Captain Rex Crew

By MenaceNsobriety, in X-Wing

It seems to me that both R3 and Rex are designed for a ship

that is meant to be stressed(can't perform actions) all the time.

In that situation, It allow said ship to gain an action when it attacks poorly.

But I can't think of any build that qualifies.

On rebel ships? yeah cant think of any.

Theoretically the Ghost would use Rex if using Hera crew.....but no defense dice to use the focus on and no room for gunner so NEVERMIND lol.

It seems to me that both R3 and Rex are designed for a ship

that is meant to be stressed(can't perform actions) all the time.

In that situation, It allow said ship to gain an action when it attacks poorly.

But I can't think of any build that qualifies.

On rebel ships? yeah cant think of any.

Theoretically the Ghost would use Rex if using Hera crew.....but no defense dice to use the focus on and no room for gunner so NEVERMIND lol.

why Rex when you could get ezra for one measly point more :P ?

well that and what you've already figured with 0 agility defensive focus ;)

Edited by ficklegreendice

It seems to me that both R3 and Rex are designed for a ship

that is meant to be stressed(can't perform actions) all the time.

In that situation, It allow said ship to gain an action when it attacks poorly.

But I can't think of any build that qualifies.

On rebel ships? yeah cant think of any.

Theoretically the Ghost would use Rex if using Hera crew.....but no defense dice to use the focus on and no room for gunner so NEVERMIND lol.

why Rex when you could get ezra for one measly point more :P ?

well that and what you've already figured with 0 agility defensive focus ;)

You could use the focus for the turret attack if it has the phantom

I just don't see a place for Rex crew. I had high hopes for Rex as my kids and I like the character. Would maybe see some play on a Titled Ghost if you got the focus for an attack that hit .

What rebel ship has a crew slot and doesn't mind missing on it's attack? I can't think of any.

HWK-290... Sabine's TIE... Flechette Torp carriers... Snap Shot carriers (you seeing a pattern?)

Also, you're not seeing other synergies. Moldy Crow / Rey can store the Focus. Jan lets turn that into an Evade. Comms Array can store that evade, other ships can use it to Juke. Ahsoka can take that Focus and turn it into an action for another ship. An ARC-170 can use it to regen shields.

Mind Blown!

It seems to me that both R3 and Rex are designed for a ship

that is meant to be stressed(can't perform actions) all the time.

In that situation, It allow said ship to gain an action when it attacks poorly.

But I can't think of any build that qualifies.

On rebel ships? yeah cant think of any.

Theoretically the Ghost would use Rex if using Hera crew.....but no defense dice to use the focus on and no room for gunner so NEVERMIND lol.

TLT, Phantom Title

It seems to me that both R3 and Rex are designed for a ship

that is meant to be stressed(can't perform actions) all the time.

In that situation, It allow said ship to gain an action when it attacks poorly.

But I can't think of any build that qualifies.

On rebel ships? yeah cant think of any.

Theoretically the Ghost would use Rex if using Hera crew.....but no defense dice to use the focus on and no room for gunner so NEVERMIND lol.

TLT, Phantom Title

Rex is a poor choice to use with TLT. You would need to miss both attacks to trigger him.

What about TLT Esege to feed Focus to others? You'd do him instead of RecSpec because you're expecting to be stressed all the time, or something. Pretty weak.

What about TLT Esege to feed Focus to others? You'd do him instead of RecSpec because you're expecting to be stressed all the time, or something. Pretty weak.

You're betting 2 points and your crew slot on missing both TLT shots to get a focus token. That seems like a bad gamble most of the time.

It seems to me that both R3 and Rex are designed for a ship

that is meant to be stressed(can't perform actions) all the time.

In that situation, It allow said ship to gain an action when it attacks poorly.

But I can't think of any build that qualifies.

On rebel ships? yeah cant think of any.

Theoretically the Ghost would use Rex if using Hera crew.....but no defense dice to use the focus on and no room for gunner so NEVERMIND lol.

TLT, Phantom Title

Rex is a poor choice to use with TLT. You would need to miss both attacks to trigger him.

It seems to me that both R3 and Rex are designed for a ship

that is meant to be stressed(can't perform actions) all the time.

In that situation, It allow said ship to gain an action when it attacks poorly.

But I can't think of any build that qualifies.

On rebel ships? yeah cant think of any.

Theoretically the Ghost would use Rex if using Hera crew.....but no defense dice to use the focus on and no room for gunner so NEVERMIND lol.

TLT, Phantom Title

Rex is a poor choice to use with TLT. You would need to miss both attacks to trigger him.

Oh yeah, that's errata. Still Phantom Title I guess

Still

Gotta

Miss

Twice

Rey, guys. Rey crew is REALLY good

Not Rex, he kinda blows

Rex Crew lets you take something _other_ than FCS on a Ghost, and still get about 90% of the benefit. That's not so bad.

Rex Crew lets you take something _other_ than FCS on a Ghost, and still get about 90% of the benefit. That's not so bad.

Not really, if your first attack hits, which is infinitely more desirable event than missing, and very likely with 4 dice, Rex does nothing, FCS still gives you TL. If you detach the Phantom - Rex might just as well be ejected with it, FCS works. FCS also gives you double mods on your attack every time except for switching targets, Rex gives you double mods only if your take TL and the first attack misses.

