So, because there are not too many cards, and everyone only needs two max. I'm wondering how expensive the Iconic rares and legendarys will be and how cheap the commons will become. I'm hoping for a max around $5-$10 for dice cards and maybe a set of uncommons and commons costing around $20
The price of singles?
I expect some legendaries to be around the $20 range but until the product is out there and the market creates itself it's hard to tell. You have factors such as, usefulness in game, odds of pull/number available, and demand. Those factors are not determined yet, you can only guess.
The free market will decide the prices.
Edited by HarmonicaI assume dice w/card will be the norm. If not, rare and legendary character cards will be nearly worthless? As second dice will be much more in demand while second card is just cardboard.
I assume dice w/card will be the norm. If not, rare and legendary character cards will be nearly worthless? As second dice will be much more in demand while second card is just cardboard.
Every card that has a corresponding dice comes with that corresponding dice, excluding promo material.
So, because there are not too many cards, and everyone only needs two max. I'm wondering how expensive the Iconic rares and legendarys will be and how cheap the commons will become. I'm hoping for a max around $5-$10 for dice cards and maybe a set of uncommons and commons costing around $20
There really is zero chance that Legendary cards go for $5-10 dollars. There is a 1 in 6 odds of pulling one, even at a base price of $3 per pack, that would mean it would require about $15-21+ to get a Legendary, let alone the one you want. However, a set of commons and uncommons for $20-30 sounds reasonable enough. Then again, there is only 1 uncommon per pack.
It's simple supply and demand like anything else.
Right now the card pool is pretty low, and if the game ends up being popular, you'll probably find supply of some cards might be quite high.
The price of cards is irrespective of the price of boosters or their rarity.
It's more to do with how good the card is. Apart form some super rare examples, and even rarer foils, take a look at magic. There's TONS of rare and legendary cards that don't break $2. And there's some uncommons that are worth $10+.
And magic is a big enough market that it fluctuates a lot.
If I ever buy singles for this game, it won't be in the first few months of release. The market and the meta will be way too volatile to know what a card's real worth is.
There will absolutely be trash Legendaries that are worth a buck. There will also be some worth upwards of 20 bucks. Harmonica was right when they said the free market will decide. If singles prices get too high, more boxes get opened, supply goes up, prices come down. If singles prices are too low, no boxes get opened, singles are all bought up, and supply goes down, so prices then go back up. Unless of course there is no demand for this game, but that seems fairly unlikely.
There will absolutely be trash Legendaries that are worth a buck. There will also be some worth upwards of 20 bucks. Harmonica was right when they said the free market will decide. If singles prices get too high, more boxes get opened, supply goes up, prices come down. If singles prices are too low, no boxes get opened, singles are all bought up, and supply goes down, so prices then go back up. Unless of course there is no demand for this game, but that seems fairly unlikely.
The thing is, unlike most games, they actually have done an awesome job at assigning the well designed cards in to the Legendary rarity. Based on what we see now, there is a lot of balance in this game as well, which is surprising. Purely out of speculation, with the remaining cards that haven't been spoiled, if we judge them purely on their names, they sound like they should all continue to be good cards. There is really nothing worse than getting trash cards with extreme rarities in games. However, with the number of starter rares and junky ones, the expected value of boxes will be offset for any crazy demands Legendary cards demand.
Immobilize is a perfect example of a $0.00 value card. It is fantastic for villain blue, but it is in our starter. With the high odds of drawing starter cards (approx 5 a box) that will be a lot of inventory stuck with whoever sells singles.
I think its the dice that are going to be more expensive then the cards. For most characters people will want the option to run 2 dice with them, leaving you with an extra card with no dice.
I think its the dice that are going to be more expensive then the cards. For most characters people will want the option to run 2 dice with them, leaving you with an extra card with no dice.
They are a package deal.
There will absolutely be trash Legendaries that are worth a buck. There will also be some worth upwards of 20 bucks. Harmonica was right when they said the free market will decide. If singles prices get too high, more boxes get opened, supply goes up, prices come down. If singles prices are too low, no boxes get opened, singles are all bought up, and supply goes down, so prices then go back up. Unless of course there is no demand for this game, but that seems fairly unlikely.
