To FFG, regarding FAQ erratas and fixes

By ficklegreendice, in X-Wing

dear ffg,

I thought it was pretty cool of you to give the Heavy Scyk title an extra +1 hull benefit, as well as tweaking cluster mines so they're not so much worse than proximities

It's a really nice way to deal with underpowered ships/cards that will probably never ever see a fix through an expansion pack ala Rebel Aces or Imperial Veterans, given all the shiny new ships coming down the Disney pipe-line

On that note, it seems very unlikely that we will ever ever see the TIE Punisher get re-released in an aces-style pack

So can you do me a solid and just slap REINFORCE onto that action bar? (and adjust wording slightly so it applies to the punisher, a one section ship)

Regards,

Fickle

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Edited by ficklegreendice

If any ship should get the reinforce action it should have been the ghost.

The tokens don't ship with the Punisher: it'd violate everything you need to run the ship being in the box.

The Punisher's best hope lies in future general TIE upgrades.

If any ship should get the reinforce action it should have been the ghost.

The Ghost is plenty durable already.

Edited by Blue Five

Thanks Fickle, I concur, the Tie Punisher certainly needs a health boost - and reinforce could certainly be a good candidate for a fix. With a point cost above 20 AND only a 2 dice primary, the ship only makes sense if loaded up with either bombs or missiles, just to have it all burn in flames way before delivering that ordnance. It simply needs to have either more hull or yes the reinforce action for itself. The problem is that then you need a new card board base as the “native” actions are shown there and as Blue five stated the reinforce token itself, so, yearm I am afraid I don’t think it is likely to happen.





Seems a pretty simple Mod or Title fix. "Your action bar gains the reinforce action." Make it 0 points and limit it to ships with 1 or 0 agility. Whatever expansion pack includes it will have the necessary reinforce tokens, and a rules card explaining the reinforce action.

Edited by PaulTiberius

Seems a pretty simple Mod or Title fix. Make it 0 points and limit it to ships with 1 or 0 agility. Whatever expansion pack includes it will have the necessary reinforce tokens, and a rules card explaining the reinforce action.

Better be small ship only because no fix is worth palp getting better

Gunboat expac?

I completely agree that the Scyk fix and the Cluster fix just via errata are a nice and easy way to do something about ships and that just don't have the lobby to get any other help.

When they released the Scyk, i said that it should have the same cost as a basic Tie Fighter. They made it more expensive, just because it had a shield and TL. The maneuvers are however not as good, as are the pilot options. It also came out at a time where the swarm was already a bit dead, and without Howlrunner to boot the offense, we had no game at all.

But i think if it had been 12 points base, and every pilot 1 cheaper, there would have been at least people trying 7 and 8 swarms of it. The new "heavy scyk" at least makes it a bit worse as an A-Wing now (lacking Boost for blocking and AT possibility). But at least it is the try and they now have a 15 point blocker with the possibility for a Tractor beam that is just a bit more durable.

Regarding the Upgrade card, i can only say that we can't foresee the future, and a card like Deadeye, that was dead in the drawer for a few years suddenly saw a massive resurgence and only recently was nerfed (kinda) as a consequence of a new ship release. So they should be cautious with buffing equipment! But hey let's do something about saboteur please while you're at it, FFG XD.

I am really happy, even if this is by no means game-changing, that FFG still shows to be willing to do something about game balance, even if it's only for a tiny ship that was probably not that big in sales even... It promises for the future of X-Wing!

Edited by ForceM

I definitely would love a punisher buff, they are one of my favorite models and I used Redline in my first good tournament list.

If any ship should get the reinforce action it should have been the ghost.

I thought the same thing until actually playing with 2 of them. They'd be a monstrosity to take down with reinforce. The points would have to be adjusted for sure where the Punisher could have reinforce and still not be anywhere near overpowering.

If any ship should get the reinforce action it should have been the ghost.

I thought the same thing until actually playing with 2 of them. They'd be a monstrosity to take down with reinforce. The points would have to be adjusted for sure where the Punisher could have reinforce and still not be anywhere near overpowering.

Do have any idea how many points "Reinforce" would be worth on a high health ship? On it's worst day getting hit 4 for 4 by Phantoms it would provide 3 health to a punisher. It would consistently provide 5 or more in a typical game. It would make the already marginal 2 attack ships completely worthless.

It's a 100% effective C3P0 that works in ADDITION to your other defenses on every attack, and we all know how effective 3p0 is.

Edited by KineticOperator

Did you paint that Punisher, FGD? It's looks good.

