What can I do with 3 Tie Bombers?

By JoeyBriefcase, in X-Wing

I'm struggling to come up with a list involving three of the Tie Bombers I own, 2 from veterans, 1 from the solo pack.

I've come to the conclusion that Extra Munitions is hardly worthwhile, and should be reserved for your occasional named pilot like Deathfire. I also prefer to not use Omega Leader as ace filler, unless its absolutely crucial to a lists success.

In anticipation of the upcoming Aces, Turret, and Defender meta, I like using Homing Missiles, Plasma Torpedoes, and Conner Nets (Ion stops X7's better than stress does in my humble opinion."

What type of bomber lists work? And when I pick up number 4, what then?

2 veterans or two bases from vets?

2 vet boxes gets you double gamma vet and deathfire

Two deadeye homing gchips vets

1 long range scanning homing conner extra dfire

And some 19 point crap. Add seismics to your gammas and grab a crackshot black squad

2 veterans or two bases from vets?

2 vet boxes gets you double gamma vet and deathfire

Two deadeye homing gchips vets

1 long range scanning homing conner extra dfire

And some 19 point crap. Add seismics to your gammas and grab a crackshot black squad

2 Imperial Veterans Boxes, so I got two pretty whites and a blue.

I was thinking of adding a weird Inquisitor build involving title, homing missiles, juke, and chips/thrusters for 33/35 points that would run with Crack Gamma Vets with homing missiles and LRS, but then I have 15 points left.

15 points is black squadron tie with crackshot

Get crackin!

Not a fan of multiple lrs though (unless you just dont have chips). They make you hate how large range 1 to 2 is

2 veterans or two bases from vets?

2 vet boxes gets you double gamma vet and deathfire

Two deadeye homing gchips vets

1 long range scanning homing conner extra dfire

And some 19 point crap. Add seismics to your gammas and grab a crackshot black squad

2 Imperial Veterans Boxes, so I got two pretty whites and a blue.

I was thinking of adding a weird Inquisitor build involving title, homing missiles, juke, and chips/thrusters for 33/35 points that would run with Crack Gamma Vets with homing missiles and LRS, but then I have 15 points left.

Then Ficklegreendice's advice is pretty good.

Another possibilty for that last 19 points: something like Scourge with Lone Wolf as a flanker, Backstabber as the explicit flanker and a thermal detonator on something, or... yeah, lots of options in the 'last few points of filler' range. Imperials are pretty lucky in that respect!

Drop 3 proton bombs on one poor sod of a Y-Wing in one round XD

Shuttles. Tactician,rebel captive...and...vader crew,moff jerjerod...

And..mmmm...something very "bomby"

Collect glory.

Edited by Velvetelvis

What can I do with 3 Tie Bombers?

Juggle.

Failing that, how about a (slightly wierd) elite bomber squadron?

This is not especially "good", but it's surprisingly fun.

  • Captain Jonus - TIE Shuttle, Veteran Instincts, Systems Officer, Fleet Officer, Twin Ion Engines MkII
  • Tomax Bren - Crack Shot, Cluster Missiles, Extra Munitions, Guidance Chips
  • Major Rhymer - Push The Limit, Advanced Proton Torpedoes, Extra Munitions, Guidance Chips

Howlrunner with Crack Shot is 19 too. I think Extra Munitions is a must on Bombers, for 2 points you increase your Alpha Strike ability (Torps/Missiles), your Area denial ability(Mines), or your screw you in the face(Bombs). Taking Jonus would suit this kind of play, maybe make one a shuttle and can fit in an Omega Leader or something???

This could be utter rubbish, but it was off the top of my head.

“Omega Leader” (26)

TIE/fo Fighter (21), Comm Relay (3), Juke (2)

Captain Jonus (28)
TIE Bomber (22), TIE Shuttle (0), Adaptability (0), Twin Ion Engine Mk. II (1), Systems Officer (2), Fleet Officer (3)

Gamma Squadron Pilot (23) x 2
TIE Bomber (18), Plasma Torpedoes (3), Extra Munitions (2), Guidance Chips (0)

100 points.

Edited by Archangelspiv

I have an excellent list for you that uses two Bombers.

Gamma Squadron Veteran (19)
Deadeye (1)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)

Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)

Black Squadron Pilot (14)
Crack Shot (1)

The Inquisitor (25)
Push the Limit (3)
Autothrusters (2)
TIE/v1 (1)

Total: 100

View in Yet Another Squad Builder

The Inquisitor can be any 31 points you like, from Tomax Brenn to Quickdraw, but I found him to be working best. The combination of one LRS and one Deadeye Vet is deadly, start the Veteran with LRS close to the boards middle so he can know who he can shoot at guaranteed, coordinate the rest of the list accordingly. Extra Munitions is essential as without it your damage shrinks too early, even if sometimes a Bomber will go down before it gets to use it. The list has yet to fail me.

