Experimenting with Non-Corran E-Wing

By Underachiever599, in X-Wing

Also with a non-Biggs X-Wing. I decided to try playing Rebels for a change today, after over a year of basically doing Empire and nothing else. I got pretty used to flying the underdog ships when I was Imperial-only. I flew Darth Vader all the time before the Raider dropped, and once I got it, I quickly grew bored of Vader. Then I started flying Bombers and Defenders all the time, and actually getting pretty good with the Defenders. And then Veterans dropped, and I got bored of how easily I won with them. (Especially Deadeye/Guidance Chips Bombers. They're stupidly powerful.)

Now is probably a good time to mention that the local players near where I live don't really follow the meta, and pretty much all of the games I play are casual games. Never gone to a tournament, never faced Triple U-Boats or Quad TLT Y-Wings or any of that other meta-based nonsense. The only tough bit of the meta I've ever come across was RAC with Expose and EI flying alongside Soontir Fel when I first got into the game (Shortly before Most Wanted dropped).

Anywho, back on topic, now that my favorite ships to fly in my favorite faction have now grown dull to me because of how powerful they are in casual games, I've decided to take on the underdogs of a different faction! X-Wings and E-Wings are constantly being spouted as inefficient in this forum, unless they're Biggs or Corran Horn. So, flying in the face of that, I decided to try a list with Etahn A'baht and Garven Dreis, along with "Dutch" Vander.

Etahn A'baht - 32 points

  • Juke - 2 points
  • Sensor Jammer - 4 points
  • R7 Astromech - 2 points

Total=40

"Dutch" Vander - 23 points

  • Targeting Astromech - 2 points
  • Proton Torpedoes - 4 points
  • Extra Munitions - 2 points
  • Guidance Chips - 0 points

Total=31

Garven Dreis - 26 points

  • R2-D6 - 1 point
  • Swarm Tactics - 2 points

Total=29

List total=100 points

The idea here is that Etahn evades every turn, while "Dutch" passes him a target lock and Garven passes him a focus, and also allows him to fire before "Dutch". Unfortunately, I only got to play one game, so I don't have a very big sample size of how well this strategy worked. Mostly because during that one game, "Dutch" spent most of the game being blocked, and by the time he could finally move, the other two were K-Turning to get back into the fight.

His list:

Talonbane Cobra - 28 points

  • Lone Wolf - 2 points
  • Assault Missles - 5 points
  • Glitterstim - 2 points
  • Stealth Device - 3 points

Total=40 points

IG-88C

  • Push the Limit - 3 points
  • Advanced Sensors - 3 points
  • Ion Cannon - 3 points
  • Heavy Laser Cannon - 4 points
  • Connor Net - 4 points
  • Inertial Dampeners - 1 point
  • Stealth Device - 3 points

Total=60 points

As I said, not exactly meta-competitive material. But still a fairly punchy build, with a bit of ion control thrown in there for good measure. Since we were both at 100 points, we rolled for initiative, and I won, passing it to him. I set up Etahn in the right corner, and he set up IG-88C opposite him. I then set up Garven and "Dutch in formation with Etahn, with the space of a 1 straight template between them. (Speaking of, when you're placing your ships, are you allowed to measure the distance between them with the maneuver templates? My opponent was fine with it, since this was a casual game, but in case I ever go to a tournament, it might be handy to know.) He then placed Talonbane Cobra a bit more off to the center of the map, putting him on a partial flanking course and setting up the match for a somewhat simple joust.

First round, I did a 3 straight with Etahn, then barrel-rolled him so he'd be in front of Garven, closing up my formation. Garven then did a 1 straight, and "Dutch" did a 3 straight. So there was only about the space of a 1 straight between each of my ships. IG-88C did a 1 straight, then also boosted straight as well. Talonbane moved in with a 4 straight.

Next round, each of my ships performed 2 straights. This proved to be quite a mistake, though I'm not sure if my alternative plan would have worked out either. Etahn moved first and took an evade, followed by IG-88C using the Advanced Sensors to boost, banking inward, then S-loop to be about level with Ethan. Garven was able to complete his movement and take a focus, but he never got the chance to spend it, with IG-88C being just barely out of his arc. Worst of all, "Dutch" bumped IG-88C, meaning no action for him. Talonbane 3 banked toward the fight, meaning Etahn and Talonbane were the only two with shots, at each other. Shots were exchanged, Etahn lost a shield, Talonbane went unharmed.

