M3-A “Sux” Interceptor

By shotbyscott, in X-Wing

So the title fix is a good start but the M3-A “Scyk” Interceptor still cant cut the cheese against the current meta

I tried them with "Atari Mind link" and "Mango Canons" as well as other set ups with Stelt device or hull upgrade but they are lacking a real killer ace.

The coolest ace cant even take an EPT and their best ace has to be in a swarm and becomes target number 1. But that said they last a bit longer than before and its a steep in the right direction. A few more tweeks and or a decent ace or 2 and they may just be usable :)

if seri is target number 1, just close your eyes and pretend she's Biggs

if seri is target number 1, just close your eyes and pretend she's Biggs

I've got a 4x PS8 list that does the same thing with Howlrunner.

their best ace has to be in a swarm and becomes target number 1. :)

If you are talking about Serrissu, than she does not have to be in a swarm. Since she rerolls your defense dice, it is absolutely irrelevant how many ships you have, the number of your opponent ships that matters.

Edit: Serissu would be much better if she could use her ability on herself.

Edited by Ubul

hlc mindlink stack focus and evade. idk about seri but you get two of those things rollin along and you'll be in pretty good shape, imo

their best ace has to be in a swarm and becomes target number 1. :)

If you are talking about Serrissu, than she does not have to be in a swarm. Since she rerolls your defense dice, it is absolutely irrelevant how many ships you have, the number of your opponent ships that matters.

Edit: Serissu would be much better if she could use her ability on herself.

"When another friendly ship at Range 1 is defending, he may reroll 1 defense dice." she needs to be in the middle of a mini swarm to use her ability (so every one can re roll those greens)

their best ace has to be in a swarm and becomes target number 1. :)

If you are talking about Serrissu, than she does not have to be in a swarm. Since she rerolls your defense dice, it is absolutely irrelevant how many ships you have, the number of your opponent ships that matters.

Edit: Serissu would be much better if she could use her ability on herself.

"When another friendly ship at Range 1 is defending, he may reroll 1 defense dice." she needs to be in the middle of a mini swarm to use her ability (so every one can re roll those greens)

as long as any other ship is being shot at and is rolling green dice, Seri is using her ability

no one in their right mind is splitting fire across a swarm when they can concentrate fire and kill things instead

Edited by ficklegreendice

Is this a troll thread?

Mindlinked Tansarri Point Veterans are solid... I played a list this week with 4 TVP, all with Heavy Scyk upgrade, 3 have Manglers and 1 HLC.

The entire list spent the whole game stressed due to Ventress tagging a stress every turm, but it was still very strong.

It's not super powered like 3 scouts used to be, but it's very playable and packs a hell of a punch.

I use 3 TPV with a Jumpmaster (as a blocker) or ABT Cloaked Palob. Boht works pretty well.

Of course is a difficult list to fly. Don't think that stacking focus+evade made this an easy list.

"When another friendly ship at Range 1 is defending, he may reroll 1 defense dice." she needs to be in the middle of a mini swarm to use her ability (so every one can re roll those greens)

If you call 2 ships a mini swarm, than you are right.

Edited by Ubul

Xwing players today: "it's not broken, that means it's unplayable"

There is no way for every ship in this game to be tier 1. It just can't happen. Doesn't mean everything else is unplayable.

their best ace has to be in a swarm and becomes target number 1. :)

If you are talking about Serrissu, than she does not have to be in a swarm. Since she rerolls your defense dice, it is absolutely irrelevant how many ships you have, the number of your opponent ships that matters.

Edit: Serissu would be much better if she could use her ability on herself.

"When another friendly ship at Range 1 is defending, he may reroll 1 defense dice." she needs to be in the middle of a mini swarm to use her ability (so every one can re roll those greens)

Howlrunner's ability scales based on the number of attacks that your squad makes. Serissu scales based on how many attacks the other guy's squad makes. Serrisu is probably best in a list with 2 other ships that are both high value targets. In a Scyk swarm, she's likely to be as high value target as any of the others and she's the easiest to hit. You aren't even really manipulating your opponents targeting priority with her since she's the ship they'd probably be shooting at first. You'd almost always be better off just taking another Mangler Scyk instead of making one of them Serissu.