The thing is, unlike most games, they actually have done an awesome job at assigning the well designed cards in to the Legendary rarity. Based on what we see now, there is a lot of balance in this game as well, which is surprising. Purely out of speculation, with the remaining cards that haven't been spoiled, if we judge them purely on their names, they sound like they should all continue to be good cards. There is really nothing worse than getting trash cards with extreme rarities in games. However, with the number of starter rares and junky ones, the expected value of boxes will be offset for any crazy demands Legendary cards demand.
Immobilize is a perfect example of a $0.00 value card. It is fantastic for villain blue, but it is in our starter. With the high odds of drawing starter cards (approx 5 a box) that will be a lot of inventory stuck with whoever sells singles.
You are making a lot of assumptions just because they are named characters.
Boba Fett, Yoda, Leia, etc. were all pretty meh/terribad in the LCG when it first released despite being named characters. Just because a card is rare and has a named character doesn't make it good.
Take Poe Dameron for example. He is legendary, but will either be really good or mediocre/bad when the core releases. Sure, he may get better (assuming he is bad to begin with) as more stuff comes out, but that doesn't mean he will go for $20+ when the game comes out most likely.
A popular character will command a higher price then a less popular character of equal playability.
Sometimes popularity is enough to carry price for even cards that aren't considered the best. Generally speaking it will be a combo of "good" and "cool" that will determine demand and then that gets compared to availability and will lead to your price.
If they come out with a Legendary Darth Maul with bonkers art and he ends of being top tier he will go for way more then say a Sebulba Legandary even if Sebulba is top tier. I could easily see a cool Darth Maul (or any popular character) being equalish in price to a less cool character, even if the former is much less playable.
As an aside, there is only 1 Uncommon card in each pack. Uncommons are not likely to be the packing peanuts theY can be in most CCGs. They might have value beyond the 1 or 2 that seem more rare then a Rare which somehow always happens in games.
There will absolutely be trash Legendaries that are worth a buck. There will also be some worth upwards of 20 bucks. Harmonica was right when they said the free market will decide. If singles prices get too high, more boxes get opened, supply goes up, prices come down. If singles prices are too low, no boxes get opened, singles are all bought up, and supply goes down, so prices then go back up. Unless of course there is no demand for this game, but that seems fairly unlikely.
The thing is, unlike most games, they actually have done an awesome job at assigning the well designed cards in to the Legendary rarity. Based on what we see now, there is a lot of balance in this game as well, which is surprising. Purely out of speculation, with the remaining cards that haven't been spoiled, if we judge them purely on their names, they sound like they should all continue to be good cards. There is really nothing worse than getting trash cards with extreme rarities in games. However, with the number of starter rares and junky ones, the expected value of boxes will be offset for any crazy demands Legendary cards demand.
Immobilize is a perfect example of a $0.00 value card. It is fantastic for villain blue, but it is in our starter. With the high odds of drawing starter cards (approx 5 a box) that will be a lot of inventory stuck with whoever sells singles.
You are making a lot of assumptions just because they are named characters.
Boba Fett, Yoda, Leia, etc. were all pretty meh/terribad in the LCG when it first released despite being named characters. Just because a card is rare and has a named character doesn't make it good.
Take Poe Dameron for example. He is legendary, but will either be really good or mediocre/bad when the core releases. Sure, he may get better (assuming he is bad to begin with) as more stuff comes out, but that doesn't mean he will go for $20+ when the game comes out most likely.
I admitted to speculation, but I am serious when it comes to the "Star Wars Premium" or character names. They have always claimed a premium price and it is the nature of the beast that is Star Wars. The promo cards have been selling for $30-50 each since they came out. This is our starting point for card value right now. Take from that what you will.
TL;DR: Star Wars is an expensive thing to like.
Immobilize is a perfect example of a $0.00 value card. It is fantastic for villain blue, but it is in our starter. With the high odds of drawing starter cards (approx 5 a box) that will be a lot of inventory stuck with whoever sells singles.
Unless someone is using them to build multiple decks, the characters are not so useful after that second copy, though there may still be instances where two decks with the same character is desirable. So while they may not sell for much they will turn over if the price is reasonable.
I think the uncommons are going to be higher than expected as you only get 1 per booster, so these could end up being about the low end of the rares.
I think its the dice that are going to be more expensive then the cards. For most characters people will want the option to run 2 dice with them, leaving you with an extra card with no dice.
They are a package deal.
How so? If I want to run an elite character, that requires 2 dice, but only a single card. Therefore, the second card is worthless to me and everyone else, thus increasing the value of the die.