Round 3, that's where things got interesting. I dialed in a 1 bank toward the left for each of my ships, guessing correctly that Talonbane was going to go relatively slow to try and close into range 1. What I wasn't expecting was for IG-88C to pop his inertial dampeners, halting "Dutch" from moving yet again. Now, both IG-88C and Talonbane Cobra had range 1 shots at Etahn. Talonbane spent his Glitterstims and managed to strip both remaining shields and forced me to spend my evade token on Etahn or risk destruction. IG-88C fired next, but thankfully his unmodified dice couldn't quite overcome Sensor Jammer. Garven Dreis fired next, managing to crack through Talonbane's stealth device and glitterstims and land a successful hit and Direct Hit, thanks to Etahn's ability. He also passed his focus token to Etahn, who succeeded in landing yet another crit on Talonbane. The second crit was mostly irrelevant, however. "Dutch" also fired off a potshot, but wasn't able to accomplish anything.

Round 4 kicked off, and Etahn K-turned behind Talonbane Cobra. IG-88C did a 1 straight to clear his stress, and also block both Garven Dreis and "Dutch" Vander, as well as Talonbane. Without any actions, Talonbane was a sitting duck. He managed to strip a shield from Garven, but then was immediately shot down by Garven in return. Etahn managed to land a single hit on IG-88C, killing the stealth device.

Round 5, I guessed poorly which direction IG-88C would be moving in, and 2 banked to clear stress, but also wound up facing the wrong direction. IG-88C did a 1 bank, yet again blocking "Dutch", while Garven Dreis K-turned. Garven's three dice chipped away at IG-88C's defenses, and the round went by without much really happening.

Round 6, Etahn was too close to the board edge to K-turn, and instead did a 2-hard toward me. In retrospect, I feel I went the wrong direction with him, but I was expecting IG-88C to S-loop, not run. However, run he did, and he used a 3 bank away from the battle, leaving his conner net directly in Vander's path. I tried to trigger it with Garven instead so that Dutch could target lock him, but Garven's maneuver just barely missed it. No shots were exchanged that turn.

The following rounds were fairly dull. Garven and Etahn tried to get their guns back in the right direction, as did IG-88C, while Dutch Vander just followed IG-88C and shot a couple proton torpedoes into him. With Guidance Chips and the soft focus of Proton Torpedoes, IG-88C died pretty fast.

So, that was my first time trying out the E-Wing, and despite hardly getting any of the Rebel synergy that I was aiming for, I still did shockingly well. My opponent and I both made a few mistakes, but I'm looking forward to trying this same build another time. I'm also thinking of trying a variant with Predator on Garven Dreis instead of Swarm Tactics, as Swarm Tactics doesn't seem like it'll come into play all that often. In exchange, I'm going to either bump down to a Plasma Torpedo, or I'm going to trade out the Torpedo and Extra Munitions for an Ion Cannon Turret and BTL-A4 title.

What do you guys think? Absolutely terrible list that I just got lucky with? Halfway decent? Aside from moving up to Corran Horn and dropping Biggs in there to replace Garven, what do you think are some ways I could improve it?

I don't want to say "lucky" when I havn't seen the game, as good play can swing things too, but yeah it's terrible :P

it's really just the atrocious r3 muking up E'athn when, for 2 more points, you could have PTL sensors and r2-d2

sure, it's corran-lite, but you still get the same massive pain-in-the-ass durability that can utterly dominate the late game if your opponent simply doesn't have enough ships to kill you with

Edited by ficklegreendice

I don't want to say "lucky" when I havn't seen the game, as good play can swing things too, but yeah it's terrible :P

it's really just the atrocious r3 muking up E'athn when, for 2 more points, you could have PTL sensors and r2-d2

sure, it's corran-lite, but you still get the same massive pain-in-the-ass durability that can utterly dominate the late game if your opponent simply doesn't have enough ships to kill you with

Oh, I assure you, there was a good deal of luck involved. Luck, and a serious mistake on my opponent's part by not getting more than one shot with IG-88 the whole game.