Edited by WWHSD

Ive done actually quite well flying this

3x tansarii pilots

mindlink

hlc

Title

Ka to leeachos

Mindlink

Proton rockets

I was pleasantly surprised how well it did. The z95 is basically a support ship, giving the scyks a focus, and letting them take the evade action. Also my opponent is usually focused on the scyks, so the z is usually able to fire off her rockets.

This s before the newest faq. One of the things my buddy and I discussed was how if the title included a free hull upgrade, they'll probably be worth their pts.

I'm not saying they are the best, but with mindlink, and the new faq they have improved

Edited by Krynn007

their best ace has to be in a swarm and becomes target number 1. :)

If you are talking about Serrissu, than she does not have to be in a swarm. Since she rerolls your defense dice, it is absolutely irrelevant how many ships you have, the number of your opponent ships that matters.

Edit: Serissu would be much better if she could use her ability on herself.

"When another friendly ship at Range 1 is defending, he may reroll 1 defense dice." she needs to be in the middle of a mini swarm to use her ability (so every one can re roll those greens)

Howlrunner's ability scales based on the number of attacks that your squad makes. Serissu scales based on how many attacks the other guy's squad makes. Serrisu is probably best in a list with 2 other ships that are both high value targets. In a Scyk swarm, she's likely to be as high value target as any of the others and she's the easiest to hit. You aren't even really manipulating your opponents targeting priority with her since she's the ship they'd probably be shooting at first. You'd almost always be better off just taking another Mangler Scyk instead of making one of them Serissu.

This guy gets it... Serrisu maybe with a Stealth device, with a high value target like Fenn Rau. You either shoot at Fenn with Serrisu's bonus... or shoot at Serrisu which means Fenn isn't taking damage.

I think its a bit of a stretch to consider the Scyk as a 'top tier' ship, even with the extra hull. Having said that, you can put together some pretty nasty lists with it.

Here's just a few lists that no one in their right mind would be keen on facing:

Palob w/ mindlink, autoblaster turret, intel agent & engine = 28

3 TPVs w/ mindlink, 'heavy scyk' & manglers = 24 x 3

100

Or:

Fenn Rau w/ PTL, title & thrusters = 34

Zuckuss w/ crack shot, FCS & 4-LOM = 32

TPV w/ predator, 'heavy scyk', HLC & hull upgrade = 32

98

Or:

Old Teroch w/ PTL, title & thrusters = 32

TPV w/ predator, 'heavy scyk' & HLC = 29

Manaroo w/ crack shot, K4 droid, unhinged, proton torps, extra munis & slicer tools = 39

100

I'd fly any of these lists against 'top meta' builds in a heartbeat. The secret is to make sure your Scyks aren't the top priority target. Put stuff in there to draw fire so the Scyks can do their job blowing stuff up.

This is exactly it, spamming 4 Scyks is not the way to go.. But 1 or 2 backing up other ships works great. Last night I ran 2 Ion Scyks in a 200pt doubles. They definitely pulled their weight. Ionized, Blue Leader, who then got blown out of the sky. finished off a B-Wing, Ionized Dutch Vander and then dived into Range 1 and finished him off. Ionized Han so he landed on an asteroid and then proceeded to do 5+ (can't remember how much) damage on him at close range (OK the tractor beam token helped).. They are nippy, they are effective at range or close up, they are fairly survivable for the points, and you get a lot of utility out of them.

TBH I think it's the sign of a badly balanced ship, being able to just spam multiple copies across a list and then being able to take on all comers. It's why I have less issue with something like Palp Aces, which you have elite fighters backed up by a support ship, than trip U-Boats.