I think its the dice that are going to be more expensive then the cards. For most characters people will want the option to run 2 dice with them, leaving you with an extra card with no dice.
They are a package deal.
How so? If I want to run an elite character, that requires 2 dice, but only a single card. Therefore, the second card is worthless to me and everyone else, thus increasing the value of the die.
It only increases the value within a vacuum(aka to you), not on the market. The are tied together for maximum value.
It only increases the value within a vacuum(aka to you), not on the market. The are tied together for maximum value.
While I agree that the "most valuable" would be the card+die, a lot of people won't want to pay extra for a card that they don't need, and thus decreasing its desirability.
Edited by tropoFarmerWhile I agree that the "most valuable" would be the card+die, a lot of people won't want to pay extra for a card that they don't need, and thus decreasing its desirability.It only increases the value within a vacuum(aka to you), not on the market. The are tied together for maximum value.
And no one is going to sell just a die and keep the card they don't want. They come together in the booster, everyone will sell them together.
And no one is going to sell just a die and keep the card they don't want. They come together in the booster, everyone will sell them together.
I must be dense. Say I want to run Elite Phasma. I pull two Phasmas from two booster packs. I now possess 2 Phasma dice and 2 Phasma cards, however I only need 1 Phasma card. How is there not a glut in the market of cards over dice? Granted, you probably wouldn't sell the die without the card, but there will be "extra cards" for this reason (that will probably stay in binders).
Edited by tropoFarmerBecause there is no use for a card with no die.
*Edit* More specificallly, a rare card. If it comes with a die, it is not playable without a die, so no one would (or at least should) buy cards without die included. Your extras will be worthless. Maybe we can make a nice Burger King crown out of them.
Edited by RunnestrandYou also have to consider not all potential buyers/traders have that card yet. They are tied together and if people sell them individually, it should only be because of loss or damage.
I must be dense. Say I want to run Elite Phasma. I pull two Phasmas from two booster packs. I now possess 2 Phasma dice and 2 Phasma cards, however I only need 1 Phasma card. How is there not a glut in the market of cards over dice? Granted, you probably wouldn't sell the die without the card, but there will be "extra cards" for this reason (that will probably stay in binders).And no one is going to sell just a die and keep the card they don't want. They come together in the booster, everyone will sell them together.
The second part is what I'm referring to. No one will sell the dice without the corresponding card. Secondary market or booster pack, you will have several character cards that will never be needed while playing.
I must be dense. Say I want to run Elite Phasma. I pull two Phasmas from two booster packs. I now possess 2 Phasma dice and 2 Phasma cards, however I only need 1 Phasma card. How is there not a glut in the market of cards over dice? Granted, you probably wouldn't sell the die without the card, but there will be "extra cards" for this reason (that will probably stay in binders).And no one is going to sell just a die and keep the card they don't want. They come together in the booster, everyone will sell them together.
The second part is what I'm referring to. No one will sell the dice without the corresponding card. Secondary market or booster pack, you will have several character cards that will never be needed while playing.
Just to play devils advocate on this, a card may have some small value to sell in this case to act as a proxy card for deck experimentation. You can always use a good old D6 and the card, as long as you have a way to establish what card goes with what dice.
That said, I do hope though that the whole includes dice or doesn't include dice, doesn't become an issue of caveat emptor , that then has you having to read the fine print of every ebay sale. That will get people stung and cause far more problems that it would ever be worth.
I must be dense. Say I want to run Elite Phasma. I pull two Phasmas from two booster packs. I now possess 2 Phasma dice and 2 Phasma cards, however I only need 1 Phasma card. How is there not a glut in the market of cards over dice? Granted, you probably wouldn't sell the die without the card, but there will be "extra cards" for this reason (that will probably stay in binders).And no one is going to sell just a die and keep the card they don't want. They come together in the booster, everyone will sell them together.
The second part is what I'm referring to. No one will sell the dice without the corresponding card. Secondary market or booster pack, you will have several character cards that will never be needed while playing.
Just to play devils advocate on this, a card may have some small value to sell in this case to act as a proxy card for deck experimentation. You can always use a good old D6 and the card, as long as you have a way to establish what card goes with what dice.
That said, I do hope though that the whole includes dice or doesn't include dice, doesn't become an issue of caveat emptor , that then has you having to read the fine print of every ebay sale. That will get people stung and cause far more problems that it would ever be worth.
Why would anyone buy a card but proxy the die? If you are going to use a D6 you might as well just print the card too.