SWTOR RPG

By YariSamurai, in Star Wars: Edge of the Empire RPG

Hi fellow Star Wars fans,

Wouldn't it be cool if FFG released an RPG set in the Old Republic Era?

320049.jpg

I mean, this game could even be compatible with the RPG's FFG already released, have the same base rules, it only needed to have more in-depth information about the state the galaxy was in at that time and have some information on SWTOR droids, starships, etc..

Tell me what you think about it,

YariSamurai

I'm not opposed, but unless the new movies/shows go into that era I think it unlikely you'll see materials for the RPG produced. They've trickled out items and such from Clone Wars, and different eras have been mentioned in adventures, but I don't see a full blown book without something from the new content. That said, it is possible because I really have a feeling the last anthology movie has the distinct possibility to jump to a different era.

I suspect Lucasfilm may leave the Old Republic to the video games, at least for the foreseeable future.

Maybe after episode IX.

I would fully support doing some settings books for SWTOR or something in that time range, but I don’t think that FFG would get a whole lot of support from Disney on that.

I think maybe it might happen towards the end, when the EotE and AoR lines are finished or have at least published all their Career/Specialization books, and they’re looking for more material to expand the FFG Universe.

But I suspect that Disney will be putting extra pressure on FFG to issue materials that tie in more closely with the stuff they’re currently doing in the various movies, so I don’t know how much resources that FFG would have available to do fan service things like SWTOR.

I would like see it happen.

I like that era of Star Wars.

Mechanically, there is nothing preventing the mechanics, careers, specializations, etc. from being used in a different era. An era book would be 50% fluff, 40% player options, and 10% telling you what player options can't be used in this era.

Yeah, I think the main thing that would change with eras is the equipment that's available to use. The biggest page count would be vehicles and starships; I don't know that any published ships were active in the KOTOR era.

The skills and talents would all be the same, and you could use the same sets of careers and specializations.

Yeah, I think the main thing that would change with eras is the equipment that's available to use. The biggest page count would be vehicles and starships; I don't know that any published ships were active in the KOTOR era.

The skills and talents would all be the same, and you could use the same sets of careers and specializations.

You also couldn’t use Bacta. You’d have to use Kolto instead, and that might affect how stimpacks work.

There would be lots of equipment and ship changes.

Unless Disney incorporates it into it's grandeur vision of Star Wars I have my doubts that we'd see anything that wasn't being touched by them. The RPG plays loosely with Legends material but there have been signs of a more direct hand on the part of Disney and it makes me doubt we'll see much in the way of deep exploration of Legends material aside from it's use for inspiration.

Disney have made it pretty clear that they won't let FFG do anything beyond the new movies. The chance of seeing KotOR stuff is, alas, less than zero.

But there's nothing stopping you playing there if you want. Seriously, just change some names. Stormtroopers are 'sith troopers' and bacta is 'generic healing substance'.

Honestly, pretty much everything you'd expect in Star Wars is in the current RPG books.

Where were the Disney mandates stated? I have missed them.

The RPG still seems to be using EU/non-canon things - there are (apparently - my copy is in transit still) new kinds of lightsaber crystals in Endless Vigils, for example, and AFAIK, no canon source has ever said anything about different kinds of kyber crystals giving different kinds of lightsaber blades. As far as I can tell (from Clone Wars & Ahsoka), a kyber crystal is a kyber crystal.

Edited by coyote6

They don't need a separate book for this. Pretty much all the vehicle and weapon combinations you'd ever need are already created. Just change the name and you're done. It's not like the stats of these things have changed at all over time.

I wouldn't mind a setting book for the fluff, history, and adventure ideas, perhaps set up like one of the regional books, but even just playing KOTOR or SWTOR would offer enough background for a campaign.

Yeah you guys are probably right, FFG won't release SWTOR stuff exept Disney releases content related to that era. That's why I hope even more that Disney is taking the SWTOR Netflix series petition seriously (probably not).

YariSamurai

...that Disney is taking the SWTOR Netflix series petition seriously (probably not).

I hadn't heard anything about this. Do you have any documentation?