I'd appreciated your thoughts on this:

Attani - 3K/H - Ion/EMP (100 points)

Tansarii Point Veteran — M3-A Interceptor 17

Attanni Mindlink 1

Ion Cannon 3

"Heavy Scyk" Interceptor (Cannon) 2

Ship Total: 23

Tansarii Point Veteran — M3-A Interceptor 17

Attanni Mindlink 1

Ion Cannon 3

"Heavy Scyk" Interceptor (Cannon) 2

Ship Total: 23

Tansarii Point Veteran — M3-A Interceptor 17

Attanni Mindlink 1

Ion Cannon 3

"Heavy Scyk" Interceptor (Cannon) 2

Ship Total: 23

Dace Bonearm — HWK-290 23

Determination 1

Dorsal Turret 3

Tactician 2

EMP Device 2

Ship Total: 31

Dace can take a stress to add 1 damage to an ionized ship. His goal is to fly around and draw fire while the M3As do their thing. Should be pretty annoying.

My main opponent plays Imperials, and his current list his a TIE/sf with two ace friends.

ALL SHIPS don't need to be: Superman, Batman, or Wonder Woman...

:D

Seekers is AWESOME!!!

;)

I'd appreciated your thoughts on this:

Attani - 3K/H - Ion/EMP (100 points)

Tansarii Point Veteran — M3-A Interceptor 17

Attanni Mindlink 1

Ion Cannon 3

"Heavy Scyk" Interceptor (Cannon) 2

Ship Total: 23

Tansarii Point Veteran — M3-A Interceptor 17

Attanni Mindlink 1

Ion Cannon 3

"Heavy Scyk" Interceptor (Cannon) 2

Ship Total: 23

Tansarii Point Veteran — M3-A Interceptor 17

Attanni Mindlink 1

Ion Cannon 3

"Heavy Scyk" Interceptor (Cannon) 2

Ship Total: 23

Dace Bonearm — HWK-290 23

Determination 1

Dorsal Turret 3

Tactician 2

EMP Device 2

Ship Total: 31

Dace can take a stress to add 1 damage to an ionized ship. His goal is to fly around and draw fire while the M3As do their thing. Should be pretty annoying.

My main opponent plays Imperials, and his current list his a TIE/sf with two ace friends.

Dace is fun and that list looks amusing, but it lacks damage output.

No reason not to put Mindlink on Dace (in fact, its best if you do, because a turret ship is so handy in a mindlink list because it can almost always hand out the needed focus token).

I would not bother with Dorsal Turret on him though. Either drop the tactician or the EMP Device for the Ion Turret. If you want more stress potential, change an ion cannon into a flechette cannon (but one is enough!).

Dace is fun and that list looks amusing, but it lacks damage output.

No reason not to put Mindlink on Dace (in fact, its best if you do, because a turret ship is so handy in a mindlink list because it can almost always hand out the needed focus token).

I would not bother with Dorsal Turret on him though. Either drop the tactician or the EMP Device for the Ion Turret. If you want more stress potential, change an ion cannon into a flechette cannon (but one is enough!).

Every time that Dace uses his ability he'd stress all of your unstressed ships if he had Mindlink.

mango juice:

4x TPV with mangler and juke. Even with 4 hp they're still fragile

Now if they could just errata on an EPT for Laetin...

Dace is fun and that list looks amusing, but it lacks damage output.

No reason not to put Mindlink on Dace (in fact, its best if you do, because a turret ship is so handy in a mindlink list because it can almost always hand out the needed focus token).

I would not bother with Dorsal Turret on him though. Either drop the tactician or the EMP Device for the Ion Turret. If you want more stress potential, change an ion cannon into a flechette cannon (but one is enough!).

Every time that Dace uses his ability he'd stress all of your unstressed ships if he had Mindlink.

Oh yeah. Forgot about that part...

mango juice:

4x TPV with mangler and juke. Even with 4 hp they're still fragile

You're taking nothing but unmodified shots with that squad though. It seems like getting more arcs on a target than they've got focus tokens from Scyks that didn't need to spend their evade token before they shot would be a challenge. Mindlink or Crackshot seems like it would be a better choice.