Deleted

Edited by Whashisname

Your mileage may vary, but I've had success with this list. Hits hard, early. Vessery hits with his tractor beam to -1 agility the target, and the gammas unload ordinance. Homing missiles are a must, since they don't spend the target lock, and prockets are the same but with focus. Turn 1, pick your target, acquire TL. Turn 2, get into range 1-3 of them and focus. Now you have a TL and a focus. As long as the target is in arc, you have a 4 dice ordinance attack as well as a TL and a focus to mod those dice with, and the TL's are there to proc Vessery's TL ability, so make sure he hits with that Tractor Beam. After the initial engagement, you want to tie up pursuers with Vessery while the gammas plow through the scrum to reacquire TL's at range and make another pass, dropping their seismics as they pass through.

The list isn't great against swarms, because you have to divide your fire. But it's amazeballs against 2-3 ship lists.

GAMMA DEFENDER

100 points

PILOTS

Colonel Vessery (38)
TIE Defender (35), Tractor beam (1), Veteran Instincts (1), TIE/D (0), Twin Ion Engine Mk. II (1)

Gamma Squadron Veteran (31) x 2
TIE Bomber (19), Adaptability (0), Extra Munitions (2), Homing Missiles (5), Proton Rockets (3), Seismic Charges (2), Long Range Scanners (0)

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Sorry, Deadeye is large ship only now see latest FAQ

Lol good joke is good. (Of course, it is small ship only...)

Sorry, Deadeye is large ship only now see latest FAQ

Ah gg, time to throw them in the fire.

But seriously, I appreciate all the input. I like fickle's backstabber inclusion, and admiral deathrain's LRSXDeadeye. I haven't gotten to fly my bombers a lot yet, (since they usually go down in the first round), but what is a good list to go with a control-style Deathfire? (Conners, EM, Flechette/Plasmas, usually around 26 points)

What can I do with 3 Tie Bombers?

Collect 18 crits. It's really one of the best ways to really learn what all those weird crits do.

I'm a HUGE fan of Tomax Bren, so if you're only planning on 3 bombers, he's a great one to add to your list. From what you stated, this has a lot of variety and kinda covers everything you wanted to have in a 3 bomber list:

Tomax Bren: Crackshot, Extra Muns, Homing Missiles, LRS

Gamma Vet: Deadeye, Extra Muns, Plasma Torps, GChips

Deathfire: Extra Muns, Homing Missiles, Conner Net, LRS

Wampa (99pts) OR BlackCrack (100pts)

I haven't had a big issue having more than 1 bomber with LRS and in most cases Crackshot/HomingMissile/LRS has given me the best damage output. I think with how much we've seen Defenders, having two Homing Missile carriers will be a big deal and will also help against just about all other Imp aces. It will take some practice, but it's a really rewarded feel to nuke 2 ships by 3rd if not 2nd engagement turn.

Edited by RStan

Make them all shuttles and set up an imperial uber, it won't win you and matches but think of all the money you will make.

2 LRS HM EM Crackshot Gamma Vets (2 point bomb if you want)

Buzzsaw Whisper

Great list.

I'm a HUGE fan of Tomax Bren, so if you're only planning on 3 bombers, he's a great one to add to your list. From what you stated, this has a lot of variety and kinda covers everything you wanted to have in a 3 bomber list:

Tomax Bren: Crackshot, Extra Muns, Homing Missiles, LRS

Gamma Vet: Deadeye, Extra Muns, Plasma Torps, GChips

Deathfire: Extra Muns, Homing Missiles, Conner Net, LRS

Wampa (99pts) OR BlackCrack (100pts)

I haven't had a big issue having more than 1 bomber with LRS and in most cases Crackshot/HomingMissile/LRS has given me the best damage output. I think with how much we've seen Defenders, having two Homing Missile carriers will be a big deal and will also help against just about all other Imp aces. It will take some practice, but it's a really rewarded feel to nuke 2 ships by 3rd if not 2nd engagement turn.

^ This.

I agree with RStan and Scopes; Tomax is awesome with Crackshot Homers.

But, a list that doesn't have a primary target to get your enemy focused on, could maybe start with these hammers:

Gamma Squadron Veteran (27) x 3

TIE Bomber (19), Deadeye (1), Extra Munitions (2), Homing Missiles (5), Guidance Chips (0)