Which list for regionals prep

By Aresxero, in X-Wing Squad Lists

I currently have a few lists running about in my head that I want to take to regionals, none are the most competitive but lists I'll have fun and win a few games with, I would just like some advice on which list I should focus on

Rebel lists

(99)

Sabine Wren (32) - Attack Shuttle

Push The Limit (3), Autoblaster Turret (2), Kanan Jarrus (3), Hull Upgrade (3)

Hera Syndulla (30) - Attack Shuttle

Stay On Target (2), Autoblaster Turret (2), Nien Nunb (1), Hull Upgrade (3)

Shara Bey (37) - ARC-170

Predator (3), Weapons Engineer (3), M9-G8 (3), Alliance Overhaul (0)

Fun for manoeuvre shinnanagans and shara bey can target lock the shuttles turn one for the predator light re rolls and enemies later to help keep them alive

(100)

Corran Horn (45) - E-Wing

Push The Limit (3), BB-8 (2), Fire Control System (2), Hull Upgrade (3)

Tycho Celchu (30) - A-Wing

Rage (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Experimental Interface (3), Juke (2)

Arvel Crynyd (25) - A-Wing

Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Intimidation (2)

Stupid squishy list but fun if it does work

Scum

(100)

Latts Razzi (53) - YV-666

K4 Security Droid (3), Weapons Engineer (3), Dengar (3), Rigged Cargo Chute (1), Hound's Tooth (6), Engine Upgrade (4)

Asajj Ventress (47) - Lancer-class Pursuit Craft

Veteran Instincts (1), Ketsu Onyo (1), Rigged Cargo Chute (1), Glitterstim (2), Shadow Caster (3), Gyroscopic Targeting (2)

Might be better now triple scouts can't nuke me done one turn but the combination of asaji's stress, Ketsus tractor beam tokens and latts ability can hurt a lot of things (plus dropping rocks on people is fun) may stick black market slicer tools on asaji rather than glitterstim though

(98)

Manaroo (37) - JumpMaster 5000

Attanni Mindlink (1), Seismic Torpedo (2), Extra Munitions (2), K4 Security Droid (3), Unhinged Astromech (1), Rigged Cargo Chute (1)

Fenn Rau (32) - Protectorate Starfighter

Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)

Kad Solus (29) - Protectorate Starfighter

Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)

(100)

Talonbane Cobra (33) - Kihraxz

Attanni Mindlink (1), Cloaking Device (2), Vectored Thrusters (2)

Fenn Rau (38) - Protectorate Starfighter

Attanni Mindlink (1), Advanced Proton Torpedoes (6), Concord Dawn Protector (1), Autothrusters (2)

Kad Solus (29) - Protectorate Starfighter

Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)

Both mind link lists, just Do I go all out attack with talonbane and APT fenn or token manipulation manaroo

I know wave 10 should be out before regionals (I'm going to one on the 28th Jan) but as far there is nothing ive seen that will change any of these lists dramatically and I want to at least start getting practice in with the lists so I can do he best I can when I get there,

Any help is appreciated

I find your lack of Palpatine disturbing. :angry:

That being said - I like the Asajj/Latts list. One thing is Asajj likes to fly with Latts on board instead of by her, but I get the interaction with Ketsu. You could switch Ketsu to the YV666, maybe drop it down to the Slaver. Also, I don't think anyone will support the title on the YV but I think it's awesome. What's not to like about a bit of security after death? But dropping from Latts to Slaver and losing the title frees up 10 points, now you are only 3 more points away from my favorite scum ship currently a PS 1 BMST Z. Weapons Engineer down to Zuckuss and Glitterstim down to BMST gets you there. But also completely changes your list. So not sure its something you want. At any rate here is what I think:

Trandoshan Slaver — YV-666 29

Ketsu Onyo 1

Zuckuss 1

Dengar 3

Rigged Cargo Chute 1

Engine Upgrade 4

Ship Total: 39

Asajj Ventress — Lancer-class Pursuit Craft 37

Veteran Instincts 1

Latts Razzi 2

Rigged Cargo Chute 1

Glitterstim 2

Gyroscopic Targeting 2

Shadow Caster 3

Ship Total: 48

Binayre Pirate — Z-95 Headhunter 12

Black Market Slicer Tools 1

Ship Total: 13

looks good, yeah I get dropping the hounds tooth title, but I do like it on latts as she is the only pilot that it can work with well, I can drop it but it has helped more times than not.

and yeah if I didn't have latts pilot I would have her with asaji. I don't really want to drop her as a pilot as she is one of my favourite ships and would like to play her If I can.

Trandoshan Slaver — YV-666 29

Ketsu Onyo 1

Zuckuss 1

Dengar 3

Inertial Dampeners 1

Ship Total: 35

Asajj Ventress — Lancer-class Pursuit Craft 37

Push the Limit 3

Latts Razzi 2

Black Market Slicing Tools 1

Glitterstim 2

Gyroscopic Targeting 2

Shadow Caster 3

Ship Total: 50

Binayre Pirate — Z-95 Headhunter 12

Black Market Slicer Tools 1

Ship Total: 13

Changes in bold/italic. Reason I'm not a fan of Engine upgrade on the Slaver is likely, you'll be abusing Zuckuss whenever possible, which means no actions. Engine is an expensive upgrade to use once, MAYBE twice in a game that's designed to not be used that little. I think Inertial Damps do more for the Slaver, allowing it a lot of time to stay somewhere your arc can make the biggest impact.

Also VI on Asajj won't do much. Yes you get up to 8 to potentially compete with other 8s, but in most cases, you're better off sticking at 6 and taking PTL. Also adding on BMST onto Asajj will just increase the board coverage your opponent will have to worry about instead of just the lonely Z Slicer.

With my adjustment, its currently at 98 pts where you could fill up the Mod slot for the Slaver with Tactical Jammer, Anti-Pursuit Lasers, or Ion Projector. Or instead of Gyro, could upgrade to Engine on Asajj. I've ran my list that way and it got me out of some no-so favorable situations for Asajj.

Running E and A wings are fun, I find I get good results with engine upgrade over Hull but then Hull does help them not get proton bombed and dying horribly!

I also like the shara bey and shuttle list, seems like good fun.

Unfortunately I have no clue on scummy stuff (except bossk can hit like a truck) and assajj does have fun with lattz and bmst and makes her a touch more tanky

Edited by taulover55

Two fangs and manaroo with attanni, built a similar one with eu and dengaroo on roo, gone 7-0 currently.

if you're going to run latts Yv the caster should be ketsu. Guarantee that shot gets through die a second (ideally) tractor token.

if you're going to run latts Yv the caster should be ketsu. Guarantee that shot gets through die a second (ideally) tractor token.

What crew would you use for ketsu? Would gunner be good with her for the better chance to hit for the extra tractor token, or is it over kill with her ability token plus latts' ability

if you're going to run latts Yv the caster should be ketsu. Guarantee that shot gets through die a second (ideally) tractor token.

Gonna try this list the next chance I get to play then

+++ Latts (98pts) +++

++ Scum (Standard) (98pts) ++

+ Lancer-class Pursuit Craft (51pts) +

PS 7 - •Ketsu Onyo (51pts) [burnout SLAM† (1pts), Engine Upgrade (4pts), K4 Security Droid (3pts), Rigged Cargo Chute (1pts), Veteran Instincts (1pts), •Shadow Caster (3pts)]

+ YV-666 (47pts) +

PS 5 - •Latts Razzi (47pts) [Engine Upgrade (4pts), K4 Security Droid (3pts), Rigged Cargo Chute (1pts), Weapons Engineer (3pts), •Dengar, k4 security druid (3pts)

Created with BattleScribe (http://www.battlescribe.net)