Coolest expansions

By YariSamurai, in Star Wars: Imperial Assault

Low production cost does nothing for the development cost. You will still need design work, internal testing, and art. Playtesting and getting LFL approval costs time, but probably requires a chunk of FFG time (= money) as well.

I'm more interested about the App, whatever it will contain. If it comes with its own missions, getting multi-expansion content for that would be more probable than a physical multi-expansion campaign book.

Yeah, I'm not saying that this is going to take $0 to produce and cost $0. Simply that a pack with tiles, heroes, cards, plastic minis, and campaign missions is going to cost more to make and therefore would cost more to buy than simply a booklet of campaign missions. I don't really see a point in arguing against that...

Ultimately, I think we would have to see sale polls in order to determine how many people buy some but not all of the box expansions.

It looks like at least three good sized forest/swamp tiles on the flip side of the tattoine tiles in Jabba realm. 2 with bridge terrain and another with an impassible cliff or bluff.

We were talking about different tiles and mixing tiles for endor in another post I think. There's some more endor type tiles that could be used.

It looks like at least three good sized forest/swamp tiles on the flip side of the tattoine tiles in Jabba realm. 2 with bridge terrain and another with an impassible cliff or bluff.

We were talking about different tiles and mixing tiles for endor in another post I think. There's some more endor type tiles that could be used.

Yeah, I mean, we don't have any treehouse stuff as far as I remember. Maybe with a focus on Endor we could even get some beachhead tiles and have a few good Kashyyyk maps too, maybe even some Scarif.

I just personally don't see us really needing Endor. Return to Hoth was a little contrived, but why would the heroes need to return to Endor?

I just personally don't see us really needing Endor. Return to Hoth was a little contrived, but why would the heroes need to return to Endor?

Scout Troopers!! Not that we have to have it to get them hahaha.

~D

so now that the rebels have long range shooters, and the scum have HKs, I want the empire to have something, so I want scout troopers, and i'm certain they WILL come out at some point.

While wish listing,

I'd like a heavy weapon Merc and another trooper Merc, to try and allow Wing Guard in an all Merc list. Scout troopers and isb troops looked and felt very similar, except one was in the forest and the other was on Bespin

Since Scout Troopers would likely be an Imp non-unique unit, they could conceivably be released in a wave that doesn't even correspond to an expansion.

My bet is they're saving scout troopers for the Endor small box

I guess I don't see the point of a Scout trooper per se, I do see the speeder bike, although I'm afraid what that might look like on a board game like we have here (dewbacks are like speederbikes in their speed already)

Scout trooper should have a weaker gun and they'll be 2 to a card, and we already have Jump troopers and ISB, so I don't see the point.

I'd rather have death troopers, just because they are something different, and I'd like to see a boost for the ATSTs we already have. I'm sure they'll be very similar to something we already have is my point. Kind of like the HK and the Weequay elite, I look at them and they serve a similar if not the same purpose, just one is worse than the other, so the majority of the time you're going to take the better card. Scout troopers will be the same in that regard I predict, so similar to something else that they will either be not as good or eliminate another card altogether.

I guess I don't see the point of a Scout trooper per se, I do see the speeder bike, although I'm afraid what that might look like on a board game like we have here (dewbacks are like speederbikes in their speed already)

Scout trooper should have a weaker gun and they'll be 2 to a card, and we already have Jump troopers and ISB, so I don't see the point.

I'd rather have death troopers, just because they are something different, and I'd like to see a boost for the ATSTs we already have. I'm sure they'll be very similar to something we already have is my point. Kind of like the HK and the Weequay elite, I look at them and they serve a similar if not the same purpose, just one is worse than the other, so the majority of the time you're going to take the better card. Scout troopers will be the same in that regard I predict, so similar to something else that they will either be not as good or eliminate another card altogether.

The point, IMHO, is strictly theme. Some players are not as concerned with optimal build as they are with playing within the Star Wars sandbox. Scout Troopers are so iconic when it comes to ROTJ that even if they are "too similar" to another group option, some people will want them just for the ability to take them over another group.

I know I'd much rather include Scout Troopers in an open group than ISB if the mission is taking place on a forest map just like I'd rather take ISB if I have a city-centric map.

I guess I don't see the point of a Scout trooper per se, I do see the speeder bike, although I'm afraid what that might look like on a board game like we have here (dewbacks are like speederbikes in their speed already)

Scout trooper should have a weaker gun and they'll be 2 to a card, and we already have Jump troopers and ISB, so I don't see the point.