As far as the thread topic, you can cover almost all the bases with a simple re-skin but there are a few areas where clarification would be desirable. You should put some ideas together and see if Rancor Publishing might have a go at it.

Yeah I'd defiantly play it.

I've actually been doing this... kind of :)

The PCs have recovered some strange Rakatan devices that though shenanigans the Force allow them to experience historical events as characters in that time. I got the idea from the Rakatan mid trap seen in SWTOR.

Its fairly easy to hop into Oggdudes program and modify existing ships/droids etc to match the SWTOR equivalents. Wookieepedia has info on most of that stuff.

Already playing in a Sith game set at the Korriban Academy. Lot of thematic changes but we mostly just changed the names of things and used existing stats.

I think the SWTOR is probably as popular as the movie period and a lot more interesting storywise because it provides more space for you to tell you own stories.

I think it easily converts to FFG style with some needed additions.

I think adding form mastery, new force powers, more lightsaber crystals and attachments/mods, new force items, force tradition specs, personal shield generators that absorb damage, an actual pazzak deck, mines, differental adrenals, as well as new planets new lore enemies etc. I think it could be a great souce book and even useful in current period as lost lore etc.

IMO, the advantage to SWTOR is that it is less populated with primary iconic figures like Luke and Han, and so that makes it easier to tell stories about all sorts of other individuals.

That is one side-effect of the fact that mechanically it was an MMO, and so there were already a lot of other individuals running around doing things.

That is one side-effect of the fact that mechanically it was an MMO, and so there were already a lot of other individuals running around doing things.

I suppose that depends on how you look at things.

The way The Old Republic stories were written, there were only eight main characters. Every Jedi Knight is the Hero of Tython, every Sith Warrior is the Emperor's Wrath, etc. Every class is one character and one story, so a group with three Jedi Consulars are all the same character. Rather poor decision, really. I don't know if it's a side effect of EA cutting funding to BioWare's story writing team, or the writers actually thought it was a good idea to make an MMO with that kind of storytelling.

Where were the Disney mandates stated? I have missed them.

The RPG still seems to be using EU/non-canon things - there are (apparently - my copy is in transit still) new kinds of lightsaber crystals in Endless Vigils, for example, and AFAIK, no canon source has ever said anything about different kinds of kyber crystals giving different kinds of lightsaber blades. As far as I can tell (from Clone Wars & Ahsoka), a kyber crystal is a kyber crystal.

There's a difference between drawing inspiration from the Legends material and doing a Legends setting whole cloth. Small details that don't really detract from Disney's overall marketing of Star Wars don't seem to matter. But an entire game devoted to a setting they don't support is another matter. Honestly if SWTOR was being done by anyone other than EA I think it would have been shut down. But EA's stellar relationship with Disney/Lucasfilm I think saved the MMO. You'll notice outside of SWTOR itself there isn't much to Star Wars that diverges to deeply from the movie material.

Edited by Kael

Wouldn't it be cool if FFG released an RPG set in the Old Republic Era?

Why would we need an all new SKU? The three old games can handle the setting just fine.

SOURCE: just did an FFG game set in the Sith Cold War

...that Disney is taking the SWTOR Netflix series petition seriously (probably not).

I hadn't heard anything about this. Do you have any documentation?

As far as the thread topic, you can cover almost all the bases with a simple re-skin but there are a few areas where clarification would be desirable. You should put some ideas together and see if Rancor Publishing might have a go at it.

Here are some youtube links. This has got huge!

https://www.youtube.com/results?search_query=old+republic+netflix+petition

I don't know if this is allowed here. If not, please delete the link. Edit: Link deleted, but probably easily accessable by an internet search.

WotC already did a book about the KotOR era. I own the book, and KotOR 1 is my all time favorite video game. One "only" has to convert the stats to the FFG rules and you are set for that era. I think it would not be difficult to extrapolate for the TOR era which is set 300 (or 400?) years later.

Edit: If I remember correctly WotC also published one/some short adventure(s) on their website to promote the book. But I might be mistaken.

Edited by Seam

Y'all might want to pull that link. FFG is pretty chill about what we share, but that's one step over the line. I got pinched once for posting copyright material, even though it's way out of print.