My friends and I are playing this game with a whiteboard and miniatures. This has caused a lot of trouble when deciding how far a character can move with how many maneuvers. I was therefore looking to play with zones instead of "eyeballing it" or "range circles" which was what we did before. I've had problems with deciding the range with measurements such as inches/cm or a transparent disk with circles on it. My problem is explained in the example below.
Normally the rules allow you to change the range between you and another object from long to medium in two maneuvers, from medium to short in one and short to engaged in one.
With our measurement disk we have decided that all within 5cm is short range, 5-20cm is medium and 20-50 is long. (I know this is not meant to be measured like this, but we as a group agree that it is a method we want to use)
Example: A PC is standing in front of 2 NPC's (in a straight line), NPC-1 is 25 cm away and NPC-2 is 40 cm away. They are both in long range with the PC. The PC spends two maneuvers to change the range from long to medium to NPC-2 that is 40cm away. The PC will have to move 20cm for NPC-2 to be in medium range. NPC-1 will now be 5cm away which is short range. So in one maneuver the PC went from long to short range. This also applies in the zone rules I've seen.
I want to know if someone has a good ruleset that is compatible with a board and miniatures.
I do not want the classic "You aren't playing the game how it should be played" or "it's only meant to be played narratively so don't use miniatures"
One possible fix is maybe to change the way you move? Instead of moving relative to a target, you move a certain distance in cm. This might fix this problem although you wouldn't always be able to go from long to medium if the target is in the further end of long
Let me know if you guys have any ideas or how you rule it
Thanks :-)