I'd rather have death troopers, just because they are something different, and I'd like to see a boost for the ATSTs we already have. I'm sure they'll be very similar to something we already have is my point. Kind of like the HK and the Weequay elite, I look at them and they serve a similar if not the same purpose, just one is worse than the other, so the majority of the time you're going to take the better card. Scout troopers will be the same in that regard I predict, so similar to something else that they will either be not as good or eliminate another card altogether.

The point, IMHO, is strictly theme. Some players are not as concerned with optimal build as they are with playing within the Star Wars sandbox. Scout Troopers are so iconic when it comes to ROTJ that even if they are "too similar" to another group option, some people will want them just for the ability to take them over another group.

I know I'd much rather include Scout Troopers in an open group than ISB if the mission is taking place on a forest map just like I'd rather take ISB if I have a city-centric map.

Yeah, I'm sure that's a big part of it. I know as the Imp player in campaigns, I've certainly sacrificed tactics in favor of flavor.

That being said, surely we haven't exhausted a need for a strong Imp sniper class, have we?

I just personally don't see us really needing Endor. Return to Hoth was a little contrived, but why would the heroes need to return to Endor?

The thing is that they don't need to be returning to Endor. The movie already sets up the Endor expansion perfectly:

1. The Rebel Alliance secured the info on the DS II.

2. Many Bothans died.

3. Palpatine allowed the information to be secured so he could set a trap.

This sets the perfect stage for a min-campaign as the Rebel's interaction with forces on Endor was never unknown to Palpatine so it will not conflict with movie canon. Additionally, failure for the Rebels in the finale is easily written off as they can just die with the Bothan operatives.

Edited by FSD

I just personally don't see us really needing Endor. Return to Hoth was a little contrived, but why would the heroes need to return to Endor?

The thing is that they don't need to be returning to Endor. The movie already sets up the Endor expansion perfectly:

1. The Rebel Alliance secured the info on the DS II.

2. Many Bothans died.

3. Palpatine allowed the information to be secured so he could set a trap.

This sets the perfect stage for a min-campaign as the Rebel's interaction with forces on Endor was never unknown to Palpatine so it will not conflict with movie canon. Additionally, failure for the Rebels in the finale is easily written off as they can just die with the Bothan operatives.

Maybe.

It ignores EU stuff, but I guess that's not really canon anyway.

The point, IMHO, is strictly theme. Some players are not as concerned with optimal build as they are with playing within the Star Wars sandbox. Scout Troopers are so iconic when it comes to ROTJ that even if they are "too similar" to another group option, some people will want them just for the ability to take them over another group.

I know I'd much rather include Scout Troopers in an open group than ISB if the mission is taking place on a forest map just like I'd rather take ISB if I have a city-centric map.

I guess we already have Scout troopers though, aren't the E-Web and once again, the ISB scout troopers in both model and theme. I get what you're saying ( I have an extra set of ISB cards, and I use WOTC Scout Troopers to represent them) To me this seems a little silly as no one is making you use a certain model to represent a certain character. I've altered and customized a good portion of my figures already to look different than the norm. I'm not as concerned with an "optimal build" as I am with a worthwhile purchase. That means I want the figure to do something worthwhile to enhance the game, not just sell me widgets. This game actually could be played very easily with cardboard tokens or coins or whatever. The models are not that detailed, customizable and aren't painted, they don't actually hold any intrinsic value other than cheap gamepieces. I'm looking for things that enhance and further the game, otherwise, I can create my own or continue playing with the same figure pieces. Honestly this is why I'm so disappointed with the Weequay. When first announced, I was guaranteed to purchase at least two Jabba Realm boxes. Now that things are spoiled, I wouldn't mind an extra Shyla, Vinto and eGamorean Guard, maybe an extra Rancor to be silly, but I'll probably just print out those cards. The rest of the figures don't elicit enough uniqueness to justify purchasing a new set for 2-3 cards, and that's me supplying cards and figures to 3 people playing in my family. The eWeequay is subpar in every way to the HK (I have 3 sets of those) Sure they are thematically different pieces, but they don't really do anything better or different than the HK. The regular versions of all the figures except maybe the jump troops are pitiful for skirmish play, so rather than get double purchase of everything, I'll probably get 1 of everything and maybe 2 of the rangers. I'm still waiting on the dewback spoil. Jabba with have a card in the JabRealm, so I can use or make my own model if I need a second to play in skirmish, there will also be a large token as well.

Scout Troopers can be the Imperials' Alliance Rangers. Long range that gives them pierce and hide, plus gain the Hunter trait outside of just the Trooper trait.

~D