Captain Rex Crew

By MenaceNsobriety, in X-Wing

Looks nice to have for Han Solo + Gunner. Is there anything that could go with Rex + Fire Control System + Gunner?

The Ghost maybe?

U-Wing.

I just don't see a place for Rex crew. I had high hopes for Rex as my kids and I like the character. Would maybe see some play on a Titled Ghost if you got the focus for an attack that hit .

What rebel ship has a crew slot and doesn't mind missing on it's attack? I can't think of any.

HWK-290... Sabine's TIE... Flechette Torp carriers... Snap Shot carriers (you seeing a pattern?)

Also, you're not seeing other synergies. Moldy Crow / Rey can store the Focus. Jan lets turn that into an Evade. Comms Array can store that evade, other ships can use it to Juke. Ahsoka can take that Focus and turn it into an action for another ship. An ARC-170 can use it to regen shields.

The only way that Ashoka is going to be able to turn a focus from Rex into an action to grant is if she also has Snap Shot. Ashoka's ability triggers at the start of the combat phase.

Yeah that is a problem, but Snap Shot Ahsoka can use the Focus for her own action, such as Cloaking after pulling off a Snap Shot, Barrel Rolling, Slicer Tools etc. Better choice than Rec Spec? Probably not.

Rex would also work ok with new Chewie + Gunner.

reason nobody is talking about it is because the obvious match is gunner, but rebels have no triple crew and dedicating both crew to your attack isnt a wise idea, especially when they both want you to not roll like a boss right off the bat.

You'd get more bang for your buck with Copilot + Gunner than Rex. First attack, dont spend your mods, enemy MUST spend his focus, second attack he has no focus so odds are a lot higher you'll hit.

For 9 points, and you have to miss. Sure, it works on defence but that's a lot to spend. Gunner + FCS is a better option for 7 points, I think.

Edited by Lampyridae

Looks nice to have for Han Solo + Gunner. Is there anything that could go with Rex + Fire Control System + Gunner?

The Ghost maybe?

U-Wing.

I just don't see a place for Rex crew. I had high hopes for Rex as my kids and I like the character. Would maybe see some play on a Titled Ghost if you got the focus for an attack that hit .

What rebel ship has a crew slot and doesn't mind missing on it's attack? I can't think of any.

HWK-290... Sabine's TIE... Flechette Torp carriers... Snap Shot carriers (you seeing a pattern?)

Also, you're not seeing other synergies. Moldy Crow / Rey can store the Focus. Jan lets turn that into an Evade. Comms Array can store that evade, other ships can use it to Juke. Ahsoka can take that Focus and turn it into an action for another ship. An ARC-170 can use it to regen shields.

The only way that Ashoka is going to be able to turn a focus from Rex into an action to grant is if she also has Snap Shot. Ashoka's ability triggers at the start of the combat phase.

Yeah that is a problem, but Snap Shot Ahsoka can use the Focus for her own action, such as Cloaking after pulling off a Snap Shot.

Rex would also work ok with new Chewie + Gunner.

reason nobody is talking about it is because the obvious match is gunner, but rebels have no triple crew and dedicating both crew to your attack isnt a wise idea, especially when they both want you to not roll like a boss right off the bat.

You'd get more bang for your buck with Copilot + Gunner than Rex. First attack, dont spend your mods, enemy MUST spend his focus, second attack he has no focus so odds are a lot higher you'll hit.

For 9 points, and you have to miss. Gunner + FCS is a better option for 7 points, I think.

Newbacca doesn't seem like he'd want Gunner. Gunner could result in him missing either his normal attack or the attack that comes from his ability. His ability will trigger rarely enough that it would be a shame for Gunner to cause you to miss getting it.

swx59-captain-rex-crew.png

eh, honestly I don't think this guy is any good

he's actually very similar to r3 astromech (blergh) in that he's attack, rng (have to miss) and PS dependent to a degree (can't use that focus defensively if you're at a lower PS than the enemy), unless you combo it with an expensive gunner and eat all your crew slots

there are some jank support synergies with some jank support pilots, but overall I don't think we're going to be seeing much of Rex crew when Rey is overall much more flexible (and costs the same)

and when pilot Rex seems pretty nifty

Edited by ficklegreendice

Since Rex works on every attack, would he not pair very well with a TLT carrier? I'm thinking Esege with some friends with lower or equal pilot skill.

Not the way attack timing works now. Rex will only work if you miss both shots of the TLT and you get the focus after both shots.

Yeah, you're right. I should have known. Oh well, too bad, it would have been interesting.

If you are forcing a focus on a 3-4die attack that you arent optimizing yourself, its pretty likely you miss. Usually it does 1 damage because people opt out of the focus and take a hit. Thats why i say Copilot is better, even if hes 4pts. Rex doesnt force a focus, so once again we run into that issue of you caused 1 bloody damage and didnt get gunner.

