activating Criticals

By GraySteel33, in WFRP Rules Questions

Okay I am looking for further clarification from the FAQ here. The ability referenced is melee strike:

The results given were 3 hammers, 2 boons and 1 comet.

The 3 hammers obviously activate that line on the card, the comet can be used to cause a single critical wound (is that right?) and the two boons (here is the real question) can either activate the line on the card or cause a critical? Where is it stated that two boons can always be used to activate criticals?

I apologize but sometimes I just cannot find anything in these books.

Thanks for all the help.

The 3 hammers obviously activate that line on the card,

Don't forget the player could choose an option for 1 hammer or 2 hammers if they were present.

and the two boons (here is the real question) can either activate the line on the card or cause a critical? Where is it stated that two boons can always be used to activate criticals?

I think what you're after is "Another example is a weapon’s critical rating. In combat, a weapon can inflict critical damage if enough boons are generated to fuel its critical effect." on p.45 of the rulebook and "CR/Critical Rating: A weapon’s critical rating indicates the num- ber of boons required to convert a wound inflicted by this weapon into a critical wound." on p.73.

In the example your refering to, the two boons at enough to active the Critical Rating (CR) of the great axe used in the example. So those two boons can be used to:

1.) Activate the effect on the card of two boons allows the player to take a free manuvre.

2.) Activate the CR of the great axe.

Not all weapons have a CR of 2, in fact most have a CR 3, so it would take 3 boons to activate and gain an additional crit.

Hope this helps

That makes so much more sense now. I do not know where I got the idea but I thought the CR was the number of crits that were dealt. That does make great weapons very nice indeed.

You could also use your two boons to recover a point of fatigue (Universal Effects, p45).

The CR activation rule is mentioned in at least three different places, but not in the one place that you'd expect it. I think a paragraph was accidentally moved from damage resolution to wound effects.