What is a good Imperial build against TLT?

By Ken at Sunrise, in X-Wing

What is a good Imperial build against TLT?

Palp aces. (A shuttle with the emperor flanked by two to three high PS Aces like Soontir, Maarek, or Omega Leader.)

Soontir is a good match for TLTs?

**** near everything.

Decimators have too much health for the TLTs to take out quickly (assuming a competent Decimator pilot), many Imperials have autothrusters, Defenders are beefy enough to win the war of attrition, and Imperial Aces have enough repositioning power to get into the blind spots.

There are almost no bad ships except like....Omega Leader maybe?

Soontir is a good match for TLTs?

Yes.

Soontir or inquisitor because they can take autothrusters, then throw in palp and the match up is fairly easy.

Inquisitor, autothrusters, tie v1, push the limit - 31

Initiative bid - 69

Ok I'm exaggerating a little but not much. Any of the various evade+thrusters aces are often almost immune to standard tlt rolls.

There was a Vassel game where TLT Y's rolled 200 dice and scored exactly 1 hit before losing.

Palpatine probably is least helpful in the match-up with TLT. He'll still save the bacon every so often but he is less helpful here. Omega Leader does not enjoy facing more than one TLT at a time. But yeah, other than that? Pretty much everyone.

Thanks everyone.

4x Lambda.

"Scourge", Mauler Mithel, and 4 black squad TIEs all with Snapshot.

Stuff with lotsa health or autothrusters and repositioning.

There was a Vassel game where TLT Y's rolled 200 dice and scored exactly 1 hit before losing.

I think it was in the tc aces leauge, i believe its on the outer rim smugglers youtube channel

Palp Ace builds, being effective in general, can ALSO work well against TLTs, but it depends on your aces.

I brought a Whisper/OL/Palp Shuttle list to last year's regionals, and was appalled to find a quad TLT matchup as my first opponent (and this while Triple Jumps were huge!). It ended up being much closer than it probably should have been, but still a loss for me.

OL becomes just any other TIE/fo for three of those Ys, especially during early engagement.

Even Palp-backed Defenders are in trouble, as they have maximum 2-3 chances to mod their dice, again upwards of 8 attacks.

We'll be seeing more Autothruster Palp Aces, now that TLTs will make a resurgence. I don't think it will last terribly long, but it will be unfortunate for folks like me, who have a hellishly hard time giving up on Omega Leader :/

TIE swarms are also good against TLTs

TLTs are best against active defense; that's what they're meant to do. They were meant to take Fat Han, with his supreme damage mitigation, out of the meta.

They're terrible against passive defense. Anything that has non-active (that is, unlimited uses per round) defense will kill them and laugh in their faces. Poe Dameron with Autothrusters and R5-P9 is one of the best TLT counters in the game; as long as he's out of arc or at Range 3, he's all-but guaranteed to get two evades per roll, and whatever he doesn't evade, he can regen. Soontir Fel is also good for similar reasons; a Stealth Device gives him an extra die, and Autothrusters gives him a free blank-to-evade conversion, both of which are great passive defense.

TLTs really only scare TIE Fighters and non-Soontir Interceptors. Everything else is bulky enough to kill them first. Defenders should never die to TLTs unless you arent even trying to get range1 of them (or out of range3 of another) and theres 4 of them.

TLTs really only scare TIE Fighters and non-Soontir Interceptors. Everything else is bulky enough to kill them first. Defenders should never die to TLTs unless you arent even trying to get range1 of them (or out of range3 of another) and theres 4 of them.

TIE Advanceds don't really like massed TLTs either.

True, but they have 5hp. And long as they have ATC on there they can easily gun down a Ywing first.

Vader with Boost/Barrelroll can pretty much guarantee one of them will never shoot him.

Not saying imps dont fear TLTs at all, just saying it doesnt counter much we bring to the table. Its just really, really annoying more often than not.

Edited by Vineheart01

Anything with autothrusters? Bombers with ordinance?

Edited by John Rainbow

I agree with the earlier post that Palp is not all that effective against TLT. He only procs once per phase and when you are being hit by TLT 6x or even 8x each round whether you have Palp or not isn't a huge factor. Sure he still helps out that one time but his effectiveness is reduced relative to other matchups.

Thank you for your help. Very interesting responses. One might think that without triple scouts balance as been restored to the force game.

Anything with autothrusters? Bombers with ordinance?

My personal favorite is 4 Tie Bombers with Homing Missiles and a mix of GC or LRS.

It takes 3 Homing Missiles to destroy one Y-wing (unless you do max damage with the first 2). Make sure you are firing first and you can delete one Y-wing before they fire. If they fire and hit with all remaining 6 shots, they will kill one Bomber. You should be good to wipe out a second one the next round. They cant finish off one in return. You move in close to fire with main guns. Use Barrel Roll effectively.

Y-wings aren't very agile or fast. They will be pretty easy to predict. They want to be at R 2-3 of you, just as you want to be at them. Shouldn't be too hard to figure out and get them in the right range. My tournament list has some Scimitar Pilots and they probably fire after, so you have to be clever to try to get those guys out of range of at least one of the enemy Y-wings and you should be able to still fire your ordnance as the last guy can't kill you.

Don't forget Sensor Jammer. I took Palp/Omega Leader/Whisper with Sensor Jammer to last year's store champs and won one of the largest in the area. 5 or 6 of 8 games had some sort of TLT in it (and two lists were 4x TLT). The meta call for Sensor Jammer over FCS made the difference!