Do have any idea how many points "Reinforce" would be worth on a high health ship? On it's worst day getting hit 4 for 4 by Phantoms it would provide 3 health to a punisher. It would consistently provide 5 or more in a typical game. It would make the already marginal 2 attack ships completely worthless.

It's a 100% effective C3P0 that works in ADDITION to your other defenses on every attack, and we all know how effective 3p0 is.

All true. Would this be an adequate trade off?

Title

TIE Punisher only.

Your action bar gains the Reinforce action.

When you assign a Reinforce token,

you must also assign a Weapons

Disabled token.

Cost 0

Reinforce is an action, and the Punisher pilots have no EPT slot, which means no PTL. If you reinforce, you won't be able to TL or focus, unless you have a Tie shuttle nearby of course. I really like this idea, Fickle. Not seriously OP, encourages teamwork among your squad, makes a ship that's been dead-in-the-water actually useful.

Heavy Shielding

Small base only modification

Not equipable if your agility is 2 or higher.

When defending, if you have at least 1 shield tokens on your ship, add 1 evade result to your defence roll.

Edited by Rakaydos

Punisher needs a health boost. its super flimsy. 12 health would be more like its cost.

Why do the rebels get such annoyingly large large ships.

What about giving the punisher an Alliance Overhaul esque title? Maybe add a die for the primary and change a blank to a crit when using a secondary? Doesn't solve durability, but you don't necessarily have to increase its point investment with ordinance to run it anymore. I don't know what the point cost for this title would be though.

Do have any idea how many points "Reinforce" would be worth on a high health ship? On it's worst day getting hit 4 for 4 by Phantoms it would provide 3 health to a punisher. It would consistently provide 5 or more in a typical game. It would make the already marginal 2 attack ships completely worthless.

It's a 100% effective C3P0 that works in ADDITION to your other defenses on every attack, and we all know how effective 3p0 is.

Good

Cause the poor punisher kinda sucks

Cant even take epts to abuse the action, so you have to yhink long and hard between reinforce or boost/lock for ordnance

You can use fcs to set it up, but then your shot is **** that round

Cant do it on kturn or after dropping an action bomb

Et

Did you paint that Punisher, FGD? It's looks good.

Nah i paint like a chimp

Painted locally, i traded the guy my normal punisher because he wanted to paint up another

Edited by ficklegreendice

Or you could just wait for Lightweight Frame to come out which potentially does what you want it to.

That being said I am still a miffed that Reinforced Deflectors is Large Base only, since it would have been an interesting* upgrade option for Punishers and B-wings.

* Not the greatest option but still somewhat useable and a definite option for durability.

Punisher with a lightweight frame?

Does not compute

Do have any idea how many points "Reinforce" would be worth on a high health ship? On it's worst day getting hit 4 for 4 by Phantoms it would provide 3 health to a punisher. It would consistently provide 5 or more in a typical game. It would make the already marginal 2 attack ships completely worthless.

It's a 100% effective C3P0 that works in ADDITION to your other defenses on every attack, and we all know how effective 3p0 is.

All true. Would this be an adequate trade off?

Title

TIE Punisher only.

Your action bar gains the Reinforce action.

When you assign a Reinforce token,

you must also assign a Weapons

Disabled token.

Cost 0

If any ship should get the reinforce action it should have been the ghost.

I thought the same thing until actually playing with 2 of them. They'd be a monstrosity to take down with reinforce. The points would have to be adjusted for sure where the Punisher could have reinforce and still not be anywhere near overpowering.
Presumably the Ghost would have a lot less Bulk if they gave it the reinforce action. Perhaps only 10 Hull+Shields, or maybe even less.

Possibly, but if that's true then I prefer it the way it is. I'd much rather higher health so I can spend my actions on offense and just burn down other ships faster than they can take me out. I feel the same way about the Punisher if the options were higher health or reinforce then higher health would be preferred, but since it is too late for that a reinforce action would be a nice option.

Punisher with a lightweight frame?

Does not compute

Indeed. Lightweight Frame is most likely a mod. We would have to choose between the Frames or Chips. (maybe DeathRain would prefer Frames).

Well that and it is a heavy bugger :P

And im positive theyre not giving free evade results to strikers or sfs

Seriously the sf is solid, it just isnt palp aces or x7s

With contain itd be crazy!

No i think the frame is just more green dice

Ie worthless

Derple post

Edited by ficklegreendice

The Punisher is just in such a weird spot. It's in basically the same niche as the Bomber. Which means that one or the other of them will simply be more efficient than the other, and thus one will push the other out.

However!

I'm thinking that if we wanted to add durability to the Punisher:

At the start of the combat phase, you may assign yourself a Reinforce token. If you do, you must decrease your agility by 1.