Also, Gunner + FCS is literally only four ships in the game: Ghost, Lambda, Bwing, and Phantom. Latter two dont have multiple crews so if you want gunner on them for some reason FCS is usually glued to them anyway. Lambda offensive builds? LAWL! and the Ghost usually is either bareboned or a Kanan super-focus build so he wouldnt have gunner.

Edited by Vineheart01

Rex would have been a nice crew for TLT HWKS, K-Wings, and VCX-100s if they wouldn't have changed the combat order. It makes me wonder if he wasn't designed and play tested using the old combat sequence.

Now it seems like the only time you'd take him is if you would have taken Luke crew and ended up with an empty crew slot.


Edited by WWHSD

If you are forcing a focus on a 3-4die attack that you arent optimizing yourself, its pretty likely you miss. Usually it does 1 damage because people opt out of the focus and take a hit. Thats why i say Copilot is better, even if hes 4pts. Rex doesnt force a focus, so once again we run into that issue of you caused 1 bloody damage and didnt get gunner.

Also, Gunner + FCS is literally only four ships in the game: Ghost, Lambda, Bwing, and Phantom. Latter two dont have multiple crews so if you want gunner on them for some reason FCS is usually glued to them anyway. Lambda offensive builds? LAWL! and the Ghost usually is either bareboned or a Kanan super-focus build so he wouldnt have gunner.

G-1A as well. YV-666 has a de Facto Gunner+FCS in Bossk.

U-Wing, Upsilon as well now.

Yeah, perhaps it's worth 9 points. Unmodified 3-dice attacks are notoriously bad, to the point where I think Targeting Astro may actually be worth it.

Edited by Lampyridae

I just don't see a place for Rex crew. I had high hopes for Rex as my kids and I like the character. Would maybe see some play on a Titled Ghost if you got the focus for an attack that hit .

What rebel ship has a crew slot and doesn't mind missing on it's attack? I can't think of any.

Miranda doni and tlt maybe

Rex would have been a nice crew for TLT HWKS, K-Wings, and VCX-100s if they wouldn't have changed the combat order. It makes me wonder if he wasn't designed and play tested using the old combat sequence.

Now it seems like the only time you'd take him is if you would have taken Luke crew and ended up with an empty crew slot.

No empty crew slots in Rebels.

Chopper_crew.png

he's actually very similar to r3 astromech (blergh)

So what you're saying is take one of those ugly ass ARCs and load it up with Captain Rex and R3 Astromech, miss all your shots and have Focus + Evade for defense?

Reading you loud and clear, buddy! ;)

Captain Rex crew is DOA. There are no uses for it except like...fringe, funsie builds and tricks that are "neat" but like...for goofing around in a casual environment.

You do not build ships who have the intention of missing. If you have a fear of missing (You lack other meaningful answers to Soontir and other Imperial Aces) then you pack Gunner. If you want more insurance than Gunner, you take Luke. Captain Rex does like...nothing. He fulfills no needed roles.

Sometimes I'm amazed that we can analyze something like that in 3 minutes, but FFG never straightens it out during the design process. Why this and not something good, FFG? Why?!

Rex would have been a nice crew for TLT HWKS, K-Wings, and VCX-100s if they wouldn't have changed the combat order. It makes me wonder if he wasn't designed and play tested using the old combat sequence.

Now it seems like the only time you'd take him is if you would have taken Luke crew and ended up with an empty crew slot.

No empty crew slots in Rebels.

Chopper_crew.png

In most cases I think I'd rather have Rex + Gunner over Luke + Chopper.

Also, that card is unique so only a single ship can equip it.

he's actually very similar to r3 astromech (blergh)

So what you're saying is take one of those ugly ass ARCs and load it up with Captain Rex and R3 Astromech, miss all your shots and have Focus + Evade for defense?

Reading you loud and clear, buddy! ;)

It's an amazing combo on the ARC, using the title isn't mandatory so you can throw just two dice to make missing easier!

You can go the whole game without even hitting once... I feel it might break the game, literally the only reliable counters to that combo are the 0 agility ships :o

Edited by eMeM

You do not build ships who have the intention of missing. If you have a fear of missing (You lack other meaningful answers to Soontir and other Imperial Aces) then you pack Gunner. If you want more insurance than Gunner, you take Luke. Captain Rex does like...nothing. He fulfills no needed roles.

If you can spare the crew slow Gunner + Rex is better than Luke for the same cost, unless you are fishing for crits.

Sometimes I'm amazed that we can analyze something like that in 3 minutes, but FFG never straightens it out during the design process. Why this and not something good, FFG? Why?!

I suspect it was designed under the old combat sequence. It wouldn't be a bad crew with TLT.

Recon Spec gives a guaranteed second token but Rex is cheaper and would have gotten you a focus token for your second attack even if you lose your action or use it for something else.

