fight with him).

* With the info about the storehouse provided by the locals (who really dislike Daro), the group goes there. When the smugglers there answer, the players convince them that Daro sent them to work together. As soon as the guys open the door, the robot kicks the door open, throws a stunner grenade in and closes the door. The resulting fight ends in four turns... and this after they spent about half an hour on a strategy.

* When they arrive to Dobah's asteroid, they manage to sneak in and then get into the ship before the turret guy can start shooting at them. In the middle of the shooting, Bandin Dobah and Gordon Netakka (the Rodian bounty-hunter, and also the Rodian girl's brother) appear. The idea presented in the book is convincing him to join you or stand aside. Instead, the robot picks another stunning grenade, runs between those two and drops it mid-race. The two guys suddenly reach their Strain threshold and drop. This convinces the last surviving smuggler to drop and kiss the floor. After waking him up, Gordon and his sister become the proud owners of Bandin Dobah's ship (sure, it needs repairs, but it's better than nothing).

* The players decide to take Dobah to Kessel, to collect the 10,000 credits reward offered there. Just as they arrive, though, they remember they are carrying 35,000 credits worth of brillestim, which they realize will be confiscated by the Imperials. So, when confronted, they say "Sorry, took a wrong turn" and jump away, so they can leave the brillestim back in Dobah's asteroid and return for the reward.

* Finally, they give Dobah up to the Imperial authorities. But then they get the dumb face when it turns out the 10,000 credits are really 2,300 credits + a cylinder that would allow them to return once in a while to get a bit more cash. Of course, the players know that the thing is a, metaphorically speaking, bomb, and plan to get some moron to buy it off them...

2: GM again, a different group. This is an adventure I made myself. The adventure that brought them all together (also mine) had them enslaved and forced to fight to death in an arena (couldn't stop laughing when I realized I had unwittingly repeated things from The Hunger Games ), with the winner supposedly earning the "honor" of serving the Hutt owner of the arena as a bodyguard, but then another Hutt blew him up and the players escaped with the help of a bounty-hunter. This second adventure had them going after the slavers, with the promise of reward from the Hutt that took over after the aforementioned explosion. So, they find the building where the slavers have their safe house. They keep watch on it from a nearby cafe for hours. Nothing comes in, nothing comes out. When night falls, lights are off, and the players approach the building. One of them (a Wookie) suggests they climb up to one of the first floor windows, even though they only have a few ropes. The Wookie manages to climb, and helps the others follow. The house is silent, and they sneak around, trying not to make any noise. Once of them fails, but nothing seems to happen. It is only after they have explored all the rooms that they realize there is no one there. And, when they leave, they find out that the front door was not locked - which they could have found if they had tried to open it from the outside. The players congratulated me for how well I did that part (and how I trolled them).

So, now it's your turn. What anecdotes can you tell about Edge of the Empire games you have been in?

We once played without me having much time to prepare as GM after we played EotE beginner box adventure, and players wanted more, so I just put up a few encounters inspired loosely by Long Arm of Hutt (I had roughly a half an hour to prepare). PCs found out Teemo is hiring mercenaries from planet X, and buying weapons from planet Y, and plans to give said weapons to mercenaries as payment. PCs go to planet Y, and find out where the weapon shipment is stored, and sneak into the warehouse, and bluff their way out with shipment. After this they go to planet X to find the mercenaries. And PCs find them easily. PCs go to mercenary base and basically tell them: "We heard Teemo was going to hire you, and pay you with weapons. Few facts: Teemo is going to hire you to kill us. And pay you with weapons, which by the way we stole yesterday, so you won't get paid. So, Teemo is in the loosing side on this fight, and we offer you this piece of information and a tip that you may not want to get us as your enemies."After good roleplaying and good dice rolls, mercenaries decide to forfeit their planned deal with Teemo. At this point we had to stop, and we haven't yet had a time to continue.

The PCs (I was GMing) obtained an old B1 battledroid reprogrammed and repurposed as a pilot droid. Of course, since one of the PCs was already the group's pilot (Ibonex Shan, a Corellian human with Pilot and Rigger specs), the droid became the co-pilot.

Another of the PCs (Calla Fenn, a lady twi'lek with Performer and Infiltrator specs) was trying to teach it to become the group's butler and valet as well. That wasn't going over well since the droid was convinced she was just a prostitute. This, of course, caused no end of misery for her, and she hated that poor droid.

One session, Calla's Obligation triggered. Her backstory was that she was stolen as a toddler and was brought up with a bunch of other children, being trained as spies and assassins by a secret cabal. She couldn't complete her graduation test, an assassination, and fled from the organization. Yes, very Le Femme Nikita. And, of course, this was early on in the campaign, so she was still keeping it all secret from the other PCs.

As I mentioned, her Obligation triggered one session, and I decided the head of the cabal, the Old Man, tracked her down and called her via holocomlink on their ship while the other PCs were away in town. The droid was in the cockpit, so it answered the call. It yelled for Calla to come up because the call was for her. She sat in the pilot's chair and had a conversation with the Old Man in which he told her she would be forgiven if she came back. However, she would have to redeem herself by killing her new friends, the other PCs. They talked for a bit. Subtle threats were exchanged.

After the call was done, the droid says, "wow... that guy is a jerk." And suddenly my player realized the droid had been sitting there all along and listened to the entire conversation. Ha!

Then through the cockpit windows, they see the other PCs returning. She threatened the poor droid not to say a thing, and then she went down to greet them. The droid then began frantically trying to warn the other PCs. It was pantomiming anything and everything it could to them to warn them. Calla exited the ship and could see them looking up at the cockpit windows confused.

And of course, she then needed to explain her situation to the group. But the gem of the moment was when she realized the droid had been sitting there listening in. That droid that she hated.

Edited by RLogue177

Other posters here know about my youngest son's first session, He joined 5-6 sessions after the start.. Long story short, we stopped off at Mos Eisley only so the droid player could be told 'We don't serve droids'

Anyway his first in game action he lobbed a stun grenade at 3 or 4 stormtroopers. The ensuing chaos caused by that one decision meant it took him 4 SESSIONS to finally get to meet up with us at dockingbay 94..... we still use it as running gag: Got any stun grenades? :lol:

When playing the AOR Beginner Game, one player (who chose the Wookie from the EOTE Beginner Game) was knocked out due to Strain Treshold.
Not a very exciting thing in itself, but he was knocked out by his own Frag Grenade whilst on top of the fleeing Leutnants ATST during a chase.

He obviously tried to throw the grenade into the ATST´s Cockpit.
However he generated a lot of thread and no Success, resulting in the knockout, but he also had a Triumh that had him fall into the ATST cockpit and
take out the Driver (take 8 falling wookie damage).

During the main campaign I am also implementing the EOTE Core Rulebooks Campaign. However, in my story it is part of a bigger and more elaborate scheme.
Bargos Verminic Dajorah, one of the key NPCs of the story send the players to search for a certain droid, which he believes is being sold either at a certain market or a certain Cantina.
What he did not tell them is that the droid holds dangerous information and was stolen from a swoop Gang (The Raquor MC). What he also didnt tell them was
that the Raquor MC is having Problems with their business Partners, the Scrapyard Kings. And the last thing he didn´t tell them is that HE is the one who stole the Droid,
and that the PCs are supposed to turn the tension between the two groups into a War by asking around for the Droid in both their territories (the market and the cantina).
Finally, the PCs will be unable to finish his Job, since HE already has the Droid, and will be indebted to him after their failure....

My players sunk a facility belonging to Darth Plagieus into the lava flows of Mustafar. They also stole a stone tablet from the facility before doing so. The story can be found here .