This started out as a thread to parade my funny Y-Wing idea but then I realized that it would be lots of fun if we were to share our ship fitting ideas in general.
The idea is less "Find the next big thing!" more "Hey have you seen/tried this yet?" so please share Old ideas as well as new. Competitive and casual ideas ideas are equally good. I'll start:
"Soontir-Y-Wing".
Kavil (24).
Veteran Instincts (1).
Autoblaster (2).
Vectored thrusters (2).
Unhinged Astromech (1).
30 Points.
Have you ever been arcdodged by a Y-Wing? Have you!?
I present the "Soontir Y-Wing"! This crazy sucker flies head to head with the best pilots in the game, nobody can get away from this 3 speed flying-barrel rolling into range 1-out of arc firing with 3 dice-evasion ignoring monster!
I love this guy so much and he´s getting copied by folks at my local store. The idea is that you make a strong initiative bid (97 points, 98 points) and make life hell for enemy aces. Fly him alongside Dengar, Fenn Rau or to lead a TLT squad to spell doom for 3 agi ships everywhere. Just make sure your list has other stuff to deal with tough low-agi ships.
Barrel roll to ensure there are targets within range 1 and focus to ensure the regular hits (never target lock unless there is literally no reason for you to focus or barrel roll). Fly at speed 3 the whole match and arc dodge when possible, watch your enemy cry as you fly a **** Y-wing up their Soontir Fel's hineyhole.
Extra: Slot a bomb to ramp up the headache!
"Ultra-Wedge".
Wedge Antilles (29).
Push the limit (3).
BB-8 (2).
Integrated astromech (0).
34 points.
Do you remember when Wedge was all the rage? Pepperridge farm remembers. I'm surprised that Wedge didn't make a comeback with integrated astro, perhaps he will now that Jumpmasters are gone.
The comboing here is pretty obvious, reveal a green bank or straight, barrel roll, focus or TL, do the green and remove the stress, get the other modifying token and still have no stress token. You net a fully modified attack after making a slow but unpredictable move
The reason I name this combination of BB+PTL specifically is that Wedge is famously squishy but deadly, the pre-maneuvre barrel roll on a PS 9 pilot is especially good for squirming out of arc into a choice opponent's rear arc, which is where Wedge can focus on doing what he does best, damage.
Extra: Equip Ion missiles and wipe the smile from your opponent´s face as you layer the hate on his best pilots.
"No escape Nera"
Nera Dantels (26).
Deadeye (1).
Extra munitions (2).
Flechette torpedoes (2).
Munitions failsafe (1).
5 PS pilots have generally been worse than bad, but I can count how many useful ones exist on one hand. Nera is one of those really bad pilots that with the right upgrades breaks out of her "badness" and becomes somewhat useful.
Move up behind your squad and focus, any ace´s your opponent is flying must dive into her 1-range or suffer automatic stress. Attacks that hit did real damage to your enemy, a savy enemy might even take 1 or 2 points of damage on purpose to try and pull off her torpedo, misses refund your torpedo but still cause stress.
The idea is simple, with this on the table your opponent basically discards PTL and never gets to K-turn again, it's super hard against Soontir Fel and pretty mean against aces in general. On the flip side she is less useful then a raw B-wing against most large ships and some small ships.
Extra: Swap Failsafe for Guidance chips and flechette for Proton torps to get an inescapable but token-light ordenance boat, combo with Shara Bey.
Extra Extra: Firing control computer and Advanced sensors can be useful on this build, especially if you do the aforementionedProton torp swap.
I´ll add some more builds later, hopefully there will be some amazing ideas added in the meantime.