Good "powerful" planet to come from for...

By LordEnforcer, in Star Wars: Edge of the Empire RPG

My new characters story is the child of a powerful senator.. He wants to me follow on his footsteps... He put me in military school because it would look good on my resume.. But i hear a voice in my head.. Luring me to study and seek out the artifacts of Sith nature to study.. The voice days i am strong in the force.. I learned this when in school and with my friends i could manipulate and "talk" then into doing crazy things... And i secretly get a kick out of that and seeing suffering.. When i returned from military school i embraced the political thing but not because of my father.. But because i can control people!

I am going to start as i mystic advisor i think..

My question is what would be a good home planet to come from that has major influence.. Other than coruscant..

Kuat and Thyferra are also good options. Kuat has a long tradition of nobility, and while Humans are not the native species of Thyferra, they have long been a ruling species there, along with the native Vratix. Kuat is one of the largest shipyards in the galaxy, and Thyferra produces bacta, so both planets have significant economic interests that have propped them up as influential members of the galaxy.

Chandrila and Corellia are also good choices.

I would say an enslaved Kashyk would be a good choice practicing your trade on wookies and making them compliant for hard labour.

I'm going to buck the trend and say make your own home. When I did my Coreworld Princess on the Run character, I home-brewed up my own home. That allowed me to tailor the government, the neighboring world (the two planet's uneasy relationships played heavy into her backstory) and the people's reactions to her and her minor force abilities. Much more satisfying than being constrained by what someone else put down on paper.

I'm going to buck the trend and say make your own home. When I did my Coreworld Princess on the Run character, I home-brewed up my own home. That allowed me to tailor the government, the neighboring world (the two planet's uneasy relationships played heavy into her backstory) and the people's reactions to her and her minor force abilities. Much more satisfying than being constrained by what someone else put down on paper.

I did the same years ago with my Young Jedi. Not only did it give me the freedom and flexibility that you mention, but that area of space became more fleshed out and more important (to the characters) as time went on. As one of several rotating GM's, that homebrewed area of space - the Estarcion Sector - became a nice hub around which many aspects of the campaign could revolve.

I'm going to buck the trend and say make your own home. When I did my Coreworld Princess on the Run character, I home-brewed up my own home. That allowed me to tailor the government, the neighboring world (the two planet's uneasy relationships played heavy into her backstory) and the people's reactions to her and her minor force abilities. Much more satisfying than being constrained by what someone else put down on paper.

This is good advice; but if you don't want to go 100% from scratch, you can try a hybrid approach: find a planet on Wookieepedia that's in the region that you want but has nothing but a stub about it, then fill in the empty spaces.

It is fun and worthwhile to create a whole new world for your character's backstory. You get to write whatever you like, really, and the GM can use it in the campaign. If you go this route, I would suggest getting together with the GM in private, maybe over some Chinese buffet or something, and talk about the details.

It is also fun to name drop and swim in the recognition that comes with it. And if it fits your story and/or the campaign, go with it.

"My dude comes from Serenno, where he is a member of one of the noble houses."

"Serenno? Isn't that where Count Dooku was from?"

"You mean Uncle Dookie? Yes."

It is fun and worthwhile to create a whole new world for your character's backstory. You get to write whatever you like, really, and the GM can use it in the campaign. If you go this route, I would suggest getting together with the GM in private, maybe over some Chinese buffet or something, and talk about the details.

It is also fun to name drop and swim in the recognition that comes with it. And if it fits your story and/or the campaign, go with it.

"My dude comes from Serenno, where he is a member of one of the noble houses."

"Serenno? Isn't that where Count Dooku was from?"

"You mean Uncle Dookie? Yes."

/Butt-Head voice

Huh-huh.

You said, "dookie."

/end Butt-Head voice

Cybertron