Though, I'm not really sure where you're getting "R3" in your response, as I didn't use it in this game. I used R7 instead. The goal was to have "Dutch" pass Etahn a target lock on to the biggest threat. Coupled with Sensor Jammer and an evade token (and possibly a focus from Garven), I figured that'd either make Etahn a real pain in the neck to kill (Re-rolling their hit/crit results with R7, then Sensor-jamming away one of the hit results, and then having an evade and possibly focus for my green dice) or it'd make him extremely deadly when he fires at them (Juke+Focus+Target Lock=hitting pretty hard for just three dice). Of course, I never got the combo off due to blocking and what-not.

I totally understand where you're coming from with PTL, sensors and R2-D2. I've seen it on the table, and it's a beast. But my goal here was to design something different than the seemingly baked-in E-Wing build that everyone always takes. I thought with all the dice mod-sharing in this build, it might be able to put up a decent fight.

oh sorry

we used the deadeye-faq as an excuse to hit a bar post game so my attention isn't in perfect working order :P

thought for certain I saw juke and r3 :wacko:

also, if I may live vicariously through you, used to want to try generics with FCS and r7 to see if they could be saved. Maybe there's a route to explore later

Edited by ficklegreendice

oh sorry

we used the deadeye-faq as an excuse to hit a bar post game so my attention isn't in perfect working order :P

thought for certain I saw juke and r3 :wacko:

also, if I may live vicariously through you, used to want to try generics with FCS and r7 to see if they could be saved. Maybe there's a route to explore later

Haha, it's fine man. Any excuse to hit a bar, eh? And it's an easy mistake. Juke/R3 seems to be a combo a lot of people want to get to work lately.

I've thought a lot about the FCS and R7 combo, and it's something I plan on trying the next chance I get to play X-Wing for more than a single match. Haven't had a good day for X-Wing in months, unfortunately.

I haven't actually tried this, but I think it would be a fun build:

Etahn A'baht (32)

Juke (2)

Fire-Control System (2)

R3-A2 (2)

Total: 38

View in Yet Another Squad Builder

Yes, I will bang this drum forever. ;)

If you don't have actions, the combo works. If you have an action, you can use it for positioning, or for Evade, if your opponents are a higher PS than you.

I haven't actually tried this, but I think it would be a fun build:

Etahn A'baht (32)

Juke (2)

Fire-Control System (2)

R3-A2 (2)

Total: 38

View in Yet Another Squad Builder

Yes, I will bang this drum forever. ;)

If you don't have actions, the combo works. If you have an action, you can use it for positioning, or for Evade, if your opponents are a higher PS than you.

Might have to give that one a go one of these days. Now that I'm flying Rebels, I feel like I'm going to be using E-Wings just as often as I used to use Defenders before they got fixed. (In other words, all the time, because f*** you meta)

Juke/R3 seems to be a combo a lot of people want to get to work lately.

It looks like a nice list. Juke + Sensor Jammer is a nasty combination and forces some unpleasant choices on people.

The synergy is nice, and should make Etahn hard to hit. The question is whether you get your points worth out of him.

Juke/R3 seems to be a combo a lot of people want to get to work lately.

Maybe, but if it's going to work, it's sure as hell not going to be on a ship that has the ability to evade natively.

It looks like a nice list. Juke + Sensor Jammer is a nasty combination and forces some unpleasant choices on people.

The synergy is nice, and should make Etahn hard to hit. The question is whether you get your points worth out of him.

Those were pretty much my thoughts exactly. I basically built this list around the idea of "I really want Juke and Sensor Jammer on the same ship." It's got a couple bad match-ups, however. Glitterstim basically negates the combo, and ships like Soontir Fel or anything with Recon Specialist on them basically take away that big part of my list.

In the game I played tonight, I definitely got my points worth. However, I'll need a much larger sample size before I can say anything definitive about the list. Hopefully with the next game, I won't get blocked quite as often as I did this time around. (Inertial Dampeners are my bane.)