He still wouldn't have been awesome but he might have had a niche.

Edited by WWHSD

Remove the word doesn't and adjust the card cost appropriately and now we have something to at least think about.

Maybe Rex on a HWK with moldy crow... so you know you get to keep the focus... but that's pretty weak.

Too bad Rex can't be Whisper copilot... or Echo. :D

Most of the time for the same 2 points I'd rather have Rey (mini moldy crow). Allows double focus or if you need offense TL focus... just need to bank a few.

Rey and Rex aren't terrible together as well to allow you to bank them easier.

If we get a Rebel ship that has an EPT, Crew slot, Astro and Tech upgrade.....we coulld see something like: Juke, Captain Rex, and Comm Relay, and R3 astro.

So in other words all wee need is a T-70 with a crew slot, to make R3 astro and Rex not be bad. but it will be costly as hell!!

Edited by knavelead

If we get a Rebel ship that has an EPT, Crew slot, Astro and Tech upgrade.....we coulld see something like: Juke, Captain Rex, and Comm Relay, and R3 astro.

So in other words all wee need is a T-70 with a crew slot, to make R3 astro and Rex not be bad. but it will be costly as hell!!

putting a bad crap like r3 and bald r3 together isn't going to magically make it good

this ain't math where multiplying two negatives produces a positive

here, it just produces more crap

If we get a Rebel ship that has an EPT, Crew slot, Astro and Tech upgrade.....we coulld see something like: Juke, Captain Rex, and Comm Relay, and R3 astro.

So in other words all wee need is a T-70 with a crew slot, to make R3 astro and Rex not be bad. but it will be costly as hell!!

That's 10 points of upgrades that are janky as hell even when everything works.

If we get a Rebel ship that has an EPT, Crew slot, Astro and Tech upgrade.....we coulld see something like: Juke, Captain Rex, and Comm Relay, and R3 astro.

So in other words all wee need is a T-70 with a crew slot, to make R3 astro and Rex not be bad. but it will be costly as hell!!

That's 10 points of upgrades that are janky as hell even when everything works.

ah, but it won't work

even in the miraculous instance that r3 works, Rex still requires a missed attack

in which case, what's the point of juke?

If we get a Rebel ship that has an EPT, Crew slot, Astro and Tech upgrade.....we coulld see something like: Juke, Captain Rex, and Comm Relay, and R3 astro.

So in other words all wee need is a T-70 with a crew slot, to make R3 astro and Rex not be bad. but it will be costly as hell!!

That's 10 points of upgrades that are janky as hell even when everything works.

ah, but it won't work

even in the miraculous instance that r3 works, Rex still requires a missed attack

in which case, what's the point of juke?

You'd really need a high PS to make it work, you are going to wiff your range three attack to get an extra focus and evade token to defend against lower PS ships and hopefully still have the evade token for your range one attack the following round? It's not good and is a horribly inefficient waste of points and slots that requires the planets to be in alignment but I guess it kind of does something with crappy cards. If the ship had another crew slot or two you could toss in Saboteur and Flight Instructor.

Jan Ors + Comm Relay + Juke saves you a few points and lets you load up Comms Relay the first turn if that combo is want you really want to do. That's better but it's still kind of a too complex and expensive combo.

Edited by WWHSD

It seems to me that both R3 and Rex are designed for a ship

that is meant to be stressed(can't perform actions) all the time.

In that situation, It allow said ship to gain an action when it attacks poorly.

But I can't think of any build that qualifies.

to say r3 was designed to be viable with anything is giving a bit too much credit, imo

Rex I'm afraid is going to fall into a similar, non-existent niche unless we get some very specific abilities that are reward missing attacks with gunner-like effects or some or other benefits, or abilities that allow you to cancel all your dice results in order for some benefit

if his ability somehow also came packaged with something like moldy crow on the same card, I could see him being useful. As is, though, he is distressingly underwhelming

but I guess every pack's gotta have a dud, eh? The stolen tie is otherwise incredibly intriguing, so Rex crew got the short end of the stick there

It seems to me that both R3 and Rex are designed for a ship

that is meant to be stressed(can't perform actions) all the time.

In that situation, It allow said ship to gain an action when it attacks poorly.

But I can't think of any build that qualifies.

The only major use for Rex crew is to help with defense for high PS pilots after an abysmal attack and you can't take something like Recon Specialist.

It seems to me that both R3 and Rex are designed for a ship

that is meant to be stressed(can't perform actions) all the time.

In that situation, It allow said ship to gain an action when it attacks poorly.

But I can't think of any build that qualifies.

That does actually to be a fair assessment of both cards. ARCs come to mind, but better things can be used on them.

The only major use for Rex crew is to help with defense for high PS pilots after an abysmal attack and you can't take something like Recon Specialist.

Maybe for Shara Bey, since she is going to be TL all the time.