Aaand they are both the same cost.

Really struggling to see the value of Rex as a crew card to be honest. Combined with Gunner on a Fat Han list perhaps? But how long since that archetype has dominated the meta? :unsure:

Rex Crew lets you take something _other_ than FCS on a Ghost, and still get about 90% of the benefit. That's not so bad.

If the focus stuck around, you might have a point, but it doesn't unless you also take Rey at which point you've not got Hera.

And Rey/Hera/FCS is almost certainly better.

Really struggling to see the value of Rex as a crew card to be honest. Combined with Gunner on a Fat Han list perhaps? But how long since that archetype has dominated the meta? :unsure:

it's okay to not see the value of a card

while I understand people don't like negative kneejerking to a card that might have potential, not all cards were created equal and not all cards are hidden gems just waiting to be discovered

some just ******* suck

I was gonna say epic ships but i forgot they're incapable of .... what was I talking about?

Edit: If the U wing didn't top out at PS6, i'd say it would have a use for him, since if you don't need the focus on the second attack it does have enough agility to make a focus worthwhile. If your meta is a load of low PS swarms... go for it? Otherwise it looks like a dud.

Edited by grandmoffjoe

They couldn't just make Rex an "If you perform an attack that hits, assign one focus token to your ship"? Would that have been so horrible and broken? Why a miss?

I can only see Rex being used on a U-wing similar to Gunner + Bossk on a YV.

Pathfinder (23)

Gunner (5)

Rex (2)

FCS (2)

Total = 32pts

Same effect as gunner + bossk but no stress.

They couldn't just make Rex an "If you perform an attack that hits, assign one focus token to your ship"? Would that have been so horrible and broken? Why a miss?

I can only see Rex being used on a U-wing similar to Gunner + Bossk on a YV.

Pathfinder (23)

Gunner (5)

Rex (2)

FCS (2)

Total = 32pts

Same effect as gunner + bossk but no stress.

Except you could just use Luke crew instead of Gunner + Rex and still have your second crew slot available.

They couldn't just make Rex an "If you perform an attack that hits, assign one focus token to your ship"? Would that have been so horrible and broken? Why a miss?

I can only see Rex being used on a U-wing similar to Gunner + Bossk on a YV.

or just "after you perform an attack"

why bring RNG into any of it?

I'm currently playing Braylen with R3-A2, the title and Gunner (the idea being to not roll the third die from the title, miss, then shoot again for double stress). Anyway, I'm thinking MAYBE if I needed to trim some points, Rex could help...

Nah. He's pointless. Even on a moldy crow it's better to spend the extra point on a rec spec.

Edited by FatherTurin

Feel like Rex crew is a huge missed opportunity. Think of how much better it would be with one simple (but wordy) change-

"Once per round, when you declare the target of an attack,

say "hit" or "miss" aloud. If you said "hit" and the attack hits,

assign one focus token to your ship. If you said "miss" and

the attack misses, assign one focus token to your ship."

Now it can be used to either gain a focus on a hit or a miss, but you have to select one or the other before the result is found out. This gives it a good amount of flexibility but doesn't give you the bonus of both at once.

Having it only work on misses is just... not great. It's the same reason R3 mech, Stay on Target, Navigator, etc are hardly ever seen. You build your list to assure results where those effects would trigger don't happen. You maximize on the best results, not the worst. You trust your piloting and skill to assure you never need to put in fail safes because you should hardly ever need them.

But why can't it just give you the token? FCS gives you TL for every attack for the same price, and you can use that in the following turn. Focus can be used defensively, yeah, on 0-2 agility ships and only if you have higher PS than the attacker, and disappears after the combat phase.

But why can't it just give you the token? FCS gives you TL for every attack for the same price, and you can use that in the following turn. Focus can be used defensively, yeah, on 0-2 agility ships and only if you have higher PS than the attacker, and disappears after the combat phase.

FCS was costed quite early on, and it is one of the almost-auto includes. I thought that it might be an interesting way to make the most of a bad situation, but Rex just meshes poorly with just about anything: you have to pay through the nose to "bank" a Focus token either through Rey or the HWK title, or by taking suitable pilots like Kyle Katarn or Esege Tuketu.

Focus abilities are costed higher due to the flexibility of the Focus token, but they're of little use if that use is highly situational. Gunner + Rex might have been viable if Rex was only one point.

But compared to Jyn Erso and Cassian Andor, and their immediately obvious combos, Rex is weak tea. He's not as bad as R3 in my book (and I did try to find a use for it), he's just one of those middle-deck curiosities that nobody bothers taking. Ultimately, as others have been saying, the best Rex is the pilot, where you can instantly degrade even the most dangerous opponent.

Edited by Lampyridae

The only hope is Rex synergises with something down the track I suppose.

Wow, compare Rex to this one:

swx60-operations-specialist.png

- costs 1 point more

- affects not only the ship carrying the crew but also every ship in range 1-2

- triggers for every missed attack at range 1-2

- allows to assign tokens to a ship at range 1-3 of the failed attacker , including the attacker and can be used to give focus to ships that hasn't attacked yet

Edited by eMeM